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Divinus Vita, the Goddess of Atonement


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Pbpoyhv.jpg

 

Pendulum Effect:Once per turn: You can pay 1000 Life Points; add up to 2 of your banished cards to your hand.

 

Monster Effect:1 LIGHT Tuner + 2 or more non-Tuner LIGHT monsters
During your Main Phase: You can place this card in an empty Pendulum Card Zone. If this card's non-Tuner Synchro monsters were all Fairy-Type monsters, this card cannot be destroyed by your opponent's card effects. Cannot be targeted by your opponnet's card effects. When this card is Synchro Summoned: Banish all other monsters you control.

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seems a bit over powered, by giving you a level 1 scale that is completely untouchable. Also its pendulum effect seems quite good for not being touchable. So what deck would this card be used in?

unless the maker prove me wrong, it seems the immunity effect only apply to this card as monster. so its still a generically destroy-able Scale 1, which is common and balance for Scale that Low.

 

as for it as whole:

a LIGHT/Level 10/Fairy-type/3 Mat LIGHT-restrict Sync/3200/3000. with Agent, Fabled, Vylon,and with extension play both Lightsworn & Watt as her home option with Vylon would be the best of 4. she almost god(dess) card with 2 layered immunity. it banish effect can work in tandem with its pendulum effect and Agents in general while punish you a bit for over-extending plays. i kinda like its pendulum effect of recycling almost un-fetch able  banished cards, although i'm aware that most card that banish or banished (particularly ones that banish it self)  is intended to prevent abuse of power card 

 

i currently don't have problem with this card other than the wording of its immunity effect (but to be fair read my sig) and its banish effect. banish effect its kinda too punishing... maybe you can buff it to take at least 1 (personally prefer this) or more (in your preference of course) of opponent monster along with it. as for immunity wording could it use "...cannot be Targeted or Destroyed by Card effects..." ? (kinda shorter to put possible extra effect in buff or just comfortable to read as it is or when further nerf/shorten)

 

extra: looks like you mess up material word with monster

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so...pretty ( o A o)

 

Let's see, then. It's got godly ATK and DEF, godly protection (more so than Trojan™ tbh), and a godly appearance. On the other hand, it has decent summoning conditions  and banishes all monsters you control. 

While in the pendulum zone, it lets you recycle your banished monsters for a bit of a cost, but being a vanilla 1-scale is quite prominent. Fortunately, it's not easy to make, and putting a "you cannot pendulum summon except X" clause would be kind of redundant.

Overall, it's a powerful card that doesn't break the game and is appealing to look at.

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Here's a question about these Pendulum extra deck monsters. If this card is destroyed and sent back to the extra deck, can this be Pendulum summoned, like a normal Pendulum monster, or do you need to Synchro summon it like normal.

 

it would be same with rulings for OERD:

 

PROPERLY summoned Pendulum ED Monster using its CONDITION, not its effects (PEDM) > PEDM get Destroyed as monster or scale > placed to ED with no interference > you CAN pendulum your PEDM it again, but you CANNOT Synchro or Fusion Summon it properly using its condition.

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