Progenitor Posted August 21, 2015 Report Share Posted August 21, 2015 Lore If you control a Level 7 or higher WATER or FIRE monster: Apply the appropriateeffects, in sequence, depending on the Attributes of monsters you control at that time.● WATER: Special Summon as many WATER monsters as possible that were sent to your Graveyard to activate monster effects this turn, then destroy 1 monster you control.● FIRE: Destroy 1 monster on the field, then if you have any cards in your hand,discard 1 card to the Graveyard. So what you are telling me is all I have to do is chain this to the summon of my now incredibly easily searched Poseidra and I get to (1) Destroy Poseidra to fulfill the resolution, (2) Giant Trunade the field and, potentially, nerf my opponent's monsters by a respectable amount, (3) Revive AT LEAST 3 Waters from my grave, 4 if I activated Neptabyss's effect this turn, and 5 REVIVES If I used said Neptabyss for the summon, and finally (4) re-summon Poseidra for pretty much free using whatever I need. Considering how easily you can set up a Poseidra capable field that includes Neptabyss is, this is freaking ridiculous.Might be an incredible tech in Merlantean if you can tech in 1 Poseidra, or have a more Atlantean focused build. Has this ever been used back when Mermails were good / in OCG land? Cuz I've never heard of this card before until now. The FIRE effect is absolutely awful. Part is ok but the discard does absolutely nothing for Fire Kings, which is pretty much the only deck that may run this for the FIRE effect Link to comment Share on other sites More sharing options...
Expelsword Posted August 21, 2015 Report Share Posted August 21, 2015 Wow, that... uh.... FIRE effect is not as good as the WATER one. Link to comment Share on other sites More sharing options...
Progenitor Posted August 21, 2015 Author Report Share Posted August 21, 2015 ikr. Now if it Destroyed the card in your hand instead of discarding it, it would be ok. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted August 21, 2015 Report Share Posted August 21, 2015 So what you are telling me is all I have to do is chain this to the summon of my now incredibly easily searched Poseidra and I get to (1) Destroy Poseidra to fulfill the resolution, (2) Giant Trunade the field and, potentially, nerf my opponent's monsters by a respectable amount, (3) Revive AT LEAST 3 Waters from my grave, 4 if I activated Neptabyss's effect this turn, and 5 REVIVES If I used said Neptabyss for the summon, and finally (4) re-summon Poseidra for pretty much free using whatever I need. Wait. What? How? Link to comment Share on other sites More sharing options...
Progenitor Posted August 21, 2015 Author Report Share Posted August 21, 2015 When Poseidra summons itself, it sends those 3 Level 3 or lower Sea Serpents as Costs for it's "effect" of Summoning itself. (this is how the card actually synergizes with atlanteans.) Therefore, lets say you have Deep Sea Diva, Neptabyss the Atlantean Prince, and Atlantean Heavy Infantry face up on your field, and High Tide on Fire Island Set and ready to go.Activate Prince's effect, sending...lets say for the sake of this scenario Atlantean Marksman (as you already should have Dragoons in your grave) and add Poseidra to your hand. Activate Poseidra's effect to Special Summon itself, sending Diva, Infantry, and Prince as costs of effectThe following chain occurs:st Link: Prince's Effect, allowing you to revive any atlantean from your grave. Since you have NOT sent Dragoons this turn, lets target it nd Link: Heavy Infantry activates. Self explanatory. rd Link: Poseidra attempts to Trunade the fieldTo this Chain, we add a 4th Link: Activate High Tide on Fire IslandChains resolve backwards, so lets run through it shall we? Link 4 resolves: So High Tide talleys every monster sent to activate a WATER effect this turn, and revives them. So lets see. We send Marksmen to activate Neptabyss, and we sent Diva, Infantry, and Neptabyss to Summon PoseidraTherefore, we revive all 4 of themHowever we still have to destroy a card on the field. Well Poseidra isn't really doing anything. Lets nuke it. So on Link 4's resolution, our field is now: Marksmen, Diva, Infantry, and Neptabyss Link 3 resolves: Trunade away! Note that since High Tide was activated and has already resolved from a higher chain link, it will NOT be returned to the hand. Link 2 resolves: Kill a face up thing. yay Link 1 resolves: Dragoons is revived via Neptabyss's effect. So now you have a Full Field consisting of: Diva, Dragoons, Infantry, Marksmen, and PrinceFrom here you can do a bunch of stuff without fear of backrow, but here are a few options of note:Re-Summon Poseidra from your grave, using Dragoons, and any other two other than Prince (you can only use each effect OPT) The safest and best option. Gives you a search and more removal, if needed Make Trishula (DIva + Infantry + Dragoons + Prince) or (Diva + Marksmen + Dragoons) Probably isn't needed, but sure does add salt. Other generic synchro plays with Diva Maybe a mermail play. etc. