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Elemental HERO Phoenix Fighter


Dragonman82

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Elemental HERO Phoenix Fighter

Level 6 Fire

Warrior/Fusion/Effect

2100 attack / 1200 def.

 

1 Wind HERO + 1 Fire HERO

This card can not be destroyed by battle. If this card attacks or is attacked draw one card.

 

Well this card is like Blazing Wingman, but with a better draw power.

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What is the ATK and DEF if your monster? Also, a picture is always cool, if not, you should put "[Written]" in the forum title.

 

Not sure which card your referring to. These are the closest:

Elemental Hero Blase Wingman

Elemental HERO Flame Wingman

How could I forget the add the att and def.

 

Well I made the edits. Also I the card I was referring to was a retain of Flame Wingman that I made.

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You're not required to put [Written] if you don't have a picture, because suitable images can be difficult to find (and/or the cardmaker refuses to cooperate for whatever reason). The card in question should still be on page 1, but linking it would be helpful.

 

(I already know it's a retrain of Phoenix Enforcer, so stats should be 21/12)

 

Arctic, I hope you didn't forget about the Advanced Clause in this section.

 

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Anyway, while being battle immune is nice, effect removal in the form of Castel, Dark Destroyer and a bunch of other stuff exists (and Castel is still common nowadays). Whatever I said about Blazing Wingman's requirements apply here too; aside from Avian, there aren't any viable WIND HEROs to use (least until Stratos is unbanned on the TCG side or we get new Main Deck WINDs).

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1 WIND "HERO" monster + 1 FIRE "HERO" monster

Must be Fusion Summoned, and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. If this card attacks or is attacked: Draw 1 card.

I added the Fusion restriction since it's common among all HERO fusions unless you're deliberately leaving the restriction out to improve access to it. But loosening the initial Summoning restrictions is fine on its own.

 

Adding the draw effect is a nice bonus, but I'd rather play Nova Master over this card, since I can actually kill more things with Nova Master and still get draws.

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All of his Fusion retrains so far lack the said Nomi clause, so assuming it's to let them be more flexible with revival such as CoTH and whatever else (outside of Core SSing them later). 

 

But yeah, Nova Master is still technically better on the grounds that he's a bit more open with his requirements and has a slightly larger body to strike with, in exchange for battle immunity. 

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All of his Fusion retrains so far lack the said Nomi clause, so assuming it's to let them be more flexible with revival such as CoTH and whatever else (outside of Core SSing them later). 

 

But yeah, Nova Master is still technically better on the grounds that he's a bit more open with his requirements and has a slightly larger body to strike with, in exchange for battle immunity.

 

Honesty I never really understood why the fusions couldn't be summoned from the graveyard like every other card. Well in any case I think it's safe to say with the power creep of the game it's safe to due away with the restriction.

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Honesty I never really understood why the fusions couldn't be summoned from the graveyard like every other card. Well in any case I think it's safe to say with the power creep of the game it's safe to due away with the restriction.

 

I have no idea why Konami decided to do it either; probably due to the general nature of superheroes or something. But you should be fine in letting them be Semi-Nomi monsters (and revivable via CoTH or whatever). This card isn't going to do anything potentially gamebreaking.

 

You still have the Neos fusions as Semi's, but they technically return to the ED at the end.

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