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Berserker Soul


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BerserkerSoul-DRLG-EN-ScR-UE.png

 

https://www.youtube.com/watch?v=-9NBvsmQ2Ik

 

Anyways, though: This right here is my personal favorite Spell Card of all, Swords of Revealing Light being a close second.

 

Now, why do I like this thing?

 

The clip I posted above basically sums it up. It has nostalgia, it has a high-cost, high-risk, high-reward effect, and it's famous enough to warrant a real life counterpart.

 

One thing I don't like that they changed, though, is that you used to be able to continually damage your opponent with this thing even after they were already dead. However, because a new ruling was put into place that basically states "As soon as you hit 0 LP, your ass is out of town", you can't do that anymore.

 

Regardless, though, this card and many others from the Waking the Dragons arc will always hold a special place in my heart.

 

Discuss.

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In the Tag Force games, the thing that allowed this card to keep going non-stop after the opponent is dead out of dead is because the game doesn't stop to check whether anyone is dead in the middle of a card effect resolving. This was to ensure that if you, say, use the old Ring of Destruction and it would end in a tie, the game issues a proper, legit tie instead of accidentally awarding anyone a win due to it displaying damage individually.

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In the Tag Force games, the thing that allowed this card to keep going non-stop after the opponent is dead out of dead is because the game doesn't stop to check whether anyone is dead in the middle of a card effect resolving. This was to ensure that if you, say, use the old Ring of Destruction and it would end in a tie, the game issues a proper, legit tie instead of accidentally awarding anyone a win due to it displaying damage individually.

So the game stuck true to the anime. Neat info.

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In the Tag Force games, the thing that allowed this card to keep going non-stop after the opponent is dead out of dead is because the game doesn't stop to check whether anyone is dead in the middle of a card effect resolving. This was to ensure that if you, say, use the old Ring of Destruction and it would end in a tie, the game issues a proper, legit tie instead of accidentally awarding anyone a win due to it displaying damage individually.

Well, it wasn't just the Tag Force games. Even the actual game let this thing keep going until they added a general effect ruling, which says, in a nutshell "You're out of the game as soon as you hit 0".

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Well, it wasn't just the Tag Force games. Even the actual game let this thing keep going until they added a general effect ruling, which says, in a nutshell "You're out of the game as soon as you hit 0".

 

nvm, I assumed it was on the card and not the actual ruling of the card.

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