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[Archetype overhaul] Conqueror - Shaddolls of DP (updated from old Sky Conquerors)


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As most of you may know, I passionately love the Shaddoll Archetype and everything about it. Soon after it came out thought, I was wondering why almost no Fusion Archetype uses the original Polymerization, and also why there are so many other Fusion Cards out there, especially nowadays with Red-Eyes, Odd-Eyes and the new Brilliant Fusion coming out, and I was severely disappointed / annoyed by Fluffals. I just don't like their Fusions, and the guy who plays them in the anime is a complete douche for that matter. So I decided to create my own Archetype of Fusions that utilizie ol' Poly, back in the day under the name "Sky Conquerors". What started of as a broken trap-blinking OTK machine soon became one of DPs oldest and most known decks, most notably remembered for incredible Beatstick Potential, Floating and Resource Recovery. 

The Deck has made it past 3 tournaments so far, with overall records of 9/2, 3/7 and 7/0, whilst staying almost the same deck from the second to the third tournament. This was caused by a decrease in Power Level and an Increase of Observation in tournament submissions, so I had to do something about the Deck being as broken as it was. The result is found in the following - a short summary would be like this: 

->Far less +1 effects, not many cards plus

->The Fusions don't float anymore, but rather they have a trap that makes them float

->All Fusions require specific Materials instead of "any Conqueror + Attribute" like it used to be

->Retains most splashable Engines and should now be more balanced altogether

 

So, with all this out of the way, I conclude this new thread as opened. May it be for the best, have fun reading / posting! :)

 

 

[spoiler=Main Deck]

[spoiler=Monsters]

[spoiler=Cloud Conqueror, Lancia]

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Lore: When this card is Normal Summoned: You can add 1 "Polymerization" from your deck to your hand. If a Fusion Monsters you control would be destroyed by a card effect while this card is in your Graveyard: You can banish this card from your Graveyard; negate that effect. You can only use each effect of "Cloud Conqueror, Lancia" once per turn.

 

[spoiler=Flare Conqueror, Femme]

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Lore: When this card is Normal Summoned: Inflict 100 Damage to your opponent for every "Conqueror" monster you control. During the End Phase, if you Fusion Summoned this turn using this card as Fusion Material: You can discard 1 card; add 1 "Conqueror" monster from your Deck or Graveyard to your hand. You can only use this effect of "Flare Conqueror, Femme" once per turn.

 

[spoiler=Light Conqueror, Angel]

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Lore: When this card is Normal Summoned, you can declare 1 Attribute: This card becomes the declared Attribute until the End Phase. Once per turn, when a Trap Card is activated: You can banish this card until your next Standby Phase. If this card is sent to the graveyard as Fusion Material: Draw 1 card. You can only use this effect of "Light Conqueror, Angel" once per turn.

 

[spoiler=Passion Conqueror, Idis]

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Lore: If you control a Fusion Monster: You can Special Summon this card from your hand. During your Main Phase 1, if this card is in your Graveyard and it was not sent there this turn, while you control a Fusion Monster: You can discard 1 card; Special Summon this card from your Graveyard, but banish it when it leaves the field.

 

[spoiler=Resurrection Conqueror, Vamp]

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Lore: When this card is Normal Summoned: You can target 1 Spell/Trap card on the field; return it to the hand. If this card is sent to the Graveyard as Xyz Material or as Fusion Material: Special Summon 1 Level 4 "Conqueror" monster from your Graveyard, and if you do, you cannot Fusion Summon for the rest of this turn. You can only use this effect of "Ressurection Conqueror, Vamp" once per turn.

 

[spoiler=Shadow Conqueror, Rea]

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Lore: When this card is Normal Summoned: You can discard 1 card; add 1 "Conqueror" monster from your Deck to your hand, and if you do, its attribute is treated as DARK as long as it remains in your hand. You can only use this effect of "Shadow Conqueror, Rea" once per turn.

 

[spoiler=Splash Conqueror, Quirra]

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Lore: If a "Conqueror" Fusion Monster you control leaves the field by battle or an opponents card effect: You can Special Summon this card from your hand in face-up Defense Position, and if you do, add 1 "Conqueror" Fusion Material Monster from your Graveyard that was used as Fusion Material to your hand. You can only use this effect of "Splash Conqueror, Quirra" once per turn.

