mastersonic Posted December 4, 2015 Report Share Posted December 4, 2015 Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 5, 2015 Report Share Posted December 5, 2015 You can only use the effect of "Immortal Tutu" once per turn.(1) If this card is in your Graveyard: You can discard 1 card; Special Summon this card and apply the appropriate effect, depending on the card discarded.Spell/Trap Card: Declare 1 Type; until the end of this turn, this card's Type becomes the one you declared.Monster Card: Special Summon 1 Level 3 or lower monster (from your Graveyard). When this card leaves the field: Banish it.Hmm, this card is useful for making particular Synchros that either have a Type restriction (and some of them do) or extending Synchro plays.Banishing itself will hurt (if you ditch a monster card), but suppose you can also go into a Rank 3 of your choice, so you can repeat later. Overall, it's a nice card and for now, I don't see any outright flaws (except for triggering monsters with the discard, but I don't think those Decks would have space for this). Link to comment Share on other sites More sharing options...
Darj Posted December 5, 2015 Report Share Posted December 5, 2015 Actually, looks like the monster card bullet effect is missing just a bit on the fix:Monster Card: Special Summon 1 Level 3 or lower monster from your Graveyard. Banish this card when it leaves the field. I want to point out that it doesn't target the monster in the graveyard. Was this intended or not? Fixes aside, actually I find this card a bit scary: by discarding a Level 3 or lower monster it practically becomes a free self-revival, since it can revive the card you just discarded with its effect. Alternatively, you can discard a monster with any Level, and revive a Level 3 or lower monster that was already in the graveyard. Then you proceed with a Synchro Summon. It is not as efficient when discarding a Spell/Trap, but at least it won't get itself banished afterwards so you get to keep it in the graveyard for when you get a monster to discard, plus in a way it can be used to fix dead Spell/Trap cards in the hand by practically turning them into a Level 3 Tuner on the field, while saving your Normal Summon. Link to comment Share on other sites More sharing options...
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