Aix Posted November 1, 2015 Report Share Posted November 1, 2015 While this card is in Attack Position, your opponent takes no Battle Damage and cards sent to the Graveyard or Extra Deck are banished instead. This card can attack all monsters your opponent controls once each. When a card(s) is banished: Inflict 300 damage to your opponent and this card gains 300 ATK and DEF. Probably should lower his original ATK by a lot to balance him. Link to comment Share on other sites More sharing options...
Darj Posted November 1, 2015 Report Share Posted November 1, 2015 Hmm, I would lower the ATK boost instead. 2600 should be a good starting ATK for a Synchro8 walking Macro Cosmos, but with +300 increments and the multi-attacking effect it can potentially get big fast. That aside, the card looks fine. As stated above, it's a Synchro8 Macro Cosmos who can badly hurt a lot of decks, including Pendulum-based ones, and because of that it should be an amazing addition for the Synchro8 pool. Also, this is just a nitpick, but I would prefer if this was FIRE/Fiend instead, if only because FIRE/Pyro feels so bland. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 1, 2015 Report Share Posted November 1, 2015 Can you also negate the effects of cards that are sent to the extra and Grave? Cause srsly. funk m&m's qlis and BA Link to comment Share on other sites More sharing options...
Aix Posted November 1, 2015 Author Report Share Posted November 1, 2015 Hmm, I would lower the ATK boost instead. 2600 should be a good starting ATK for a Synchro8 walking Macro Cosmos, but with +300 increments and the multi-attacking effect it can potentially get big fast. That aside, the card looks fine. As stated above, it's a Synchro8 Macro Cosmos who can badly hurt a lot of decks, including Pendulum-based ones, and because of that it should be an amazing addition for the Synchro8 pool. Also, this is just a nitpick, but I would prefer if this was FIRE/Fiend instead, if only because FIRE/Pyro feels so bland.Hmmm, I like the increments to be bigger, it fits with his multi attacking, and is cool when your opponent has a big monster and some smaller ones and you eat up the smaller ones then take on the big one. It doesn't matter how big his ATK gets after a certain point since he inflicts no Battle Damage. Can you also negate the effects of cards that are sent to the extra and Grave? Cause srsly. funk m&m's qlis and BAIt'd prevent their effects from activating in the first place because they'd never hit the Grave/Extra. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 1, 2015 Report Share Posted November 1, 2015 Hmmm, I like the increments to be bigger, it fits with his multi attacking, and is cool when your opponent has a big monster and some smaller ones and you eat up the smaller ones then take on the big one. It doesn't matter how big his ATK gets after a certain point since he inflicts no Battle Damage. It'd prevent their effects from activating in the first place because they'd never hit the Grave/Extra.Only for BA. Qli's, Mascot, and Counter Fairy b**** trigger under law. Honestly, to make up for that, you could make the atk 2400 to start, a bit weak for a lv8, but it'd build up fast and be able to hit the major decks in the meta Link to comment Share on other sites More sharing options...
Aix Posted November 1, 2015 Author Report Share Posted November 1, 2015 Only for BA. Qli's, Mascot, and Counter Fairy b**** trigger under law. Honestly, to make up for that, you could make the atk 2400 to start, a bit weak for a lv8, but it'd build up fast and be able to hit the major decks in the metaI'd consider the negation, but I wonder if at that point it's just trying too hard. Shutting down an entire Deck with one card, an Extra Deck card no less, is rather unfair. For the Counter Fairy and Qlis, at least it gets banished so it doesn't recur. Haven't been following the game at all for the past few months so I don't know what Mascot is. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 1, 2015 Report Share Posted November 1, 2015 I'd consider the negation, but I wonder if at that point it's just trying too hard. Shutting down an entire Deck with one card, an Extra Deck card no less, is rather unfair. For the Counter Fairy and Qlis, at least it gets banished so it doesn't recur. Haven't been following the game at all for the past few months so I don't know what Mascot is.Mascot Pendulum Effect If a "Performage" monster(s) you control isdestroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone, then take 500 damage. You can only use this effect of "Performage Plushfire" once per turn. Monster Effect If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Performage" monster from yourhand or Deck, except "Performage Plushfire". AriadnePendulum Effect You do not pay LP to activate Counter Trap Cards. You do not discard cards to activate Counter Trap Cards. Monster Effect If this card is destroyed by battle or card effect: You can reveal 3 Counter Trap Cards from your Deck, have your opponentadd 1 of them to your hand, also shuffle the rest back into the Deck. These two f***s. It would be a synchro, and with a weaker attack, and no real protection. Also it would be a syncho Link to comment Share on other sites More sharing options...
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