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Synchro based HEROs, Mecha HEROes


I Hate Snatch Steal

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Its an old set that I decided to update and post here.


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(This card is both Machine and Warrior-Type) Once per turn: you can send 1 level 4 or lower monster from your hand or deck to the graveyard; increase this card's level by that monster's level until the End Phase. Also until the End Phase, if you did not send a "Mecha HERO" monster for this effect if this card is used as a Synchro Material Monster, at least 1 other Synchro Material Monster must be a "Mecha HERO" monster.


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(This card is both Machine and Warrior-Type) When this card attacks a monster, at the start of the damage step, you can target 1 other "Mecha HERO" monster you control that has not activated its effect this turn while face-up; that target cannot activate its effects this turn. Also destroy the monster this card is attacking.

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(This card is both Machine and Warrior-Type) You can target 1 other "Mecha HERO" monster you control; that target cannot activate its effects this turn also excavate the top 3 cards of your opponent's deck, and add 1 spell/trap card among them to your hand. Place the rest of the cards on the top of your opponent's deck in any order.

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(This card is both Machine and Warrior-Type) If you control a face-up "Mecha HERO" monster, you can special summon this card (from your hand) If you control a face-up "Mecha HERO" monster, you can special summon this card (from your graveyard) by tributing 1 monster you control. If you do, banish this card when it leaves the field. Once per turn: you can increase or reduce this card's level by 1 until the End Phase. You can only Special Summon "Mecha HERO Dark Leo(s)" once per turn.

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(This card is both Machine and Warrior-Type) If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. Once per Battle Phase, when this card attacks a monster at the end of the damage step: you can target 1 other "Mecha HERO" monster you control that has not activated its effect this turn while face-up; that target card cannot activate its effect this turn and this card makes an second attack in a row.

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1 Tuner + 1 or more non-Tuner monsters
This card is always also treated as Warrior-Type. At least 1 of this card's synchro material monsters must be a "Mecha HERO" monster. Once per turn: you can discard Machine-Type monster to target up to 2 cards on the field; destroy them.

("Caput" is latin for "head")

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1 Tuner + 1 or more non-Tuner monsters
(This card is both Machine and Warrior-Type) If you synchro summon this card, at least 1 of the material monsters must be a "Mecha HERO" monster. If this card attacks, any effects of the attack target that activate or apply on the field are negated during that Battle Phase.

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1 Tuner + 1 or more non-Tuner monsters
(This card is both Machine and Warrior-Type) If you synchro summon this card, at least 1 of the material monsters must be a "Mecha HERO" monster. You can shuffle 1 "Mecha HERO" monster from your hand or graveyard to the deck to target 1 card on the field; place that target on the bottom of its owner's deck. This card cannot attack the turn you activate this effect.

 

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During their Draw Phase: the turn player can add 1 "Mecha HERO" monster from their deck to their hand instead of conducting a normal draw. If a "Mecha HERO" attacks an opponent's monster, the attacking monster gains 800 ATK during the damage step only. Once per turn: the turn player can Special Summon 1 "Mecha HERO" monster from their hand.

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When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up "Mecha HERO" monster: Negate the activation, and if you do, destroy that card.

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