Atypical-Abbie Posted September 29, 2015 Report Share Posted September 29, 2015 A generic draw card that works well in banish based Decks. Target 1 monster you control, except a Token; banish it, and if you do, draw 1 card. During your next Standby Phase after this effect's activation, return it to the field. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted September 29, 2015 Author Report Share Posted September 29, 2015 So, basically a strictly better Interdimensional Matter Transporter? I'm not sure what to think about the free draw, honestly. It does have great potential in many non-meta and creative decks, though.Well, this returns during your next Standby Phase, so if you use it in your turn, you leave a spot open, which can be dangerous at times, but yeah, I suppose it is a bit better than IMT, still, people don't play that card anyway, not even sure D.D. Decks would play it. Link to comment Share on other sites More sharing options...
EndUser Posted September 29, 2015 Report Share Posted September 29, 2015 I'd consider this Spell Card as a good candidate though.It's not as mediocre as it seems: banish the monster if it would leave the field anyway and it's basically a +1 (+2 if the monster's return counts). It reminds me of Shuffle Reborn (which I don't know if TCG will add to its collection). They are entirely different as per the use, but the draw thing makes them equal in terms of getting rid of something you don't need (e.g. CotH in Reborn's case) for a potentially good draw. In other words, it makes IMT a bit more playable (without being extravagant), it merely depends on the risk someone is willing to pay for each case (remember, IMT is a Trap Card). Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted September 29, 2015 Report Share Posted September 29, 2015 Banishing Shurit or Great Sorcerer is a cute potential application, but due to the nature of the deck, it would hardly be practical. This plays a lot like a more defensive Lance or Dress, losing the ability to continue pushing through with the protected monster, for the boon of drawing a card immediately. This is more relevant in some decks than others obviously, but removing your board commitment, if only for a short time, is enough to balance it, in my eyes. Link to comment Share on other sites More sharing options...
Darj Posted September 29, 2015 Report Share Posted September 29, 2015 Card looks nice. You can use it to protect monsters while maintaining advantage or potentially gaining it if you dodged a targeting or removal card or whatever, or play it immediately as a deck thinner to draw a card in exchange of less field presence temporarily. Plus, as pointed out above, it can trigger monster effects that go off when banished.I'm a bit unsure of the card's fairness because of the first application, but I guess it should be fine. Or if deemed necessary, you can resort to turning this into a Normal Spell. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted September 30, 2015 Author Report Share Posted September 30, 2015 I should mention that I designed this with PSY-Frame in mind (no pun intended). You can use this to prevent your monsters from being banished and get them back another turn, and if can leave the field open for other things as well. Works well with E-Tele too. Link to comment Share on other sites More sharing options...
Zftn Onen Posted September 30, 2015 Report Share Posted September 30, 2015 Only overpowered in banished based decks because those decks have cards that can bring back monsters to field or automatically come back if banished and the fact you still get to draw a card . If you added another restriction or negative effect then it would balance it out for those type of decks. But other than that it is balanced in any other deck because you will lose a monster for a turn in exchange for a card and that can be useful if you have more than more 1 monster on field Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted September 30, 2015 Author Report Share Posted September 30, 2015 Only overpowered in banished based decks because those decks have cards that can bring back monsters to field or automatically come back if banished and the fact you still get to draw a card . If you added another restriction or negative effect then it would balance it out for those type of decks. But other than that it is balanced in any other deck because you will lose a monster for a turn in exchange for a card and that can be useful if you have more than more 1 monster on fieldHow many banish based Decks have super good recovery? I mean, there aren't really that many I can think of, maybe Psychic with the right cards? I don't think this needs a huge restriction. Link to comment Share on other sites More sharing options...
Zftn Onen Posted September 30, 2015 Report Share Posted September 30, 2015 How many banish based Decks have super good recovery? I mean, there aren't really that many I can think of, maybe Psychic with the right cards? I don't think this needs a huge restriction.No it doesnt need huge restriction . Just a minor additional one to balance it completely. Like pay some life points or something Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted September 30, 2015 Author Report Share Posted September 30, 2015 No it doesnt need huge restriction . Just a minor additional one to balance it completely. Like pay some life points or something"Then pay LP equal to the Level/Rank of that monster x 200" would be okay? Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted September 30, 2015 Report Share Posted September 30, 2015 It doesn't need a restriction. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted September 30, 2015 Author Report Share Posted September 30, 2015 It doesn't need a restriction.Why not? If you are going to post something like that, give a reason, it isn't very useful otherwise. Link to comment Share on other sites More sharing options...
EndUser Posted September 30, 2015 Report Share Posted September 30, 2015 Just realized that it is far better than IMT: If it is Set and activated, let`s say, during the opponent`s EP, you basically are only gaining a free draw! Maybe make it return the monster during the opponent`s next EP or your 2nd SP after activation? However, making it the 2nd way, you should wait for 2 of your turns before having your monster back (if you activate it during your turn)... Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted September 30, 2015 Author Report Share Posted September 30, 2015 Just realized that it is far better than IMT: If it is Set and activated, let`s say, during the opponent`s EP, you basically are only gaining a free draw! Maybe make it return the monster during the opponent`s next EP or your 2nd SP after activation? However, making it the 2nd way, you should wait for 2 of your turns before having your monster back (if you activate it during your turn)...Not a fan of having to wait so long for just one draw. I can make it during the opponent's next End Phase, but that makes it a bit bad during the opponent's turn, since this card is also meant to be a way to protect your own monster. Link to comment Share on other sites More sharing options...
Zftn Onen Posted September 30, 2015 Report Share Posted September 30, 2015 "Then pay LP equal to the Level/Rank of that monster x 200" would be okay?200 per level would be a major cost and this card doesnt need that, just make it a flat 300 and that minor cost would completely balance this card Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted September 30, 2015 Author Report Share Posted September 30, 2015 200 per level would be a major cost and this card doesnt need that, just make it a flat 300 cost and that minor cost would completely balance this cardHaving a cost of 300 sounds really pointless to me. Plus, 200 per Level isn't that much really. Link to comment Share on other sites More sharing options...
Zftn Onen Posted September 30, 2015 Report Share Posted September 30, 2015 Having a cost of 300 sounds really pointless to me. Plus, 200 per Level isn't that much really. it is a lot if you target a level 5+ . Cause 1000 cost and higher wouldn't be worth it at that point . or maybe instead of adding cost you could change the drawing card to something like arrange the top 3 cards of your deck in any order , which would also give some kind of deck advantage effect while making this card balanced Link to comment Share on other sites More sharing options...
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