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Lord of the Darkness


Excalibur the Divine

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1 Tuner + 1 more more non-Tuner monsters

All cards on the field are treated as DARK-Attribute Fiend-Type monsters. You can target one face-up DARK Fiend-Type monster your opponent controls: Take control of that target until your opponent's next End Phase. This card cannot attack the turn you activate this effect. If this card is targeted by a card effect, you can switch the target to another Fiend-Type monster on the field. You can only activate each effect of "Lord of the Darkness" once per turn.
 
CnC?
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Excalibur pal, this is just silly. It's a generic 8 that DNA Surgeries the entire field, can Change of Heart monsters for free, and makes Castel and the like into minusing machines. That is too much power for such an easily accessible card. Even the blanket attribute and type changes fucks so much with decks reliant on typing on the field like Raidraptors or to a lesser extent Speedroids.

 

The likes of Omega and Stardust, the other good generic 8s, do not get to have 3 strong effects. The general rule is 1, or at most 2 like Omega's re-shuffle/unbanish effect. I don't know what to do with this really. The Cairnorgan effect is blatant overkill, remove that altogether anyway. You need to implement a cost for the Change of Heart as well, like discarding a card at the very least. Even then I'd be skeptical but not to the point that I'd nerf it further without some kind of testing.

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Excalibur pal, this is just silly. It's a generic 8 that DNA Surgeries the entire field, can Change of Heart monsters for free, and makes Castel and the like into minusing machines. That is too much power for such an easily accessible card. Even the blanket attribute and type changes fucks so much with decks reliant on typing on the field like Raidraptors or to a lesser extent Speedroids.

 

The likes of Omega and Stardust, the other good generic 8s, do not get to have 3 strong effects. The general rule is 1, or at most 2 like Omega's re-shuffle/unbanish effect. I don't know what to do with this really. The Cairnorgan effect is blatant overkill, remove that altogether anyway. You need to implement a cost for the Change of Heart as well, like discarding a card at the very least. Even then I'd be skeptical but not to the point that I'd nerf it further without some kind of testing.

It takes effort to Synchro a Level 8, and even then, you can only activate one of his effects per turn. You can't both change of heart and switch targets.

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Guest BGMCANN0N

 

 

1 Tuner + 1 more more non-Tuner monsters

 

 

 

Moar!

 

Now to moar (pfft okay I'll stop) serious measures. Yeah... This guy does way too much for a Generic Lv8 Synchro as Enguin said. 

 

I am sold on the DNA Surgery/Transplant thing though as there are some fun things do with it:

  • You can use Marionette Mite as an additional Change of Heart effect.
  • You can use Array of Revealing Light to slow down your opponent in terms of being able to attack which could also by you time if your opponent has a solution to Lord of the Darkness by the means of attacking over.
  • Though this is an impractical suggestion: Exile of the Wicked. Kill all fiends! :D
  • You can use Getsu Fuma or Vampire Hunter to kill off your opponents Dark Fiends with their effects.
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Making a rank 4 is easier than making a lvl 8 synchro yes, that doesnt meant it takes a huge effort to make the later, especially if its generic

 

I agree with enguin a generic synchro cant have 3 Op effects, the first on itself can screw certain decks on its own. (but i actually like that)

 

It lets you take control of any face up monster without any cost and protects itself for nothing, not to mention it can switch to an opponents monster too. You can literally bounce back your opponent castel (thats best case scenario for the opponent) just for targeting it.

 

The big eye effect needs some sort of cost, that drawback is not enough

The second at least it can be like cairngorgon so it can only be replaced by a valid target

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Big Eye effect definitely needs a bigger drawback besides you not getting to attack with it that turn. Either remove it or change it to a full on lock for the turn.

Remember, Big Eye requires an Xyz Material detach to do that; this doesn't. If it had an LP cost or something, then it probably wouldn't be as bad.

 

As for the redirection effect, that part is fine (though given the card's first effect, you basically can choose whatever monster you want).

 

So in all, remove either the redirection effect or the Big Eye one; hinging on the latter for this one.

 

* feels like an idiot for voting this over Striker's *

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