Aix Posted November 21, 2015 Report Share Posted November 21, 2015 Hover over the card image for better view of text.The Sage of Nine TailsDark/Level 9[spellcaster/Synchro/Effect]1 Tuner + 2 or more non-Tuner monstersThis card’s Synchro Summon cannot be negated. Cards in their owner’s possession sent to the Graveyard are added to their owner’s opponent’s hand instead. If this card would leave the field because of a card effect or battle, it stays on the field until the end of the turn.ATK/ 2600 DEF/ 2700I wondered if it's too brutal for the Mirror Match, but then not every Deck can access it... though it'd be more fun if more Decks could. Maybe I should tone down the stats to 2300 ATK and 2400 DEF and require only 1 non-Tuner. Link to comment Share on other sites More sharing options...
Aix Posted November 22, 2015 Author Report Share Posted November 22, 2015 Is this card not flashy enough? Beep boop bump Link to comment Share on other sites More sharing options...
SuzuyaSama Posted November 22, 2015 Report Share Posted November 22, 2015 If this card would leave the field because of a card effect or battle, it stays on the field until the end of the turn.I'd say it looks a tad bit OP'ed considering this and the attack and defense. I would agree at lowering those to 2300/2400. Cards sent to the Graveyard are added to their owner’s opponent’s hand insteadAs I'm not a pro at this whatsoever, this is just a thought. Should this be "Cards sent to the Graveyard are added to their respective owner's hand instead." I truly love the art though ^-^ I'm going to have to take the time to learn how to do that. Link to comment Share on other sites More sharing options...
Aix Posted November 22, 2015 Author Report Share Posted November 22, 2015 I'd say it looks a tad bit OP'ed considering this and the attack and defense. I would agree at lowering those to 2300/2400.Hmmm, I would've thought a Level 9 Synchro requiring 2 non-Tuners would balance that. As I'm not a pro at this whatsoever, this is just a thought. Should this be "Cards sent to the Graveyard are added to their respective owner's hand instead."No, I meant stuff going to your graveyard goes to your opponent's hand and stuff going to your opponent's graveyard goes to your hand. Makes people think twice before doing anything, for example if they wanted to use Raigeki, they'd have to consider the fact that you'd get it in your hand if they used it. On the other hand, the effect you mentioned would be extremely abusable and overpowered.I truly love the art though ^-^ I'm going to have to take the time to learn how to do that.Thanks ^^ It's not very difficult, and I made a template for Oricas in Graphic Resources. Link to comment Share on other sites More sharing options...
SuzuyaSama Posted November 22, 2015 Report Share Posted November 22, 2015 Hmmm, I would've thought a Level 9 Synchro requiring 2 non-Tuners would balance that. No, I meant stuff going to your graveyard goes to your opponent's hand and stuff going to your opponent's graveyard goes to your hand. Makes people think twice before doing anything, for example if they wanted to use Raigeki, they'd have to consider the fact that you'd get it in your hand if they used it. On the other hand, the effect you mentioned would be extremely abusable and overpowered.I'm sorry, I misinterpreted the effect wrong *facepalm*. I understand now though. But if I may ask, what if you were going to use the same card that your opponent used, that had got sent to your hand... would it just be sent back to your opponents hand or yours? Maybe I'm thinking about it too hard xD because to me it just seems like it would constantly recycle cards, if that's what your going for I guess it'd be cool. Thanks ^^ It's not very difficult, and I made a template for Oricas in Graphic Resources.I'm going to have to check that out ^-^ Though it'd probably be crappy with my amateur skills xD Link to comment Share on other sites More sharing options...
Aix Posted November 22, 2015 Author Report Share Posted November 22, 2015 Oh... that was an oversight, I'll have to fix the wording, because it'd be pretty bad if you could constantly use stuff like that. Link to comment Share on other sites More sharing options...
SuzuyaSama Posted November 22, 2015 Report Share Posted November 22, 2015 Oh... that was an oversight, I'll have to fix the wording, because it'd be pretty bad if you could constantly use stuff like that.Don't let that deter you xP I still like the concept nonetheless, although I'm not the best at giving criticism on cards :3 Can't wait to see the updated version of the card xP Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted November 22, 2015 Report Share Posted November 22, 2015 I'm a fan of kitsune related cards so I thought I'd review this one I'm honestly not sure what use you had in mind for a strategy for this card. Its effect is very unique. Please enlighten me as to what you had in mind for a strategy. Also, I have a few ruling questions: 1. Do effects like "Sangan" or "Dark World" monsters still go off? I think the answer is no but I'm just making sure. 2. Can you pay costs that require sending a card(s) to the graveyard? I think the answer is no but I'm just making sure. 3. "If this card would leave the field because of a card effect or battle, it stays on the field until the end of the turn." At the end of the turn, where does it go? Link to comment Share on other sites More sharing options...
Aix Posted November 22, 2015 Author Report Share Posted November 22, 2015 The point would be that A. it is a decent-sized beater that is invincible for at least one turn and B. both players need to think twice before doing stuff while this guy around, especially using Staples, because it would go to their opponent's hand. The two effects work in conjunction because cards like Bottomless Trap Hole, Torrential Tribute, Dark Hole, Raigeki, etc. would destroy the Sage, but it would stay on the field long enough that you would get the card in your hand. As for your rulings questions.No, it's basically like Macro Cosmos. No, it's basically like Macro Cosmos. No, it's basically like Macr-- er, think of it like the destruction/bounce/whatever just got delayed until the end of the turn.Updated the effect so you can't continually use your opponent's card. Link to comment Share on other sites More sharing options...
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