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King's Supremacy


dedavii

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King's Supremacy

Normal Trap

You cannot set this card from your Hand except by this card's own effect. When you draw this card from your Deck, reveal it to your opponent, then Set this card. This set card cannot be activated until 25 (Now 8) of your End Phases have passed and cannot be activated by any other ways. This card's effect or activation cannot be negated. When you activate this card: You win the duel.

JzdNSLc.jpg

 

I decided to edit the effect quite a bit. i reduced the number of turns needed to activate the card significantly AND I made it possible for cards such as Jinzo can be your last hope to stop King's Supremacy. However, I remain firm in my opinion in order for this card to be used: You MUST first draw it from your Deck, then last the 8 turns to win.

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Considering MST and other removal exists, indeed it's going to be very difficult for this card to survive; let alone 25 turns.

That, and like Aman mentioned, you need to DRAW this card, which hurts a lot.

 

Out of fairness, Final Countdown is more reliable as a duel winner, since it only requires 10 of your turns and cannot be stopped once activated [assuming opponent has not negated it]. That, and Exodia for all he's worth. (Or put bluntly, every other duel winner that exists is more reliable than this; even the gimmicky ones that don't see play nowadays).

 

Then again, alt win cards aren't really liked in CC.

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It's more realistic to use now and less time to trigger than Final Countdown, but the fact remains that Spell/Trap removal exists, and more often than not will end this card's life early.

MST is certainly common nowadays.

There are certainly ways to play the card and protect it.

 

Stardust Spark Dragon and Antiilum comes to mind.

 

A good stun deck could use this card fairly effectively. I also like the balancing factor of the card, it can still be activated with draw effects like Upstart and Maxx "C", but can't be "searched" for, and it is also public knowledge that you have it and where you set it.

 

Honestly this is probably one of the better win condition cards now because it takes less turns than Final Countdown, better defensible and less disruptive than Destiny Board and more reliable than Exodia, and even if it fails, you can still have a cohesive deck.

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There is no restriction on the card (You cannot set this card, except by a card effect/ by this card's effect), if something like that is not on the card, i can set it as any other trap card, so there would be no point on revealing it unless you add that. That being said is a really cool win condition, a one that can be disabled, its not that easy to protect set cards

 

There are certainly ways to play the card and protect it.

Stardust Spark Dragon and Antiilum comes to mind.

 

Stardust sprak can only protect face-up cards, in this particular case the original stardust is better

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There is no restriction on the card (You cannot set this card, except by a card effect/ by this card's effect), if something like that is not on the card, i can set it as any other trap card, so there would be no point on revealing it unless you add that. That being said is a really cool win condition, a one that can be disabled, its not that easy to protect set cards

 

 

Stardust sprak can only protect face-up cards, in this particular case the original stardust is better

You are correct, Stardust Dragon would be the one you use.

 

You are also correct, and I would ask the OP to add this bit of card text.

"You cannot set this card, except by this card's effect"

 

Another balancing factor, making it a dead draw in the opening hand, and discouraging the running of three of it in decks it doesn't belong in.

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