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Sky Conqueror Aelius [Generic Rank 4]


evil cucumber

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2 Level 4 monsters

Cannot be sent from the field to the Graveyard by a card effect. The controller of this face-up card cannot activate card effects, except on the field. You can detach 2 Xyz Materials from this card; give control of this card to your opponent, then draw 1 card. You can only use this effect of "Sky Conqueror Aelius" once per turn.

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Basically, this is a Xyz that lands up being given to the opponent.

 

However, once they have it, this shuts off any use of hand traps like Yuki Usagi or common Graveyard effects (which essentially equates to a good chunk of Decks now). That, and it gives you a free draw once you send it over.

 

It will have a sizable impact on the game though, given that it will restrict effects to triggering on the field; latter effects in grave are certainly becoming more common lately.

 

Although with Kaijus existing, the opponent could just send this back via Owner's Seal (Remove Brainwashing) + lock YOU from triggering anything.

That, or they can use this to Rank-Up into something or just remove it themselves.

 

As-is, it'll screw with certain Decks that trigger off-field, so I certainly see this being used (especially given the prevalence of R4, and the aforementioned off-field stuff).

 

@Dog King: That effect is likely to block hand traps like Yuki and graveyard triggers.

I think you can still activate Spells from your hand as normal, but just that effects can't trigger elsewhere.

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i guess im asking more like

could you special summon stuff like bls eotb or chaos sorcerer from hand while this is on your field

basically what would it stop and what wouldnt it stop?

BLS and Chaos Sorcerer dont activate effects, they are inherent summons. So this wouldn't affect them.

 

As Sakura already explained, this is meant to stop effects that trigger in the Graveyard and that are activated in the hand like Kalut, Honest, Juragedo;;;

 

Althoughh there are some other uses, like Shaddoll Fusion, Void Imagination...

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When spells activate aren't they considered as being on the field, though? Or do they activate in hand? Cause if spells activate in hand, this literally stops your opponent from using spells, if not, this would not stop Shaddoll Fusion or Void Imagination. (although you could set them and activate them later, but still).

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When spells activate aren't they considered as being on the field, though? Or do they activate in hand? Cause if spells activate in hand, this literally stops your opponent from using spells, if not, this would not stop Shaddoll Fusion or Void Imagination. (although you could set them and activate them later, but still).

I mentioned Shaddoll Fusion and Void Imagination as good cards to combo with this, I didnt say this could stop any of those.

 

In fact, spells are not activated in the hand, so the controller of this card can use spells and pendulums with no problems.

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vanilla deck + this + skill drain = so many rage quits....lol

 

Although im not 100 % sure, i think the timing of the draw effect means that the new owner gets the draw (im sure this wasnt the intention, but meh). It's an interesting card. I like the simplicity of it. That being said, I like the card, but it'd get banned on the very next format.

 

Here's an idea, tho....for added shenanigans you could slap this effect on  there

 

Once per turn, during your Standby Phase, if you control this face-up card with no Xyz Materials: You can target 2 Level 4 Monsters in your Graveyard; attach them to this card as face-up Xyz Materials. If you activated this effect, Xyz Materials on this card are banished when they are detached.

 

You take it!

No, you take it!

No, you!

etc...

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The TC already cleared up that this won't stop spell cards from being activated as usual (and even if it did, you could simply set that spell and activate it afterwards, although she same can't be said on quick plays) but still, the card text/ocg could be reworked to be more clear on it, since it is misleading and it had me wondering on that issue as well. Then again, the card states "card effects cannot be activated", and activating as spell from hand is "activating a card", rather than "activating an effect", so this shouldn't stop you from using spells as usual.

I find it odd that you get the draw after changing control, but I guess this was intended to make sure the control swap successfully resolves before getting the draw reward.

Anyway, I'm not sure of this card's impact in the game, and if it would be a positive one. Generic Rank4 makes it easily accessible, but the effect is nothing to laugh at: it's basically a soul drain + mind drain in one, and it can mess with so many things. Sure, it can be a bit expensive since it costs you 2 xyz materials AND giving your opponent a monster for free (but you get a card draw as refund), but when doing so can potentially win you the game in some instances, then it should be a small price to pay. For instance, BAs would be the most hurt by this card. On the other hand, the opponent would still have access to its usual field effect plays and can even crash this card if necessary to remove the lock; also unlike Flying C, this has more solid stats so it can even end up using it against you.

That aside, I found cute how you can use astral Force on it to summon cydra infinity. It would be amusing if your opponent gave you this while you conveniently have AF at hand, to pay him/her back.

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thanks for pointing out more situations in which this could be useful.

 

I like the idea to give the opponent the chance to use this for other summons. but now that I thought more about it, i think it can end up being very good for shaddoll players if you give this to them.

 

So, to prevent fusions while keeping the possibility to rank up this I'm adding a "Cannot be sent from the field to the Graveyard by a card effect." In order to give this card more space on the game, as its original eff seems only useful against ba's.

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