 

 

 

[spoiler=Spells/Traps]

[spoiler=Conqueror Charge]

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Lore:Return 1 face-up Level 8 or higher "Conqueror" Fusion monster you control to the Extra Deck; Special Summon 1 "Conqueror" Fusion monster from your Extra Deck with a different Attribute than the returned monster, but it cannot attack this turn. This Special Summon is treated as a Fusion Summon, but negate the effects of the summoned monster that activate when it is Fusion Summoned.

 

[spoiler=Conqueror Rejuvenation]

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Lore: During your Main Phase 2, if you control 1 monster or less: You can target 1 "Conqueror" monster in your Graveyard; Special Summon that target. Its effects are negated and it cannot be used as Synchro or Xyz Material until the end of this turn.

 

[spoiler=Athenas Blessing]

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Lore: This card is always treated as a "Conqueror" card. During either players turn, if a Fusion monster you control leaves the field by an opponents card: You can add 1 "Polymerization" or 1 "Conqueror" monster from your Graveyard to your hand.

 

 

 

 

 

 

[spoiler=Extra Deck]

[spoiler=Scepter of the Conquerors]

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Lore: 1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned: You can return all Fusion Monsters from your Graveyard into the Extra Deck, and if you do, this card gains 100 ATK for each monster returned. During either players turn: You can tribute this Synchro Summoned card; add 1 "Polymerization" from your Graveyard to your hand. You can only use each effect of "Scepter of the Conquerors" once per turn.

 

[spoiler=Inferno Conqueror, Breaker]

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Lore: "Flare Conqueror, Femme" + 1 "Conqueror" monster

When this card attacks: Your opponent cannot activate cards or effects until the End of the Damage Step. This card gains 100 ATK for each "Conqueror" monster in your Graveyard. If this card attacks a Defense Position monster: Inflict piercing Battle Damage to your opponent.

 

[spoiler=Shield Conqueror, Athena]

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Lore: "Light Conqueror, Angel" + 1 "Conqueror" monster

Your opponent cannot target "Conqueror" monsters for attacks, except "Guardian Conqueror, Athena". If this card is targeted by a card effect: You can banish 1 "Conqueror" monster from your Graveyard; negate that effect. If you summon a "Conqueror" monster(s): Inflict 500 Damage to your opponent.

 

[spoiler=Wind Conqueror, Arie]

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Lore: "Cloud Conqueror, Lancia" + 1 "Conqueror" monster

When this card is Fusion Summoned: You can target 1 card on the field; return it to the hand. Once per turn: You can send 1 other "Conqueror" monster you control to the Graveyard; Special Summon 1 Level 4 or lower "Conqueror" monster from your Graveyard, and if that monster has an effect that activates when it is Normal Summoned; activate it.

 

[spoiler=Fantasy Conqueror, Meryl]

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Lore: "Resurrection Conqueror, Vamp" + 1 "Conqueror" monster

This card gains 200 ATK for each "Conqueror" card in your Graveyard. If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. Once per turn: You can banish 1 "Conqueror" card from your Graveyard; destroy 1 card on the field.

 

[spoiler=Frost Conqueror, Herina]

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Lore: "Splash Conqueror, Quirra" + 1 "Conqueror" monster

During your opponents Main Phase 1, if your opponent Special Summons a monster(s): You can target those monster(s); negate their effects. During your Main Phase 2: You can discard 1 "Conqueror" card; Destroy 1 card your opponent controls. You can only use each effect of "Frost Conqueror, Herina" once per turn.

 

[spoiler=Demise Conqueror, Bloodscythe]

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Lore: "Shadow Conqueror, Rea" + 1 DARK monster

Cannot be destroyed by card effects. When this card battles an opponents monster with 3000 or less ATK: You can destroy that monster, and if you do, banish it and inflict damage to your opponent equal to half its original ATK.

 

 

 

 

Thanks for reading, I'd really appreciate some feedback.

Greetings,

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