Dragonman82 Posted February 17, 2016 Report Share Posted February 17, 2016 E-Hero Avian Scout WindWarrior/EffectLevel 31000 att/ 1000 defThis card is always treated as E-Hero Avian. When this card is summoned you can add one Polymerization from your deck or graveyard to your hand. If this card is used as fusion material for a monster that lists E-hero Avian as one of the materials you can destroy one trap or spell card on the field.E-Hero Hard ClaymanEarthWarrior/EffectLevel 41000 att/ 1000 defThis is always treated as E-Hero Clayman Flip inflict 800 damage to the opponent and this card can not be destroyed for the rest of the turn. Once per turn you can banish this card from the graveyard to negate the destruction of an E-Hero fusion monster that lists E-hero Clayman as a fusion material.I used some of the effects of Clay tackle to improve this card and added some protection elements. E-Hero Flaming BurstinatrixFireWarrior/EffectLevel 31200/800 This card is always treated as E-Hero Burstinatrix When this card is Normal Summoned you can target one warrior monster and it gains 500 attack. You can Banish this card from the graveyard to have one E-hero fusion monster that lists E-Hero Burstinatrix gain 800 attack unit the end phase, this is a quick effectThe E-Hero's needed a bit more power. E-Hero Electric SparkmanLightWarrior EffectLevel 41600 att / 1400 defThis card is alway treated as E-hero Sparkman Once per turn you can change the battle position of on card on the field. If this card is used as fusion material for a monster that lists E-Sparkman as a fusion material it can not be targeted by your opponent's card effects.For this card, I added Sparkman's equip effect and gave the fusion a bit of protection The idea behind this card is to not only make Jaden's vanilla hero's useful but also power up his old fusion monsters. Do you think this is a good idea? Do you want to see the others. I also have made retrains of his early effect monsters. E-Hero Brust BubblemanWaterWarrior EffectLevel 41600 att / 1200 defThis card is always treated as E-Hero Bubbleman. If this card would be destroyed you can half its original att points, you can only do this once. If this is used as a fusion matter for a monster that lists E-hero Bubbleman as a fusion material draw 2 cards.This idea behind this card was it equip spell Bubble Blaster. I keep it famous draw effect, sort of. E-Hero Chief Wildheart EarthWarrior EffectLevel 41500 att/ 1600 defThis is always treated as E-Hero Wildheart This Card is unaffected by trap cards If this is used as a Fusion matter for a monster that lists E-Hero Wildheart as a fusion material you can target on monster on the field and halve its original att points.Well I made this card to legitimately use the tactic that Jaden used to beat Red Eyes Darkness Dragon in ep 30 Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 17, 2016 Report Share Posted February 17, 2016 Considering that we don't actually have a lot of good WIND HEROes, and the last good one was Stratos who got hit with the banhammer time and again, I certainly won't mind this Avian retrain. Seeing retrains for cards like Clayman and Burstinatrix will be interesting as well. Link to comment Share on other sites More sharing options...
Dragonman82 Posted February 17, 2016 Author Report Share Posted February 17, 2016 Okay here are some more hero retains E-Hero Hard ClaymanEarthWarrior/EffectLevel 4800 att/ 2000 defThis is always treated as E-Hero Clayman Flip inflict 800 damage to the opponent and this card can not be destroyed for the rest of the turn. Once per turn you can banish this card from the graveyard to negate the destruction of an E-Hero fusion monster that lists E-hero Clayman as a fusion material.I used some of the effects of Clay tackle to improve this card and added some protection elements. E-Hero Flaming BurstinatrixFireWarrior/EffectLevel 31200/800 This card is always treated as E-Hero Burstinatrix When this card is Normal Summoned you can target one warrior monster and it gains 500 attack. You can Banish this card from the graveyard to have one E-hero fusion monster that lists E-Hero Burstinatrix gain 800 attack unit the end phase, this is a quick effectThe E-Hero's needed a bit more power. E-Hero Electric SparkmanWarrior EffectLevel 41600 att / 1400 defThis card is alway treated as E-hero Sparkman Once per turn you can change the battle position of on card on the field. If this card is used as fusion material for a monster that lists E-Sparkman as a fusion material it can not be targeted by your opponent's card effects.For this card, I added Sparkman's equip effect and gave the fusion a bit of protection I do have ideas for a new bubbleman and Wildheart. Let me know if you want to see them. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 17, 2016 Report Share Posted February 17, 2016 And with that, I'm going to nudge this thread into Multiples now. I'm rather unsure about the cards being only able to synergize with Fusion Monsters that list them as Fusion Material. Nowadays most of the popular HERO Fusions (that aren't Masked HEROes) are things like Absolute Zero that don't give names. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted February 17, 2016 Report Share Posted February 17, 2016 In the future, post the new cards in the main post so it's easier for other members to see them.(I've already done that for you). But anyway... Avian retrain is appreciated, especially since Stratos is still banned as far as TCG is concerned and original Avian is crap. Being able to search Poly is nice, and it's also a valid target for Mask Changes into Divine Wind/Kamikaze or fodder for Great Tornado. (Konami, just print the Main Deck Masked HEROs or give us a new WIND HERO already) Going to assume Hard Clayman's stats are 800/2000 (unless that was intentional, but I doubt it). Anyway, being indestructible for a turn is nice and small burn isn't bad. Burstinatrix is kinda underwhelming, especially in this era of play where effect removal is common and stat boosting is helpful mostly if you can shrug off said removal. You can get away with having her trigger on any summon, not just NSing (especially since most Decks nowadays are SS-happy). Sparkman is nice for softening monsters up, though I don't see him sticking around for long in this game. That, and a lot of common monsters are target immune. ---- As Gadjiltron mentioned, most HERO Fusions are generic nowadays and while this works for the older Fusions, they fell out of style quite a long time ago. I think you can change their (3) effects to work with any HERO monster they were used as Fusion Material for (or Mask Change stuff). ----On a sidenote, a lot of Jaden's old monsters need revamping if they hope to survive the current game with Pendulums and a severe dose of power creep since their time. Link to comment Share on other sites More sharing options...
