GarlandChaos Posted January 2, 2016 Report Share Posted January 2, 2016 https://www.youtube.com/watch?v=-9NBvsmQ2Ik Anyways, though: This right here is my personal favorite Spell Card of all, Swords of Revealing Light being a close second. Now, why do I like this thing? The clip I posted above basically sums it up. It has nostalgia, it has a high-cost, high-risk, high-reward effect, and it's famous enough to warrant a real life counterpart. One thing I don't like that they changed, though, is that you used to be able to continually damage your opponent with this thing even after they were already dead. However, because a new ruling was put into place that basically states "As soon as you hit 0 LP, your ass is out of town", you can't do that anymore. Regardless, though, this card and many others from the Waking the Dragons arc will always hold a special place in my heart. Discuss. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted January 2, 2016 Report Share Posted January 2, 2016 OCG Clownbalde ran this for a while. It's not a bad card at all Link to comment Share on other sites More sharing options...
Βyakuya Posted January 2, 2016 Report Share Posted January 2, 2016 I saw one deck list of BerserkBlades in OCG once and I had to try it and post my own list here. It was hilarious but now mildly obsolete in TCG due to Pendulums being superior and Lavalval being banned and all. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted January 2, 2016 Report Share Posted January 2, 2016 In the Tag Force games, the thing that allowed this card to keep going non-stop after the opponent is dead out of dead is because the game doesn't stop to check whether anyone is dead in the middle of a card effect resolving. This was to ensure that if you, say, use the old Ring of Destruction and it would end in a tie, the game issues a proper, legit tie instead of accidentally awarding anyone a win due to it displaying damage individually. Link to comment Share on other sites More sharing options...
Βyakuya Posted January 2, 2016 Report Share Posted January 2, 2016 In the Tag Force games, the thing that allowed this card to keep going non-stop after the opponent is dead out of dead is because the game doesn't stop to check whether anyone is dead in the middle of a card effect resolving. This was to ensure that if you, say, use the old Ring of Destruction and it would end in a tie, the game issues a proper, legit tie instead of accidentally awarding anyone a win due to it displaying damage individually.So the game stuck true to the anime. Neat info. Link to comment Share on other sites More sharing options...
GarlandChaos Posted January 2, 2016 Author Report Share Posted January 2, 2016 In the Tag Force games, the thing that allowed this card to keep going non-stop after the opponent is dead out of dead is because the game doesn't stop to check whether anyone is dead in the middle of a card effect resolving. This was to ensure that if you, say, use the old Ring of Destruction and it would end in a tie, the game issues a proper, legit tie instead of accidentally awarding anyone a win due to it displaying damage individually.Well, it wasn't just the Tag Force games. Even the actual game let this thing keep going until they added a general effect ruling, which says, in a nutshell "You're out of the game as soon as you hit 0". Link to comment Share on other sites More sharing options...
Trebuchet MS Posted January 3, 2016 Report Share Posted January 3, 2016 I suppose this "you lose instantly even if you haven't finished resolving a card effect" bit is to prevent the new Ring of Destruction (or other similar effects) from causing ties. Link to comment Share on other sites More sharing options...
Slinky Posted January 3, 2016 Report Share Posted January 3, 2016 Well, it wasn't just the Tag Force games. Even the actual game let this thing keep going until they added a general effect ruling, which says, in a nutshell "You're out of the game as soon as you hit 0". nvm, I assumed it was on the card and not the actual ruling of the card. Link to comment Share on other sites More sharing options...
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