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[CC Daily #12] Sinker Ghost


Maeriberii Haan

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(insert abyssal quote here)

 

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2 Level 4 WATER monsters
You can Xyz Summon this card using a face-up WATER Xyz Monster you control without any Xyz Materials as its Xyz Material.You can detach 1 Xyz Material from this card; this turn, when this card declares an attack, you can banish this card and its attack target. During your next Standby Phase, return this card to your side of the field.

 

So yeah, Bahamut Shark and R3 support in general this time.

 

Being able to sink anything seems pretty neat so I guess that can be its sole effect. It's a one-shot effect even if you summon it normally, but it's nontargetting non-destroying removal so I guess it's something.

 

So...suggestions and comments would definitely be nice~

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One of my favoritehus

 

It's a really nice R4 1-time removal that can be summoned off deadweight water Xyz(including more copies of itself). I don't think it needs any extra effects but it would be nice to reward people for summoning it the normal way instead. Maybe a 2-for-1 removal effect if it has an extra Xyz material left when it's removed from the field?

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The one-shot non-targeting banishment should be fine.

But looking at the card, now I'm a bit concerned on the summoning conditions: While situational, you could Xyz-evolve this from a Dweller, S.H.Ark, etc. that have used up their materials, to follow up with a banishment. The only downside is that would would have to make space in the Extra Deck for this, but still. How about limiting its Xyz-evolution requirement to Rank3 or lower WATERs only, just to be safe?

 

Actually... better to do that, or you could overlay Murasas over each other, which would be silly:

Murasa #1 --> use effect --> returns with no materials --> overlay Murasa #2 over it --> repeat

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Actually... better to do that, or you could overlay Murasas over each other, which would be silly:

Murasa #1 --> use effect --> returns with no materials --> overlay Murasa #2 over it --> repeat

Is that really a problem though? I mean, to do that you'd need to waste extra deck space anyway, I think overlaying Murasas wouldn't really be a problem. The removal effect is practically once-per-turn anyway since it activates in battle, so even with some sort of exploit to return Murasa back to the extra deck, would that really be too broke?

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Well, if the opponent doesn't disrupt your plays or you have him/her under control, you get to banish up to 2 additional monsters, at the cost of summoning only 1 Murasa. Even if it's a slow process, I would find this problematic, if only because of the virtually free (but slow) pluses.

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It still feels like it's too slow as molasses to actually be threatening tbh.

 

If you summon it using Shark/Dweller you need to wait at least one turn to even start using this card and that's assuming the monster stays. Then, after that, you need to wait another turn (with a lack of field presence too since this card disappears) before you can repeat again. The removal is also of the slow type too, and doesn't really give you much leeway to push afterwards.

 

That's probably my thoughts on this.

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If you think it would be acceptable, then it should be fine.

 

That aside, I realized how a single Bahamut Shark can call 3 of these on its own in 2 turns:

Turn #1: Detach --> Summon Rank3 --> overlay Murasa over it.

Turn #2: Detach --> Summon Rank3 --> overlay Murasas over both the Rank3 and Bahamut.

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