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This is a Monster Mash archetype, but it is not an archetype, but it is, but not really, but is


Just Crouton

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Monster Mash deck lacks Spells/Traps, so these were made to be more aggressive to avoid dying to Skill Drain.

 

[spoiler=Pendulums]

 

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Squinty-Eyes Awkward Dragon

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① If a monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

 

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① Once per turn: You can discard 1 Pendulum Monster; Destroy all monsters your opponent controls. "Squinty-Eyes Awkward Dragons" cannot attack the turn you activate this effect. ② If you have 2 or more face-up Pendulum Monsters in your Extra Deck: Negate Spell/Trap/Effect Monster effects that target this card.

 

 

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Radical Jack Against The World!!!

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① Up to twice per turn, if a Pendulum Monster you control attacks: You can target 1 Spell/Trap Card on the field; destroy that target.

 

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. ② This card gains these effects depending on the number of face-up Pendulum Monsters in your Extra Deck:
* 2+: ③ If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK in the Graveyard.
* 4+: ④ .During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack.
*6+: ⑤ This card's original ATK/DEF becomes 3300/3000.

 

 

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Big Bad Blazin' Dragodude

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① During each of your opponent's End Phases, inflict 100 damage to your opponent for each face-up Pendulum Monster in your Extra Deck.

 

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard. ② If you have 2 or more face-up Pendulum Monsters in your Extra Deck: Once per turn, you can excavate the top 3 cards of your Deck, and there are any Pendulum Monsters among them, you can send 1 of those Pendulum Monsters to the Extra Deck face-up, and if you do, this card gains ATK equal to either the ATK or DEF (whichever is higher) of that Pendulum Monster.

 

 

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Thuggin' n' Sawin' Punkalicious

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① When a Pendulum Monster you control attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.

 

Wally: What were you thinking when you hired this hooligan?
Radical Jack: What? He's a nice guy...when he's not terrorizing people with a chainsaw.

 

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Stoner Melvin Who's In Fact A Plant

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① Pendulum Monsters sent to your Graveyard or banished are sent to your Extra Deck face-up instead.

 

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① Pendulum Monsters sent to your Graveyard are sent to your Extra Deck face-up instead. ② This card gains 200 ATK/DEF for each face-up Pendulum Monster Card in your Extra Deck.

 

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Rude Duke Farooq

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① Once per turn: You can send 1 face-up Pendulum Monster in your Monster Card Zone to the Extra Deck face-up to target 1 card on the field; send it to the Graveyard.

 

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① Once per turn, during your End Phase, if this card did not inflict Battle Damage this turn: You can send 1 face-up Pendulum Monster you control to the Extra Deck face-up to target 1 card on the field; send it to the Graveyard.

 

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Mega Mondosaurus

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① When a monster you control attacks an opponent's monster: It gains 100 ATK for each face-up Pendulum Monster Card in your Extra Deck until the end of that battle.

 

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① When this card attacks an opponent's monster: It gains 100 ATK for each face-up Pendulum Monster Card in your Extra Deck until the end of that battle.

 

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Oddball Otis

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① If a monster(s) you control leaves the field: You can Special Summon this card, and it gains 1000 ATK until end of turn.

 

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
The ① effect of "Oddball Otis" can only be activated once per turn.
① You can activate 1 of these effects:
*Target 1 monster in your Pendulum Zone; Special Summon that 1 monster, and if you do, move this card to that Pendulum Zone.
*Target 1 monster you control, except "Oddball Otis"; move that target to 1 of your unoccupied Pendulum Zones.

 

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Dancin' Djinn Daisy

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① If this is the only card in your Pendulum Zone: You can shuffle this face-up card into the Deck to target 2 face-up Pendulum Monsters in your Extra Deck; place them in unoccupied Pendulum Zones.

 

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① If you control no other cards: You can shuffle this face-up card into the Deck to target 2 face-up Pendulum Monsters in your Extra Deck; place them in unoccupied Pendulum Zones.

 

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Cybot Catherine

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① Once per turn: You can target 2 face-up monsters on the field; note the ATK of 1 monster, and if you do, add that noted ATK to the other monster. These effects last until the End Phase.

 

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① Once per turn: You can target 2 face-up monsters on the field; note the ATK of 1 monster, and if you do, add that noted ATK to the other monster. These effects last until the End Phase.

