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(WRITTEN) EXO - Original (WRITTEN)


EXOKMZ

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1. Everybody should read this post first then read the another thread by me: "Monty Hall Problem" - " http://forum.yugiohcardmaker.net/topic/341595-written-monty-hall-problem-first-revised-card-written/ ".

 

2. Then read the another thread by me: "A Card Support - Intervention" - "http://forum.yugiohcardmaker.net/topic/341586-written-a-card-support-intervention-original-card-written/ " and " http://forum.yugiohcardmaker.net/topic/341586-written-a-card-support-intervention-original-card-written/ ".

 

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1. Original Card: EXO - White (Add)

 

Quick-Play Spell Card

 

(1) After this card's activation, send this card to your graveyard, also add 1 "EXO" Spell or Trap Card from your Deck to your hand. (2) During either player's turn: If this card is in your Graveyard: You can activate this card from your Graveyard, then banish this card from your Graveyard (this is a Quick Effect).

 

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2. Original Card: EXO - Teal (Place)

 

Quick-Play Spell Card

 

(1) After this card's activation, send this card to your graveyard, also select 1 Spell/Trap Card on the field, then send it, then place face-down (not Set) 1 "EXO" Spell / Trap Card directly from your Deck to your Spell & Trap Card Zone. (2) If this card in its owner's possession is destroyed by an opponent's card: Your opponent skips their next Battle Phase. (3) During either player's turn: If this card is in your Graveyard: You can activate this card from your Graveyard, then banish this card from your Graveyard (this is a Quick Effect). (You must have an "EXO" Spell or Trap card in your Main Deck to activate this card from a (1) or (3) effect.) 

 

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3. Original Card: EXO - Pink (Summon)

 

Quick-Play Spell Card

 

(1) After this card's activation, send this card to your graveyard, also send 1 "EXO" Spell or Trap Card from your Deck to your Graveyard. You cannot conduct your Battle Phase the turn you activate this card. (2) If this card in its owner's possession is destroyed by an opponent's card: You can banish 1 card your opponent controls. (3) During either player's turn: If this card is in your Graveyard: You can activate this card from your Graveyard, then banish this card from your Graveyard (this is a Quick Effect).

 
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First Revised Card at 6:59:59 PM - Pacific Daylight Saving Time (PDT) on October 05,2015 (Monday) - Second Bump During Second 24 Hours (Second Day).
 
4. First Revised Card: EXO - Red (Send) 
 
Continuous Trap Card
 
(1) After this card's activation, Special Summon this card as an Effect Monster (Fairy-Type/Light/Level 5/ATK 3000/DEF 3000). (This card is NOT treated as a Trap Card.) (2) During either player's turn: If this card is in your Graveyard: You can activate this card from your Graveyard (this is a Quick Effect). If Summoned this way, banish it when it leaves the field. (3) While this card is an Effect Monster, during your opponent's turn: You can send up to 4 Set cards you control (min. 1) in your Spell & Trap Card Zone(s), then negate this (3) effect (this is a Quick Effect).
 
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4. Original Card: EXO - Red (Send)

 

Continuous Trap Card

 

(1) After this card's activation, Special Summon this card as an Effect Monster (Fairy-Type/Light/Level 5/ATK 3000/DEF 3000). (This card is NOT treated as a Trap Card.) (2) During either player's turn: If this card is in your Graveyard: You can activate this card from your Graveyard (this is a Quick Effect). If Summoned this way, banish it when it leaves the field. (3) While this card is an Effect Monster, during your opponent's turn: You can send up to 4 Set cards you control (min. 1) in your Spell & Trap Card Zone(s), then negate this effect (this is a Quick Effect).

