I Hate Snatch Steal Posted November 15, 2015 Report Share Posted November 15, 2015 Much like "XX-Saber" monsters are also "X-Saber" monsters, all "Card-Magician" pendulum monsters are "Magician" pendulum monsters I don't know how good/useful these are, so I'm posting them here for feedback (This card is both Warrior and Spellcaster-Type) Once per turn, during either plaery's turn: you can discard 1 spell or trap card; this card gains 1000 ATK until the End Phase. Once per turn, if a "Card-Magician" monster you control inflicts battle damage to your opponent: you can target 1 card your opponent controls; destroy that target. If this card is normal or special summoned: you can reveal 1 "Card-Magician" monster or 1 "Magician" Pendulum monster in your hand, then target 1 or 2 Spell or Trap cards in your graveyard; add that target(s) to your hand. Until the End Phase of the next turn, they remain revealed while in your hand and cannot be set or activated. (This card is both Warrior and Spellcaster-Type) Once per turn: you can discard 1 spell or trap card, then target 1 monster on the field; destroy that target. When this Attack Position card is destroyed by battle and sent to the Graveyard, and was in face-up Attack Position at the start of the Damage Step: Destroy the monster that destroyed this card. If your opponent controls more monsters then you do, you can normal summon/set this card without tributing. Once per turn: you can discard 1 spell or trap card, then target 1 card on the field; destroy that target, and 1 monster your opponent controls loses 1000 ATK until the End Phase (if possible). If this card is destroyed and sent to the Graveyard: .you can target 1 Spell or Trap card in your graveyard; add that target to your hand. Until the End Phase of the next turn, it remains revealed while in your hand and cannot be set or activated. When this card is activated while you control another "Card-Magician" card or "Magician" Pendulum card: you can target 1 Spell or Trap card in your graveyard add that target to your hand. Until the End Phase of the next turn, it remains revealed while in your hand and cannot be set or activated. Unless you have a "Magician" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. If a "Card-Magician" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card. When this card is activated: you can add 1 "Card-Magician" monster from your deck to your hand, except "Card-Magician Cyber Tactician". Unless you have a "Magician" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. (This card is both Machine and Spellcaster-Type) Once per turn, during either player's turn, when a card or effect is activated: You can discard 1 spell or trap card; negate the activation, and if you do, destroy that card. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted November 16, 2015 Report Share Posted November 16, 2015 Just a word of advice... Lightning Knight, in my opinion is overpowered since it can easily boost it's attack to 2500, meaning it will pierce through the enemy's monster and inflict battle damage which will result as a destruction of another card....Lower the boost to 500 only or give a higher cost like, discard 2 spell cards and hinder the effect activation to only during the player's turn. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.