 

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Tubular Telly

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
The ① effect of "Tubular Telly" can only be activated once per turn.
① At the End Phase of a turn that you Pendulum Summoned: Draw cards equal to the number of monsters you Pendulum Summoned this turn.

 

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① If this card is Summoned: You can activate 1 of these effects:
*Target up to 2 monsters in your Graveyard (min. 1); shuffle all targets into the Deck, then draw 1 card.
*Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards.

 

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Gnarly Ted

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① During each of your opponent's End Phases, inflict 200 damage to your opponent for each face-up Spell/Trap Card they control.

 

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① Once per turn, you can look at all cards in your opponent's hand and Spell & Trap Card Zones, and destroy any Trap Cards seen this way. Inflict 300 damage to your opponent for each card destroyed by this effect.

 

 

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Dogu Dude Who's Dumb As A Doorknob (Not Really)

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① Once per turn, during either player's turn: You can discard 1 card, then target 1 face-up Attack Position monster you control; change it to face-up Defense Position, and if you do, it cannot be destroyed by battle or by card effects this turn.

 

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① If your opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. ② This card can attack while in face-up Defense Position, and if it does, it can attack directly.

 

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Happy Harmony Helper Harley

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① During each of your opponent's Standby Phases, gain 300 LP for each face-up Pendulum Monster in your Extra Deck. ② If a monster you control is destroyed by your opponent's card (either by battle or by card effect): You can Special Summon this card from your hand, and if you do, gain LP equal to the face-up monster with the highest ATK on the field.

 

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① If your opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, gain LP equal to the face-up monster with the highest ATK on the field. ②  This card cannot be destroyed by battle.

 

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Wally the Turtle

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
You can only activate the ① effect of "Wally the Turtle" once per turn.
① You can shuffle this card into your Deck to target 2 Pendulum Monsters in your Graveyard; add those targets to your hand.

 

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
You can only activate the ① effect of "Wally the Turtle" once per turn.
① During your Main Phase, if there is only 1 Pendulum Monster in your Pendulum Zone: You can target that 1 Pendulum Monster; excavate the top cards of your Deck equal to the target monsters Level, and there are any Pendulum Monsters among them, send it to the Graveyard, you can choose 1 of them, and if you do, place it in an unoccupied Pendulum Zone, then shuffle the remaining cards into your Deck. ② Once per turn: You can target any number of face-up monsters you control; change their battle positions to face-up positions.

 

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Wave-Ridin' Wendy

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① Once per turn: You can target 1 face-up monster you control; until the End Phase, it is treated as a Tuner monster.

 

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
The ① effect of "Wave-Ridin' Wendy" can only be activated once per turn.
① Once per turn: You can Tribute 1 face-up Pendulum Monster; Special Summon 1 Pendulum Monster from your Deck, and it is treated as a Tuner Monster until the End Phase.

 

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Slippery Slimey Sarah

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.

 

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. ② During your Main or Battle Phase: You can send this face-up card to the Extra Deck face-up to target 1 face-up Fusion Monster on the field; shuffle that target into the Extra Deck, then, if all the Fusion Material Monsters that were used for its Fusion Summon are in your Graveyard or face-up in the Extra Deck, you can Special Summon all of them.

 

 

 

 

 

 

[spoiler=Fusions]

 

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Squinty-Eyes What-In-God's-Name-Is-This Dragon

"Squinty-Eyes Awkward Dragon" + "Squinty-Eyes Awkward Dragon" + "Squinty-Eyes Awkward Dragon"
Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① Once per turn: You can destroy 2 cards in your Pendulum Zones; negate the effects of all face-up your opponent controls, then this card gains 500 ATK for each, also it can attack up to that many times during each Battle Phase this turn.

 

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Bubbly Bushido Saki

1 Level 7 or higher Pendulum Monster + 1 Pendulum Monster
Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① This card can attack every monster your opponent controls (one attack on each monster per Battle Phase). ②  If you have 2 or more face-up Pendulum Monsters in your Extra Deck, once per turn: You can target 1 face-up monster your opponent controls; destroy that target, but this card cannot attack or activate its ① effect for the rest of this turn.

 

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Way Cool Rainbow Rally Spectrum

1 Pendulum Monster + 1 Pendulum Monster
Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① Your opponent cannot activate Trap Cards during the Battle Phase. ② If you have 2 or more face-up Pendulum Monsters in your Extra Deck, this card can attack your opponent directly.

