♪ ♪Aria ♪ ♪ Posted April 9, 2016 Report Share Posted April 9, 2016 Card's Name: Trade-OffCard Type: Normal Spell CardLore:You and your opponent each target 1 card their opponent controls, except "Trade-Off"; switch control of those targets. For the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters. A card which has a potential to break combos, negate Special Summons, Activate certain effects which only resolves when control is switched, and transfer "Curses", both players can get their own interests, with a certain cost. The inspiration of this card is the Barter system, which is an ancient economical system invented during the Prehistoric-Age, however this system turns out to be ineffective and unjust, because merchants tend to trick their customers, such as this card is, even though the cost 1 card for both players, the traded cards can be very wide apart....That is why economic experts invented money as a tool for transaction. Any Constructive Criticism or favorable combos is appreciated. Link to comment Share on other sites More sharing options...
Dragulas Posted April 9, 2016 Report Share Posted April 9, 2016 Its a targetable version of creature swap, of course in this case you get to choose what you want if the opponent hast multiple monsters. Creature swap id say is better for this era becasue of untargetable cards, however the design of this is pretty neat as i said before solved 1 of the problem creature swap had by adding a targeting function. Cool card overall Note: i asume that by cards you ment to also switch spells and traps i totally bypassed that Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 9, 2016 Author Report Share Posted April 9, 2016 Thank you for your comments! The targeting effect is intended, so both players can choose any card they really like, whether it's useful or less..... Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 14, 2016 Author Report Share Posted April 14, 2016 Bump! Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 22, 2016 Author Report Share Posted April 22, 2016 Bump!! Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 29, 2016 Author Report Share Posted April 29, 2016 Waiting for Dova to make a comeback..... Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 30, 2016 Author Report Share Posted April 30, 2016 New Bump.... Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted May 3, 2016 Author Report Share Posted May 3, 2016 BUMP! Link to comment Share on other sites More sharing options...
Trebuchet MS Posted May 3, 2016 Report Share Posted May 3, 2016 Hmm, here's an interesting situation: Your Spells and Traps are still under your control until you have finished resolving it, so if all your other cards penalize your opponent, your opponent can simply opt to target Trade-Off itself. They still lose what you're taking, they don't gain anything (since this card will be gone when it's done resolving), but you also don't get to force your opponent into getting the punishing card. Unless this gets clarified with an existing rule against it. I do recall Heavy Storm and Giant Trunade being unable to be affected by their own effects, so I'm not entirely clear on whether this card's effect can cause it to target itself. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted May 3, 2016 Author Report Share Posted May 3, 2016 I intended to make this card's effect to target itself, for an interesting yet obscure predicament, like you mentioned But for a better and more playable purpose, I should make it unable to target itself..... Link to comment Share on other sites More sharing options...
Trebuchet MS Posted May 3, 2016 Report Share Posted May 3, 2016 Then, if that's the case, the card's effect would look like this: You and your opponent each target 1 card their opponent controls, except "Trade-Off"; switch control of those targets.That would be a more succinct wording. In the case of a Tag Duel, that's up to what kinds of rules you use. Link to comment Share on other sites More sharing options...
Dova Posted May 3, 2016 Report Share Posted May 3, 2016 Heheh, sorry for not saying anything, I don't frequent Casual Cards XD As for the effect resolving, I would think that since your opponent takes control of Trade-Off during the card's resolution, there's no tricky predicament and things go on as normal. However, even if I am right, that would mean if you go second, you can just take whatever card your opponent wants, whereas your opponent will be stuck with the only target: this card, which will do nothing. I like the idea, but the fact that it is a Normal Spell card makes it Speed Spell 1, meaning you can't chain it to anything, also meaning you can't break any combos with it. If you made it quick-play, you would have to nerf it a lot, possibly by preventing you from Special Summoning this turn or something. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted May 4, 2016 Author Report Share Posted May 4, 2016 Edited the wording and changed it to Quick Play with an OPT./ Link to comment Share on other sites More sharing options...
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