 

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5. Original Card: EXO - Orange (Draw)

 

Continuous Trap Card

 

(1) After this card's activation, Special Summon this card as an Effect Monster (Fairy-Type/Light/Level 5/ATK 3000/DEF 3000). (This card is NOT treated as a Trap Card.) (2) During either player's turn: If this card is in your Graveyard: You can activate this card from your Graveyard (this is a Quick Effect). If Summoned this way, banish it when it leaves the field. (3) While this card is an Effect Monster, during your opponent's turn: Each time your monster(s) is Special Summoned: You can draw 1 card from your Deck (this is a Continuous Effect).

 

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6. Original Card: EXO - Yellow (Protect)

 

Continuous Trap Card

 

(1) After this card's activation, Special Summon this card as an Effect Monster (Fairy-Type/Light/Level 5/ATK 3000/DEF 3000). (This card is NOT treated as a Trap Card.) (2) During either player's turn: If this card is in your Graveyard: You can activate this card from your Graveyard (this is a Quick Effect). If Summoned this way, banish it when it leaves the field. (3) While this card is an Effect Monster, during your opponent's turn: A monster(s) you control cannot be targeted or destroyed by your opponent's card effects until the end of this turn (this is a Continuous Effect).

 

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First Revised Card at 6:59:59 PM - Pacific Daylight Saving Time (PDT) on October 05,2015 (Monday) - Second Bump During Second 24 Hours (Second Day).

 

7. First Revised Card: EXO - Blue (Banish)
 
Continuous Trap Card
 
(1) After this card's activation, Special Summon this card as an Effect Monster (Fairy-Type/Light/Level 5/ATK 3000/DEF 3000). (This card is NOT treated as a Trap Card.) (2) During either player's turn: If this card is in your Graveyard: You can activate this card from your Graveyard (this is a Quick Effect). If Summoned this way, banish it when it leaves the field. (3) While this card is an Effect Monster, during your opponent's turn: You can banish 1 card your opponent controls then, negate this (3) effect (this is a Quick Effect).
 
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7. Original Card: EXO - Blue (Banish)

 

Continuous Trap Card

 

(1) After this card's activation, Special Summon this card as an Effect Monster (Fairy-Type/Light/Level 5/ATK 3000/DEF 3000). (This card is NOT treated as a Trap Card.) (2) During either player's turn: If this card is in your Graveyard: You can activate this card from your Graveyard (this is a Quick Effect). If Summoned this way, banish it when it leaves the field. (3) While this card is an Effect Monster, during your opponent's turn: You can banish 1 card your opponent controls then, negate this effect (this is a Quick Effect).

 

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8. Original Card: EXO - Indigo (Attack)

 

Continuous Trap Card

 

(1) After this card's activation, Special Summon this card as an Effect Monster (Fairy-Type/Light/Level 5/ATK 3000/DEF 3000). (This card is NOT treated as a Trap Card.) (2) During either player's turn: If this card is in your Graveyard: You can activate this card from your Graveyard (this is a Quick Effect). If Summoned this way, banish it when it leaves the field. (3) While this card is an Effect Monster, during your opponent's turn: Your opponent cannot target monsters you control for attacks for the rest of this turn (this is a Continuous Effect).

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*sigh*

Not this sheet again.

 

1. White is free search that can literally happen two times in one turn, which can also search itself. Yeah, funk no. Put a hard OPT on the second effect ("This effect of "EXO - White" can only be activated once per turn.") and make both effects unable to search itself.

2. Teal is basically a way to use Quickplays on your own turn that you can search from Deck on either turn, yeah, no. *reads the rest* Is the trend going to be like that none of these cards have any sort of Hard Once Per Turn at all? ( ._.) Seriously? Don't post this crap in Advanced, go play around in Joke Cards/Overpowered.

3. Pink would mean nothing except all of your cards have quickplay grave effects that have literally no restrictions, and Pink has it too, haha, no.

4. Why on Earth do you think it's a good idea to just get a free 3000/3000? And literally only the grave SS gets banished by that effect, and apparently you can negate that too. The hell is this?

5. So Yellow has the exact same effect, and it has a contradictory last effect that's ridiculous. It prevents targeting/destroying by card effects until the end of the turn except that's a Continuous effect. Wat.

