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D/D Swirlal Slime


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300px-DDSwirlalSlime-DOCS-JP-C.png

 

If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirlal Slime" once per turn.

 

So, here is the thing with Swirlal. It is really good, since it enables turn 1 D'arc while still allowing turn 1 Hellgate off of Kepler. Its second effect can enable Abyss Ragnarok, and also has some neat combos with Temujin (use Swirlal and a monster in hand to summon Temujin, banish Swirlal to summon a D/D from hand, then Temujin triggers and summons his other fusion material) but there really is 1 big issue.

 

Swirlal needs monsters. A lot of them. Most D/D decks run around 15 or so monsters, meaning that even if you open with Kepler to go into Hellgate, you will need another monster to use as a fusion material along with Swirlal, since it cannot use the field. Its Stygian Street-Patrol like effect is also very powerful, but once again requires a monster in hand. Hellgate does well to support this, as well as Lilith, but it is still really easy for Swirlal to be dead in hand (which is why there really isn't any reason to run more than 1 of it).

 

So yeah, discuss Swirlal Slime, and D/D in general.

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