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Distraction Musician


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I really like the idea, and feel that something like this should be a thing. The question is, is it too powerful? I'm torn. The fact that you can end the turn whenever is powerful, and no OPT allows you to fill it with Xyz material for long chains. However, it is weak stat wise, and detaches 2, and your opponent's knows it is there. Most archetypes have a Normal Summonable Beater which can get over this card, and your opponent can play around it. Perhaps add another cost?

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I'd maybe lower it to 15/15 if I were to change anything, but then it becomes just something that delays your opponent until M2 by having to run this over first, and so it's not as effective. I don't feel there's much call for an OPT on a card that detaches everything for its single use, and if you really wanted to stack materials the only way to do so is with not very good cards like Overlay Regen as far as I'm aware.. This is hardly the card you'd be stacking materials on if you could do anyway I'd imagine.

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I'd maybe lower it to 15/15 if I were to change anything, but then it becomes just something that delays your opponent until M2 by having to run this over first, and so it's not as effective. I don't feel there's much call for an OPT on a card that detaches everything for its single use, and if you really wanted to stack materials the only way to do so is with not very good cards like Overlay Regen as far as I'm aware.. This is hardly the card you'd be stacking materials on if you could do anyway I'd imagine.

Good points. I agree with what you say. It's fine as is.

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The idea is neat but, its not restricted to just your opponent to activate something, in theory you could make a decent board, which include some SS2 card or effect, activate it, chain this and end your opponents turn before the can even do something. It needs another drawback or at least restrict it to chain only opponents activations.

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is this a joke. WAY TOO OP. AND its a generic Rank 4 that only needs 2 materials. Heck no. Put it on the banlist right away

 

Disrupts your opponent, does nothing else. This would've been OP 3/4 years ago, as of now it's hardly too strong. Stats are low enough that most decks have something to run over it. It's a one-shot usage. Your opponent knows it's there and can at the very least set up backrow before going for plays that may trigger it. It's not like the use of 2 level 4s is negligible either, this is not the kind of thing that would stand alone with great effectiveness like Rafflesia can, you'd need something backing it up. Additionally it doesn't negate the thing it's chained to so you can resolve your stuff and set up.

 

Are you joking this thing is a win condition in Pepe unless I'm missing something.

Make this and have some other pends. Opponent activates something, this goes off, you OTK easily next turn.

 

Same as above really, but Pepe is shattered now with that February list thing, and no other pendulum deck can pump out resources like they could. I mean I will just reiterate, this doesn't negate anything, it's clearly present, your opponent can set things for combating whatever goes on next turn. It's something that doesn't even remotely advance your own plays and costs materials you could use for Raff/Majester Paladin/Ignister/whatever just to basically fuck with your opponent a bit.

 

Hope Zexal exists, which does far more than this does and is arguably just as splashable in any R4 deck since they all run Utopia for UTL, but that doesn't even see use. I can't imagine a weaker albeit slightly more accessible version would be suddenly amazing.

 

The idea is neat but, its not restricted to just your opponent to activate something, in theory you could make a decent board, which include some SS2 card or effect, activate it, chain this and end your opponents turn before the can even do something. It needs another drawback or at least restrict it to chain only opponents activations.

 

This is something I'd considered quite a bit and I agree that this does make it potentially too easy to self-trigger without giving your opponent a chance to do anything. I think I'll make this change, the reason I didn't do it initially was to give it some kind of utility wherein you could end your own turn fast if there was some reason you wanted to do so, however the broader applications for such an effect are more negative than positive.

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