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Fwuffy Wuffy


dedavii

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Is there a particular reason why it's not just 1 fwuff counter gained per battle phase and 1 fwuff counter per draw but instead, 3?

 

Other than that I think it's alright. It has massive potential for drawing but it's reliant on the opponent initiating their battle phase, which isn't mandatory. Considering its low stats, any scenario in which it would survive a battle phase against the opponent repeatedly(With say, Scrap Iron Scarecrow and that continuous spell that limits how many monsters could stay on your opponent's field depending on how many of your own you have up, somethingsomething coliseum I believe it was called) would be one where the opponent doesn't have to try to initiate the phase until they have a way out(typically MST or some way to just destroy the monster other than attacking). Even worse is that the draw effect comes only after getting destroyed by battle, which naturally can't activate at the same time as the counter-gaining effect that requires it to survive the battle phase. Unless there's another, more efficient way to gain fwuff counters, it's actually quite underwhelming as far as I can see.

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I wanna say 3 is too much, but I'm but sure. 2 would be safe. Plus lets not forget exodia. The death of all draw cards.

 

"Oh look, draw power! I know, lets state the most obvious deck there is...EXODIA! x card will make it even more wincon so it needs to be nerfed to be shittier than it already is!"

 

That's you, at the monent.

 

Card sucks, nobody would even use it, as it requires it to stay on the field long enough for your opponents BP, and by that time, the card will most likely be either removed from the field by a card effect or your opponent doesn't give a sheet about the draw and rams over it and deals x amount of damage.

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"Oh look, draw power! I know, lets state the most obvious deck there is...EXODIA! x card will make it even more wincon so it needs to be nerfed to be shittier than it already is!"

 

That's you, at the monent.

 

Card sucks, nobody would even use it, as it requires it to stay on the field long enough for your opponents BP, and by that time, the card will most likely be either removed from the field by a card effect or your opponent doesn't give a s*** about the draw and rams over it and deals x amount of damage.

I misread the card jabroni. I thought it was +1 for every counter.

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Either way, as it stands right now Exodia can't exploit it very well, due to it wanting to not let the opponent have a turn (and thus not even get their Battle Phase) or employ stall tactics to prevent the opponent from attacking (and not get a Battle Phase).

 

To get even a single card out of this your opponent needs to ignore it for some reason, like, say, you have a Safe Zone on this (but why would you want Safe Zone on this) and you need this card to go down in battle. And if your opponent sees you sitting on this card to accumulate counters they can just not enter their Battle Phase and you don't get counters. Or they toast it with removal or kill it before it gets counters.

 

This card requires you to jump through a flaming hoop for a single draw. Not exactly the most ideal situation.

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