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Generic Synchro Pendulum Monster


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Pendulum Effect:Once per turn: This card cannot be removed from the field.

 

Monster Effect:1 Tuner + 1 or more non-Tuner monsters
Cannot be targeted by your opponent's card effects. During your Main Phase: You can place this card in an empty Pendulum Card Zone. Once per turn: You can shuffle 1 monster from your Graveyard into your Deck and banish 1 Spell/Trap Card on the field.

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Anti-targeting on a generic 5 with 2500 stats is very strong. It does bait Raigekis and UTLs which is, I suppose, good, but it's simultaneously a bit much. There are only 2 other synchros with anti-targeting and one's a 7 and the other's a 10. I think that the strength of that would be made fairer by reducing the ATK even to 2450, so the likes of Trapeze and DRXD (these aren't fantastic examples but you get the idea) and the majority can kill it, as 2500 is a kind of benchmark number, but it remains immune to 101 and Castel and backrow.

 

The pendulum effect, for a scale 2, I think it's a bit too strong. Nothing that comes to mind is non-targeting backrow/scale removal, Wavering Eyes aside as non-pendulum decks can't use it, so you end up with what is essentially a perpetually present scale that can't be removed by your opponent by any means other than a mass field bounce or something, which is essentially non-existent as an effect. I think if it was made to be once per turn immune to removal it'd be a fairer way to have it.

 

Oh and forgot to mention the non-targeting backrow/scale banishment, that's really something I like.

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I think it'd have to be worded as something more like "Once per turn, if this card would be removed from the field: It is not" or similar. Not sure on whether it'd be a colon or semi-colon. Maybe say "leave the field". I don't know, there are no existing effects to reference.

 

It's good as is now though with those changes I feel, nothing else to do to it.

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It should be better to re-write the Pendulum effect as a continuous effect because as it is right now it's an Ignition (Spell Speed 1) effect and thus cannot be used properly in response to removal effects or mechanics.

 

Once per turn, this card cannot be removed from the field.

 

That aside, I am not a fan of "cannot be removed from the field." protection effects because of their coverage that includes removal by costs and card mechanics, which may generate potential conflicts with rulings; not a fan of non-targeting removal effects either since they feel to me like a "just because I can" or overkill thing to do. But I can live with either effects.

 

Personally I would make the Pendulum effect protect only from removal by card effects rather than a full blanket, and make the Spell/Trap removal effect target.

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