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Zero Shield (Written Card)


NeedlingLPT6467

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This card was based off an old card I posted here a long time ago. It's a different card, and I changed the effects and made the name more appropriate.

 

Zero Shield

Trap/Continuous Trap

When your opponent declares an attack targeting a monster: You can flip this card face-up and target the attack target; switch the attack target to face-up Attack Position, and if you do, end the Battle Phase, also its ATK becomes 0.

This card's target cannot change its battle position (even with a card effect).

You can send this card to the Graveyard, then target 1 face-up Attack Position monster you control with 0 ATK; switch that target to Defense Position, and if you do, negate its effects, also it is unaffected by other Spell/Trap cards and effects, until the end of your opponent's next turn.

You can banish this card from your Graveyard, then target 1 Defense Position monster you control with 0 ATK; switch it to Attack Position, and if you do, double its ATK until the End Phase. During the End Phase, take damage equal to half that target's original ATK.

You can only use 1 "Zero Shield" effect per turn, and only once that turn.

 

That's a lot of effects, but my logic was based on Evilswarm Ouroboros. Although the first effect was loosely based on a card from the show (Zero Gazer), the second one is a toned-down, generic, Infestation Pandemic. I came up with the idea to incorporate Pandemic after realizing I wanted to make a card with three different effects that are somehow linked, like Ouroboros. Since it was an "lswarm" card, I found out it was usable with Pandemic and reformed it. The third effect was inspired by, but a rough opposite of, another show-only card (Fighter's Charm). When I originally made the first prototype of this card, someone said the third effect was  "overkill", so I toned it down a bit to make it less broken.

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You can only use 1 effect of "Zero Shield" per turn, and only once that turn. When your opponent targets a Defense Position monster you control for an attack: You can change the attack target to Defense Position, and if you do, end the Battle Phase and have its ATK become 0. The attack target's position cannot change. You can send this card to the Graveyard to target 1 Attack Position monster you control with 0 ATK; change it to Defense Position, and also, its effect is negated. If you do, it is unaffected by Spell and Trap Effects until the end of your opponent's next turn. You can banish this card from your Graveyard to target 1 Defense Position monster you control with 0 ATK; change it to Attack Position and have it's ATK become twice its original ATK until the End Phase. If you do, during the End Phase: Take damage equal to half of the target's original ATK.

 

Well, it is a Threatening Roar that can be stopped by MST and requires you to have a monster to strip of its power, plus needs to activate during the Battle Phase to it isn't exactly chainable.

 

To make up for it, it has an effect protection effect which can also get bested by Spell or Trap removal effects if they kick in before the card can send itself to the Graveyard.

 

The suggestions I speculated above in my grammar re-write are:
A ) Your card doesn't need to target anything for the first effect. The attacking opponent's monster is already targeting yours for an attack and you can go off of that.

B ) I added in that you need to have your monster in Defense Position for the sake of avoiding confusions more than anything else, because it is natural that you can't select an Attack Position monster to change to Attack Position for that first effect, just like Black Rose Dragon cannot use its effect to turn an opponent's monster into 0 ATK if it was already in Attack Position.

C) For the last effect I changed it up to x2 ORIGINAL ATK. Otherwise you have nothing to double. The way you had it, your card must be at 0 ATK at the time of targeting, and if you chain it to an ATK booster like Mage Power, your Zero Shield still activates and resolves before the boosting effect can kick in, and if you do it the other way around you can't even target your monster to begin with because it wouldn't have 0 ATK anymore, so it is pretty much an impossible effect.

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I forgot to add the "original" part to the 3rd effect, doubling the ORIGINAL ATK. Also, I'm rewriting a portion of the first effect:

 

When your opponent targets a monster you control for an attack: Target the attack target; apply as many of the following effects as possible (simultaneously):

Switch the attack target to Attack Position.

Reduce its ATK to 0.

End the Battle Phase.

 

 

What I'm trying to show is that this card will work regardless of the battle position or ATK of the target. Also, I'm targeting the attack target to simplify and keep the second effect as it is.

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