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Chess archetype


JTH880

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my own example of card;

Check-mate; [continuous]

Once per turn you can special monster from hand, deck, graveyard or banished starting from level 1 up to level 12 ignoring summoning conditions, but negate it’s effect and replace it by level higher during end of your opponent turn. If you are not able to summon monster with level higher than previously summoned then destroy this card. Your opponent cannot negate effect of this card or summon of the monster. This monster cannot be target in battle or by opponent effects. You can use it only once per duel. [maybe even; if you summon all monsters you win the duel xD]

also for chees archetype it's good to play strategy based on field like darkness and continuous spell cards which will summoning monsters from deck based on chees and giving them effects, there's much more better strategy for chees archetype, this almost have unlimited potential... so sad konami and toei are  too stupid for that

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actually you can made for this card pawns lv1-4 as #1-4 and rest normally with doubles of higher levels xD

 

oh also an trap;

 

[check-mate gamble!]

 

you roll 6 sides dice and depending from result you can destroy or set on your field from your deck monsters and spell cards up to equal of the roll result. you cannot reverse cards you set until end of your turn

 

Im little tired, but resolve of this effect makes us; destroy field to manage our space or to use destroyed cards effects or to set new cards on the field

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So, when I need to "replace it with higher level", where do I summon the higher level monster from? Is this a destruction, or do I Tribute the first monster? What if it's a Pendulum Monster? What if the monster is no longer on the field because I used it for a Tribute, Ritual, Synchro, Xyz, or Fusion Summon?

 

What does "if you summon all monsters" entail? Summon all monsters from where, exactly? Do I need to fill up my field for this, or do I need to Summon every single monster in my entire Main Deck?

 

You speak of Chess, but I see nothing remotely resembling Chess. Maybe you can finish designing and posting up the rest of the archetype before continuing.

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It is YOUR responsibility as a cardmaker to make sure people clearly understand the card's intent and know what it's supposed to be doing.

Now, let's see if I can figure out what the hell you're trying to do here.

 

(This is why you need to learn proper wording)

 

[sPELL]

You can only activate 1 "Check-mate" per Duel.
(1) Once per turn: You can Special Summon 1 monster from your hand, Deck, Graveyard or currently banished that has a Level, ignoring summoning conditions. Its effects are negated. During the end of your opponent's turn, if this effect was activated (and was not negated): Banish the monster Special Summoned by that effect, and when you do, Special Summon 1 monster with a higher Level than that monster (from where?). If you cannot Special Summon a monster with a higher Level, destroy this card.

(2) Your opponent cannot negate this card's effect or the Summon of monsters Special Summoned by this card's effect.

(3) Monsters Special Summoned by this card's effect cannot be targeted or attacks or your opponent's card effects.

 

[TRAP]

Roll a 6-sided die; activate 1 of these effects.

* Destroy a number of Monster/Spell Cards on the field, up to the result.

* Set, from your Deck, Monster and Spell Cards, up to the result. You cannot Flip Summon or activate any cards set by this effect until the end of your turn.

 

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As Gadjiltron mentioned, I honestly do not see how these cards relate to the Chess Archetype at all.

Unless you plan on saying that the (3) effect ensures this by virtue of the opponent being unable to negate this card's effects OR summoning of any monsters, then it has nothing.

 

In terms of the higher Level summoning, WHERE are you summoning the monster from.

As you have it, monster can be summoned from anywhere (hand, Deck, Graveyard, Extra Deck, banished area); be specific.

 

(You did so for the first effect; why not here)

 

In any case, this card basically spams high Level monsters that the opponent can't negate with Warning/Notice or use common removal methods like Castel.

(Well, it doesn't block sweep removal, so there's that)

 

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In terms of the Trap Card, I see it mostly as a generic version of Stratos that can hit monsters.

If S/T cards are face-down, you do not know if they are indeed legal targets for this to hit. Pendulums are targets though.

 

(This is also why Stratos is banned in TCG right now; although it doesn't sweep monsters.)

 

Now, for the other part, it's basically a generic mass version of Majespecter Toad (look it up if you don't know what it is).

Yes, it is reliant on luck, but it either gives you Tribute fodder for a Summon later, or gets key cards out.

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