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Fuck this game


Toffee.

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4948GlitchmonCard1.jpg

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Pendulum Effect:

During either player’s turn, you can destroy all cards on the field. Then, your opponent can Special Summon up to 1 monster from his/her Extra Deck. Then, you can Special Summon up to 3 in any

combination of Pain, Sorrow, Misery, and/or Anger-Type monsters from your hand/Deck/Extra Deck. Then, both players gain 2056LP. Your Spell/Trap card zones also count as monster card zones. Double all battle damage either player takes.

 

Monster Effect:

Once per turn, during either player’s turn, you can Draw 2 cards: Return all cards in your hand to your Deck, then draw the same number of cards. Then, Negate the effect(s) of all face-up cards your opponent currently controls until the End Phase. All face-up monsters your opponent controls lose 1000 ATK and DEF. Each time your opponent takes battle damage, your opponent gains 1000 LP. This card can attack twice during each Battle Phase.

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Pendulum Effect:

Once per turn you can Special Summon 1 Pain, Sorrow, Misery, or Anger-Type monster from your hand/Deck/Extra Deck. The Summoned monster gains 3142 ATK. All battle damage inflicted to your opponent from battles involving that monster is also inflicted to the controller of this card. Each time a player’s monster declares an attack, both players gain 500 LP. Your Spell/Trap card zones also count as monster card zones.

 

Monster Effect:

During either player’s turn you can tribute this card from your hand, Monster card zone, or Pendulum Zone: Take 1 Pain, Sorrow, Misery, and Anger-Type monsters from your Deck and place them face-up in your Extra Deck. Then, gain 3000 Life Points. Then, your opponent draws 3 cards. Then, Draw 1 card.

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Pendulum Effect:

During either player’s turn you can destroy this card: Banish 1 card on the field. Then, your opponent

banishes all copies of that card from there hand/Deck/Graveyard/side of the field/Extra Deck. Then, Banish the top 4 cards of your Deck face-down. Your Spell/Trap card zones also count as monster card zones.

 

Monster Effect:

You can Special Summon this card from your hand or face-up from your Extra Deck. Pain, Sorrow, Misery, and Anger-Type monsters you control are unaffected by your opponent’s card effects. Each time your oponent activates a card/effect, both

players take 300 damage.

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Pendulum Effect:

Once per turn, during either player’s turn, you can add up to 2 Pain, Sorrow, Misery, and/or Anger-Type monsters from your Deck or Extra Deck to your hand. Then, your opponent draws 1 card.Your Spell/Trap card zones also count as monster card zones.

 

Monster Effect:

If this card attacks, both players gain 3000 Life Points. Then, you can draw 2 cards. Once per turn you can Banish 1 card on the field. Then, Banish 1 card from your Deck. Then, Banish 2 cards in your hand OR Banish this card. Once per turn you can change the battle position of this card.

84584GlitchmonFinalCard.jpg

Once per turn, you can place all cards in your hand,

Graveyard, and all cards in your Extra Deck on the bottom of your Deck, and if you do, shuffle it. Then, you can send the top 10 cards of your Deck to the Graveyard, and if you do, Reveal 3 different cards from your Deck to your Opponent and have them chose 1 of them. Either add the chosen card to your hand(if possible), Summon it(ignoring the Summoning conditions, if it’s a monster), or place it in an open Pendulum Zone you control(if it’s a Pendulum monster). Then, your opponent draws 2 cards. This card is unaffected by all other card effects. You can only control 1 “EmbraceMe.EXE”

9991GlitchAreaCard.jpg

Halve both players’ LP. Then, Destroy all cards on the field. Then, each player gains 1000 Life Points for each of his/her cards that were destroyed by this effect. Then, you can add up to 1 of each, Pain, Misery, Sorrow, and Anger-Type monsters from your Deck to your hand. Then, both players gain 500 LP for each monster you added to your hand in this way. Then, your opponent draws 2 cards.

74607GlitchArea2Card.jpg

Activate if you have a face-up Pain, Misery, Sorrow, and Anger-Type monster in your Extra Deck. Summon 1 monster from your Extra Deck(Ignoring the Summoning conditions). Then, until the end of your opponent’s 2nd End Phase, after the activation of this card, Banish the top card of your opponent’s Deck each time they activate a card/card effect.

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Title isn't serious by any means. I was just bored; felt like making something silly looking; proceeded to do so.

Honestly, this was fun to do, if only because it gave me an excuse to make more weird/eye-bleeding cards.

The Types are only Anger/Sorrow/etc, because I had it in my head that some final-boss edgelord-guy would use these, and they would be anime-level of weird, blah blah, etc.

Whatever.

 

Enjoy.

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The way these cards are all bugged out brings a little sort of charm to them.

That was part of it, yes.

They are corrupted cards, of sorts, but I didn't want to stick to the usual "ends in 50, stats"-thing that typically occurs with similar things; Figured it would be more interesting if I utterly destroy the entire card in the process in a stylized manner, while also retaining basic elements. Which is also why all the effects/etc are straight-up random/nonsense, while still doing things.

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Just for laughs, I decided to throw in a boss monster, a Spell card, and a Trap card.

The boss monster makes even less sense the other monsters do, on purpose. It's supposed to be the most corrupted among all of them. Or the main cause of why the other cards are so glitchy. Or however you want to interpret it.

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