certtechtom Posted November 13, 2015 Report Share Posted November 13, 2015 I designed these two cards to work in tandem with each other to emphasize teamwork When both Knightly Squire and Mystic Acolyte they cannot be destroyed in battle please inform me if I made mistakes so I can make edits these are Prototypes Link to comment Share on other sites More sharing options...
Snowskateer Posted November 13, 2015 Report Share Posted November 13, 2015 1: Increase the ATK and DEF of all 'Legendary Warrior' monsters you control by 400. Once per turn, if you control a 'Mystic Acolyte', this card cannot be destroyed by battle. 2.If you control 1 'Knightly Squire' and 1 'Mystic Acolyte', neither monster can be destroyed by battle. Once per turn, when you opponent activates a Spell/Trap effect, you can negate the activation and if you do, destroy that card. Link to comment Share on other sites More sharing options...
certtechtom Posted November 13, 2015 Author Report Share Posted November 13, 2015 ty, I will make the changes ASAP Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 13, 2015 Report Share Posted November 13, 2015 1: Increase the ATK and DEF of all 'Legendary Warrior' monsters you control by 400. Once per turn, if you control a 'Mystic Acolyte', this card cannot be destroyed by battle. 2.If you control 1 'Knightly Squire' and 1 'Mystic Acolyte', neither monster can be destroyed by battle. Once per turn, when you opponent activates a Spell/Trap effect, you can negate the activation and if you do, destroy that card. Keep in mind just OCG fixes don't count as a proper critique in this section.Any particular thoughts on the cards in general. ----As they are, Squire isn't particularly special; granted, its boosting effect makes it somewhat relevant, but unless you can keep this card out long enough to get Acolyte, it'll just die to effect removal. Acolyte is good because of its S/T negation, but that's about it.Limited to your turn only though, but it blocks backrow and all. Anyway, further OCG fixes "Legendary Warrior" monsters you control gain 400 ATK and DEF. Once per turn, if you control a 'Mystic Acolyte', this card cannot be destroyed by battle. If you control both "Knightly Squire" and "Mystic Acolyte", both monsters cannot be destroyed by battle. Once per turn, if you opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy it. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted November 14, 2015 Report Share Posted November 14, 2015 "Mystic Acolyte" + "Kinghtly Squire" is a decent combo since it makes both monster gains immunity and it also negates the effects of spell and trap cards, but there is no specification of how many spell cards can be negated this way... Link to comment Share on other sites More sharing options...
Snowskateer Posted November 15, 2015 Report Share Posted November 15, 2015 Keep in mind just OCG fixes don't count as a proper critique in this section.Any particular thoughts on the cards in general.'please inform me if I made mistakes so I can make edits these are Prototypes' Link to comment Share on other sites More sharing options...
certtechtom Posted November 17, 2015 Author Report Share Posted November 17, 2015 I'm also thinking of adding a progression ability to the 2, The longer Cards are on the field the more powerful they will become. And just as a reminder most of what I know about Yugioh comes from ,Yugi-oh!, GX and 5Ds and Ik only as far as Synchro and most mosnters I have seen have 1 maybe 2 abilities I'm unsure of limits Link to comment Share on other sites More sharing options...
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