Dragonman82 Posted February 17, 2016 Author Report Share Posted February 17, 2016 In the future, post the new cards in the main post so it's easier for other members to see them.(I've already done that for you). But anyway... Avian retrain is appreciated, especially since Stratos is still banned as far as TCG is concerned and original Avian is crap. Being able to search Poly is nice, and it's also a valid target for Mask Changes into Divine Wind/Kamikaze or fodder for Great Tornado. (Konami, just print the Main Deck Masked HEROs or give us a new WIND HERO already) Going to assume Hard Clayman's stats are 800/2000 (unless that was intentional, but I doubt it). Anyway, being indestructible for a turn is nice and small burn isn't bad. Burstinatrix is kinda underwhelming, especially in this era of play where effect removal is common and stat boosting is helpful mostly if you can shrug off said removal. You can get away with having her trigger on any summon, not just NSing (especially since most Decks nowadays are SS-happy). Sparkman is nice for softening monsters up, though I don't see him sticking around for long in this game. That, and a lot of common monsters are target immune. ---- As Gadjiltron mentioned, most HERO Fusions are generic nowadays and while this works for the older Fusions, they fell out of style quite a long time ago. I think you can change their (3) effects to work with any HERO monster they were used as Fusion Material for (or Mask Change stuff). ----On a sidenote, a lot of Jaden's old monsters need revamping if they hope to survive the current game with Pendulums and a severe dose of power creep since their time. Thanks for the help, Im new. Truth be told I always like Jaden's old cards better thanks to their wide variety of abilities. But now a days they want things that are easy to summon and the old cards just don't measure up. I thought that these cards would level the playing field a little. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted February 17, 2016 Report Share Posted February 17, 2016 They offer the older HEROs a boost, yes, but considering that now we have stuff like new-era Monarchs, EmEm/PePe/whatever it's called now, Kozmos and a lot of other SS-heavy Decks (latter of which are OTK-based now), that isn't going to be enough to make the old Fusions relevant. HEROs still work, but now they resort to Shadow Mist/Dark Law plays for the most part. Link to comment Share on other sites More sharing options...
rednascarcars Posted February 17, 2016 Report Share Posted February 17, 2016 Here are PSCT fixes for these cards. (I kept the abbreviations for the sake of keeping them.)E-Hero Avian Scout(This card is always treated as E-Hero Avian.) When this card is Summoned: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. If this card is used as Fusion Material for the Fusion Summon of a monster that lists this card as one of the Fusion Material Monsters, it gains the following effect.When it is Fusion Summoned: You can target 1 Spell/Trap card on the field; destroy it.E-Hero Hard Clayman(This card is always treated as E-Hero Clayman.) FLIP: Inflict 800 damage to the opponent, and if you do, this card can not be destroyed for the rest of the turn. If a Fusion Monster that lists this card as a Fusion Material Monster would be destroyed, you can banish this card from your Graveyard instead.E-Hero Flaming Burstinatrix(This card is always treated as E-Hero Burstinatrix.) When this card is Normal Summoned: You can target 1 Warrior-type monster on the field; it gains 500 ATK. During either player's turn: You can banish this card from your Graveyard, then target 1 E-hero Fusion Monster that lists this card as a Fusion Material Monster; it gains 800 ATK until the end of this turn.E-Hero Electric Sparkman(This card is always treated as E-hero Sparkman.) Once per turn: You can target 1 monster on the field; change its battle position. A Fusion Monster that used this card and listed this card as a Fusion Material Monster cannot be targeted by your opponent's card effects.As for the cards themselves, they seem to be pretty good. I like the idea of using the individual monster's support cards (except for Burstinatrix) for the Fusion Monsters they summon instead. Recently added: E-Hero Burst Bubbleman(This card is always treated as E-Hero Bubbleman.) If this card would be destroyed, you can halve its original ATK instead. You can only apply this once. If this is used as a Fusion Material Monster for a Fusion Monster that listed this card: Draw 2 cards. E-Hero Chief Wildheart(This is always treated as E-Hero Wildheart.) This card is unaffected by the effects of Trap cards. If this is used as a Fusion Material Monster for a Fusion Monster that listed this card as a Fusion Material: You can target 1 face-up monster on the field; halve its original ATK. Link to comment Share on other sites More sharing options...
Dragonman82 Posted February 18, 2016 Author Report Share Posted February 18, 2016 Well I just posted the last two of my hero retains. I must say I do like the feedback I'm getting. Also I made Burstinatrix an attack buffer because I thought that only Flare Wingman and Steam Healer would need it. I do have a rough idea how to make the fusion E-Hero monsters a bit better, but I'm having a little trouble with the effects. Link to comment Share on other sites More sharing options...
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