 

 

 

 

[spoiler=Synchros]

 

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Bodacious Betty the Lightning Charger

1 Tuner + 1 or more non-Tuner monsters
Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① The effects of all face-up cards your opponent controls are negated while those monsters are face-up on the field (but their effects can still be activated).

 

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Rockin' Boss Shogun Smashin' Da Baddies!

1 Tuner + 1 or more non-Tuner monsters
Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① If a monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. ② At the start of the Damage Step, if a monster you control attacks a face-down Defense Position monster: Destroy that face-down monster.

 

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Wipeout Wilma the Dweeb Smasher

Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① You can send 2 face-up Pendulum Monsters in your Pendulum Zones to the Graveyard; destroy all other cards on the field. ② If you have 2 or more face-up Pendulum Monsters in your Extra Deck: This card gains 100 ATK for each unoccupied Monster Card Zone.

 

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Thrillin' n' Drillin' Dyno Thexder

1 Tuner + 1 or more non-Tuner monsters
Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. ② When this card deals Battle Damage to the opponent: Destroy all face-up monsters your opponent controls whose DEF is less than or equal to the Battle Damage inflicted.

 

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Excel Accel Axel

1 Tuner + 1 or more non-Tuner monsters
Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① This card gains 100 ATK/DEF for each card in your Extra Deck. ② This card gains these effects depending on the number of face-up Pendulum Monsters in your Extra Deck:
* 3+: Your opponent cannot activate Trap Cards during the Battle Phase.
* 5+: Once per turn: If a Spell/Trap Card is activated: You can discard 1 card; negate the activation, and if you do, destroy it.
* 7+: Once per turn: You can target 1 Pendulum Monster in 1 of your Pendulum Zones; Special Summon it.

 

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Synchwavin' Sammy Shack

1 Tuner + 1 or more non-Tuner monsters
Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① Once per turn: You can discard 1 Monster Card; excavate the top 5 cards on your deck, add up to 2 Pendulum Monsters from among them to your hand, then shuffle the rest back into your deck.

 

 

 

 

[spoiler=Xyzs]

 

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Dirk Dynamo the Danger Dice

2 Level 4 Monsters
Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① This card cannot attack if it has an Xyz Material. ② Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die and apply the result.
1-5: Destroy all mosters your opponent controls whose Level/Rank is less than or equal to the result.
6: Destroy all cards your opponent controls.

 

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Boobalicious Blazin' Babs

2 Level 4 monsters
Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; double its ATK until the End Phase, but it cannot attack your opponent directly.

 

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Xtreme Melissameister

2 Level 4 monsters
Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① Your opponent cannot activate Trap Cards. ② If you draw a Monster Card during your Draw Phase: You can detach 1 Xyz Material from this card to reveal it; Special Summon it, and if you do, this card gains 200 ATK x its Level until the End Phase.

 

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3D Surfin' Sally

2 Level 3 monsters
Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① This card can attack your opponent directly, ② If this card attacks, it is changed to Defense Position at the end of the Battle Phase. ③ Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can attack your opponent directly.

 

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Double-Barrel Dustin Disaster

2 Level 3 monsters
Destroy this face-up card if there are non-Monster Cards face-up in your Spell & Trap Card Zone or in your Graveyard.
① You can detach 2 Xyz Materials from this card to target 2 face-up cards on the field; destroy them.

 

 

 

 

 

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  • 4 weeks later...

...can I just say how hilarious I think this deck is?

 

I'd like to think of this as what happens when Super Heavy Samurais meet South Park meets Every Comedy Anime Ever.

 

The deck is indeed very aggressive, as is evidenced by the Level 4 normal pendulum with 2300 ATK. The Squinty-Eyes Fusion is really damn strong, too.

 

Other cards, like Tubular Telly, focus more on consistency, which Monster Mash decks more often than not really want.

 

Of course, the Extra Deck monsters, ESPECIALLY "Rockin' Boss Shogun Smashin' Da Baddies", are super aggressive for the most part.

 

Overall, I thoroughly enjoy the deck, and think that how obscenely outlandish it is makes it stand out quite a bit.

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I do need to remind you that the necrobump period had already passed when you commented, Garland, so I have to lock this.

But you did follow the Advanced Clause.

 

(Though personally, I'm not really keen on a 2300 ATK Level 4 monster without drawbacks [as a monster], even if it's a Vanilla. However, it's monster mash, so...)

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