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Wandering Spirit


Atypical-Abbie

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A Zombie-Type Tuner that Special Summons itself from the hand or Graveyard and protects Zombie-Type Synchro Monsters

 

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If the only monsters in your Graveyard are Zombie-Type monsters while you control no monsters, you can Special Summon this card (from your hand or Graveyard), but banish it when it leaves the field. You can only Special Summon “Wandering Spirit” this way once per turn. A Zombie-Type Synchro Monster that used this card as Synchro Material cannot be destroyed by your opponent’s card effects.

 

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This guy's pretty cool, with self-summoning and all. The restriction that you need only zombies can be a bummer, since a good zombie deck will be running non zombie synchros, but nice open early game or if you've zombie world up.

I'm pretty sure that you have given a quilbolt hedgehog condition to let it loop for rank 2s, but since none are those are exactly game breaking, should be fine.

The synchro boost is nice, though I'll have check the requirements for the Shinuri synchros to see if you can use him there, otherwise I don't know any way to get this into effect naturally.

Overall, an interesting and balanced addition to a zombie synchro deck.

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  • 2 weeks later...

i like it, and id play it. very cool tech support 

Keep in mind that you have to explain your thought process a bit because of the Advanced Clause (basically, what kind of techs do you see with this card).

 

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As a whole, granting destruction immunity is nice and all, but only Synchros that would benefit from said protection are the Shiranui Synchros (Katanagami and Ikusagami; cbb to remember the TCG names); other ones still need PSZ to do stuff. That, and there really aren't that many Zombie Synchros in the first place (less than 10 at last check).

 

Though, you do have access to other Synchros so that's not much of an issue. (I think you can keep Zombie World up so that other Synchros can benefit off the protection, but not too sure on that).

 

@cardgameking: Both of the Synchros only require that the materials be fully Zombie; otherwise you can use anything you want.

So yeah, this card can be used for them.

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Keep in mind that you have to explain your thought process a bit because of the Advanced Clause (basically, what kind of techs do you see with this card).

 

----

As a whole, granting destruction immunity is nice and all, but only Synchros that would benefit from said protection are the Shiranui Synchros (Katanagami and Ikusagami; cbb to remember the TCG names); other ones still need PSZ to do stuff. That, and there really aren't that many Zombie Synchros in the first place (less than 10 at last check).

 

Though, you do have access to other Synchros so that's not much of an issue. (I think you can keep Zombie World up so that other Synchros can benefit off the protection, but not too sure on that).

 

@cardgameking: Both of the Synchros only require that the materials be fully Zombie; otherwise you can use anything you want.

So yeah, this card can be used for them.

Interesting question about Zombie World, looking at DNA Surgery's Rulings, I feel like you could, since it seems to recognize it after it's Summoned.

 

"If “DNA Surgery” is making all monsters on the field into Dragons, and “Hyper Synchron” is used to Synchro Summon a monster that was not originally a Dragon, the effects of “Hyper Synchron” still activate."

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I see this card as a fun tech fof Zombie decks. Even if its played at 1 just to make use of it early game. It's 0 Def would synergize well with Shinuri very well. The effect to summon from hand or graveyard is good; can be used for Zombie Master cost and still be able to come back out

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