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted August 21, 2015 Report Share Posted August 21, 2015 When Poseidra summons itself, it sends those 3 Level 3 or lower Sea Serpents as Costs for it's "effect" of Summoning itself. (this is how the card actually synergizes with atlanteans.) Therefore, lets say you have Deep Sea Diva, Neptabyss the Atlantean Prince, and Atlantean Heavy Infantry face up on your field, and High Tide on Fire Island Set and ready to go.Activate Prince's effect, sending...lets say for the sake of this scenario Atlantean Marksman (as you already should have Dragoons in your grave) and add Poseidra to your hand.Activate Poseidra's effect to Special Summon itself, sending Diva, Infantry, and Prince as costs of effectThe following chain occurs:st Link: Prince's Effect, allowing you to revive any atlantean from your grave. Since you have NOT sent Dragoons this turn, lets target itnd Link: Heavy Infantry activates. Self explanatory.rd Link: Poseidra attempts to Trunade the fieldTo this Chain, we add a 4th Link: Activate High Tide on Fire Island Chains resolve backwards, so lets run through it shall we? Link 4 resolves: So High Tide talleys every monster sent to activate a WATER effect this turn, and revives them. So lets see. We send Marksmen to activate Neptabyss, and we sent Diva, Infantry, and Neptabyss to Summon Poseidra Therefore, we revive all 4 of them However we still have to destroy a card on the field. Well Poseidra isn't really doing anything. Lets nuke it. So on Link 4's resolution, our field is now: Marksmen, Diva, Infantry, and Neptabyss Link 3 resolves: Trunade away! Note that since High Tide was activated and has already resolved from a higher chain link, it will NOT be returned to the hand. Link 2 resolves: Kill a face up thing. yay Link 1 resolves: Dragoons is revived via Neptabyss's effect. So now you have a Full Field consisting of: Diva, Dragoons, Infantry, Marksmen, and Prince From here you can do a bunch of stuff without fear of backrow, but here are a few options of note:Re-Summon Poseidra from your grave, using Dragoons, and any other two other than Prince (you can only use each effect OPT) The safest and best option. Gives you a search and more removal, if neededMake Trishula (DIva + Infantry + Dragoons + Prince) or (Diva + Marksmen + Dragoons) Probably isn't needed, but sure does add salt.Other generic synchro plays with DivaMaybe a mermail play.etc.I want your babies. Link to comment Share on other sites More sharing options...
Progenitor Posted August 21, 2015 Author Report Share Posted August 21, 2015 I want your babies. :: Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted August 21, 2015 Report Share Posted August 21, 2015 ::Real talk, you are one of the best things about this site, and easily one of the least-sung and least-spoken heroes of online YGO play. Link to comment Share on other sites More sharing options...
Expelsword Posted August 21, 2015 Report Share Posted August 21, 2015 Just wait until you see him in HD. But to be serious, I suppose the effects are meant to reflect the gigantic advantage WATER has during high tide, and it's not like Fire Kings didn't already have ways to destroy themselves, but it really feels like an afterthought on the card. At least you could use it without having a card in your hand. You can use both though, are there any decks out there that could possibly use both? Link to comment Share on other sites More sharing options...
Progenitor Posted August 21, 2015 Author Report Share Posted August 21, 2015 Brb making fire king atlanteans. Nah but realistically is just have no idea of any FIRE cards that benefit from being destroyed or discarded. Atlanteans and Fire Kings have 0 synergy since Garunix is just gonna keep nuking your stuff and you will never get out poseidra, since the only level 7+ FIRE worth playing is Garunix. If we can figure out something that (A) is a viable tech in Fire Kings, and (B) optimally discarded for use, we may have ourselves a deck idea Link to comment Share on other sites More sharing options...
Toffee. Posted August 21, 2015 Report Share Posted August 21, 2015 Whats funny, is that this card is basically how Konami handeled both Archtypes; funk Fire Kings, we love Atlanteans. Link to comment Share on other sites More sharing options...
goodfusion Posted August 21, 2015 Report Share Posted August 21, 2015 I guess you could always use a Level 7+ FIRE Synchro Monster e.g Crimson Blader along with Poseidra or whatever WATER you are using. Link to comment Share on other sites More sharing options...
Expelsword Posted August 21, 2015 Report Share Posted August 21, 2015 Atlanteans and Fire Kings have 0 synergy since Garunix is just gonna keep nuking your stuff and you will never get out poseidra, since the only level 7+ FIRE worth playing is Garunix. If we can figure out something that (A) is a viable tech in Fire Kings, and (B) optimally discarded for use, we may have ourselves a deck idea Uh.. Good WATERs... (by the way, Frost and Flame Dragon is Level 6, and that's sad, cause you can't even meme it up with that guy for this card)Sinister Serpent, I guess?You could put Clausolas in, but you can't Special Summon him with this... Yeah, it's not happening. Link to comment Share on other sites More sharing options...
Miror B Posted August 21, 2015 Report Share Posted August 21, 2015 So it's either a kinda conditonal soul charge with no lp payment thats broken in the deck that can use it... Or it's a conditiobal Raigeki Break that cant really b used in any decks that benefit from the discard. What the actual funk is this design? Link to comment Share on other sites More sharing options...
The Warden Posted August 22, 2015 Report Share Posted August 22, 2015 Whats funny, is that this card is basically how Konami handeled both Archtypes; funk Fire Kings, we love Atlanteans.Pretty much that Miror. Link to comment Share on other sites More sharing options...
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