Aman Indra Posted October 20, 2015 Report Share Posted October 20, 2015 Ghoul Dragon NightrexDARK/Dragon/Synchro/EffectLevel 82700 ATK / 2000 DEF1 tuner + 1 or more non-Tuner DARK monstersWhen this card is Synchro Summoned or Special Summoned from the Graveyard by it's own effect : You can target and destroy 1 monster and 1 Spell or Trap Card on the field. Monster(s) other than this card cannot attack during the turn you activate this effect.If this card is in your graveyard and you control no monster(s) : You can Banish 2 DARK monsters from your Graveyard, if you do ; Special summon this card from your Graveyard.You can only use each effect of "Ghoul Dragon Nightrex" once per turn. Link to comment Share on other sites More sharing options...
Lee Cheng Men Posted October 20, 2015 Report Share Posted October 20, 2015 Nice effects, but can you change a little of it's effect like "You can only use this effect of "Ghoul Dragon Nightrex" once per turn", because this making it a little too OP even if it needs to banish 2 dark monsters to revive itself. Link to comment Share on other sites More sharing options...
Aman Indra Posted October 20, 2015 Author Report Share Posted October 20, 2015 Nice effects, but can you change a little of it's effect like "You can only use this effect of "Ghoul Dragon Nightrex" once per turn", because this making it a little too OP even if it needs to banish 2 dark monsters to revive itself.Of course i can :) Thanks for the valuable input.Soft opt added on the revival effect. Link to comment Share on other sites More sharing options...
Astolfo Posted October 20, 2015 Report Share Posted October 20, 2015 Um, right now, all effects are phrased as mandatory, you might want to change that. Link to comment Share on other sites More sharing options...
Aman Indra Posted October 21, 2015 Author Report Share Posted October 21, 2015 Um, right now, all effects are phrased as mandatory, you might want to change that.i didnt understand , can you go in detail ? Link to comment Share on other sites More sharing options...
Astolfo Posted October 21, 2015 Report Share Posted October 21, 2015 It says [trigger/condition]: [effect], not [trigger/condition]: You can [effect]. Link to comment Share on other sites More sharing options...
Aman Indra Posted October 21, 2015 Author Report Share Posted October 21, 2015 It says [trigger/condition]: [effect], not [trigger/condition]: You can [effect].Umm , not to be rude or anything , but what do you want me to change in the card ? opt , nerf or a language alteration ? Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 21, 2015 Report Share Posted October 21, 2015 This getting the double pop when it summons itself is simply too much. Hell, even on synchro summon, it is a stretch. Maybe make to targets more specific? 1 monster and 1 s/t? Also, neph, quick reminder that OCG fixes and the ilk do not follow advanced clause unless they are accompanying other feedback. Link to comment Share on other sites More sharing options...
Aman Indra Posted October 21, 2015 Author Report Share Posted October 21, 2015 This getting the double pop when it summons itself is simply too much. Hell, even on synchro summon, it is a stretch. Maybe make to targets more specific? 1 monster and 1 s/t? Also, neph, quick reminder that OCG fixes and the ilk do not follow advanced clause unless they are accompanying other feedback.all right , other than that is this fine ?Edited the card to target 1 spell/trap and monster and also made all effects non-mandatory. Link to comment Share on other sites More sharing options...
Dragulas Posted October 21, 2015 Report Share Posted October 21, 2015 Very interesting and cool dragon, is also very usefull in decks that run dark armed dragon since this can help to meet the summon conditions in late game (when you probably have more than 3 darks) But it bugs me that it can hypotetically pop 2 times on the same turn (synchro summon it, pop, get it into the graveyard, activate the effect, summon it, pop again). it will only be on the turn is sync summoned that this can work but still, even if other monsters cant attack you can potentially get rid of 4 cards for the cost/drawback of only 1.It feels kinda like when you activate 2 reckless greed (draw 2 times, suffer the "cost" of only 1). I think it should be "you can only use EACH effect of "Ghoul Dragon Nightrex" once per turn. Also the dragon gives the sensation of needing a dark tuner instead of the non tuners being dark (its fine if you keep the current requirements, im just saying) About the OCG there are some things that needs Caps (Summons, Graveyard) 1 Tuner + 1 or more non-Tuner DARK monsters (or 1 DARK Tuner + 1 or more non-Tuner monsters, what i said right above)When this card is Synchro Summoned or Special Summoned by it's own effect: You can target 1 monster and 1 Spell/Trap Card on the field destroy them. Monsters other than this card cannot attack during the turn you activate this effect.If this card is in your Graveyard and you control no monsters: You can banish 2 DARK monsters from your Graveyard, except this card; Special summon this card.You can only use each effect of "Ghoul Dragon Nightrex" once per turn. Link to comment Share on other sites More sharing options...
Aman Indra Posted October 21, 2015 Author Report Share Posted October 21, 2015 Very interesting and cool dragon, is also very usefull in decks that run dark armed dragon since this can help to meet the summon conditions in late game (when you probably have more than 3 darks) But it bugs me that it can hypotetically pop 2 times on the same turn (synchro summon it, pop, get it into the graveyard, activate the effect, summon it, pop again). it will only be on the turn is sync summoned that this can work but still, even if other monsters cant attack you can potentially get rid of 4 cards for the cost/drawback of only 1.It feels kinda like when you activate 2 reckless greed (draw 2 times, suffer the "cost" of only 1). I think it should be "you can only use EACH effect of "Ghoul Dragon Nightrex" once per turn. Also the dragon gives the sensation of needing a dark tuner instead of the non tuners being dark (its fine if you keep the current requirements, im just saying) About the OCG there are some things that needs Caps (Summons, Graveyard) 1 Tuner + 1 or more non-Tuner DARK monsters (or 1 DARK Tuner + 1 or more non-Tuner monsters, what i said right above)When this card is Synchro Summoned or Special Summoned by it's own effect: You can target 1 monster and 1 Spell/Trap Card on the field destroy them. Monsters other than this card cannot attack during the turn you activate this effect.If this card is in your Graveyard and you control no monsters: You can banish 2 DARK monsters from your Graveyard, except this card; Special summon this card.You can only use each effect of "Ghoul Dragon Nightrex" once per turn. I will keep the summon requirements same but i will go with hard opt as you said :)The card has been edited with the restriction on both effects. Link to comment Share on other sites More sharing options...
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