6. The funk is this sheet? Why do you think it's a good idea to get free 3000/3000? And you can banish cards your opponent controls to negate its own banishing when it leaves the field? The actual hell is this dumb crap?

7. Indigo is another literal expy first effect wise with the Summon, I give up on you and your card creation abilities entirely by now, after seeing all the other dumb sheet you've posted across threads. And again, it has an effect that lasts till the end of the turn that's a Continuous apparently, and by its wording, it completely prevents attacks at all. Yeah, funk no.

8. SMENTER, your advice is literal, utter sheet. Why the actual funk do cards like this need a chaining prevention/negation prevention when they're already this stupid and broken as funk?

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Just going to pop in and say this.

 

If you're going to post in this section, make sure your cards aren't broken as all hell.

Just like what Neph noted above, you really need to tone these cards down.

 

And yeah SMENTER, why in the world do you want to give these cards even more protection?

 

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Just because Konami makes broken sheet DOES NOT mean you can do so yourself.

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*sigh*

Not this s*** again.

 

1. White is free search that can literally happen two times in one turn, which can also search itself. Yeah, f*** no. Put a hard OPT on the second effect ("This effect of "EXO - White" can only be activated once per turn.") and make both effects unable to search itself.

2. Teal is basically a way to use Quickplays on your own turn that you can search from Deck on either turn, yeah, no. *reads the rest* Is the trend going to be like that none of these cards have any sort of Hard Once Per Turn at all? ( ._.) Seriously? Don't post this crap in Advanced, go play around in Joke Cards/Overpowered.

3. Pink would mean nothing except all of your cards have quickplay grave effects that have literally no restrictions, and Pink has it too, haha, no.

4. Why on Earth do you think it's a good idea to just get a free 3000/3000? And literally only the grave SS gets banished by that effect, and apparently you can negate that too. The hell is this?

5. So Yellow has the exact same effect, and it has a contradictory last effect that's ridiculous. It prevents targeting/destroying by card effects until the end of the turn except that's a Continuous effect. Wat.

6. The f*** is this s***? Why do you think it's a good idea to get free 3000/3000? And you can banish cards your opponent controls to negate its own banishing when it leaves the field? The actual hell is this dumb crap?

7. Indigo is another literal expy first effect wise with the Summon, I give up on you and your card creation abilities entirely by now, after seeing all the other dumb s*** you've posted across threads. And again, it has an effect that lasts till the end of the turn that's a Continuous apparently, and by its wording, it completely prevents attacks at all. Yeah, f*** no.

8. SMENTER, your advice is literal, utter s***. Why the actual f*** do cards like this need a chaining prevention/negation prevention when they're already this stupid and broken as f***?

 

 

Just going to pop in and say this.

 

If you're going to post in this section, make sure your cards aren't broken as all hell.

Just like what Neph noted above, you really need to tone these cards down.

 

And yeah SMENTER, why in the world do you want to give these cards even more protection?

 

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Just because Konami makes broken s*** DOES NOT mean you can do so yourself.

 

4. First Revised Card: EXO - Red (Send) and 7. First Revised Card: EXO - Blue (Banish).

 

"(3) While this card is an Effect Monster, during your opponent's turn: You can banish 1 card your opponent controls then, negate this (3) effect (this is a Quick Effect)."

 

This "(3)" effect do NOT negate this effect "If Summoned this way, banish it when it leaves the field.".

 

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I am a head judge for every YUGIOH events. In my head judge opinion of YUGIOH events for this thread, he did not make Overpowered Cards in this thread.

 

He is allow or/and allowed to make "Disguised Joke Cards" and "Disguised Overpowered Cards" to look like "Advanced Cards" in "Advanced Cards Threads and Design".

 

He is currently promoting "two (2) single cards" and "eight (8) multiple cards of the one (1) set" in "three threads" is allow or/and allowed.

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