VCR_CAT Posted February 23, 2016 Report Share Posted February 23, 2016 This card cannot be Special Summoned from the Deck. If you control no monsters, you can Special Summon this card from your hand, but its ATK and DEF becomes 0. Once per turn, you can discard 1 card and target 1 monster in your opponent's Graveyard: Equip that target to this card. This card gains ATK and DEF equal to the combined ATK of the monsters equipped to it by this effect. If this card is destroyed while it has a card(s) equipped to it by its effect: During your next Standby Phase; you can Special Summon this card, from your Graveyard, in face-up Defense Position, but negate its effects. You can only Special Summon 1 "Dark Invader" this way per turn. Link to comment Share on other sites More sharing options...
VCR_CAT Posted February 24, 2016 Author Report Share Posted February 24, 2016 Bunp Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted February 24, 2016 Report Share Posted February 24, 2016 Oh cool, a cydra for trains. At face value, this is a big monster that punches hard, though there are a few interesting niches it can fill. The equip effect has potential against decks that heavily use their graveyard (this would have been so freaking good in ruler meta). The "can't be special summoned from deck" makes me a bit sad, honestly I would prefer it if it simply had 0 atk when special summoned (the last effect would negate this, putting it at the rightful value) to allow for machine duplication tricks. I doubt that would break anything, due to obvious issues with consistency. Link to comment Share on other sites More sharing options...
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