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Trade-Off (Written)


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Card's Name: Trade-Off


Card Type: Normal Spell Card


Lore:


You and your opponent each target 1 card their opponent controls, except "Trade-Off"; switch control of those targets. For the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters.


 

A card which has a potential to break combos, negate Special Summons, Activate certain effects which only resolves when control is switched, and transfer "Curses", both players can get their own interests, with a certain cost.

 

The inspiration of this card is the Barter system, which is an ancient economical system invented during the Prehistoric-Age, however this system turns out to be ineffective and unjust, because merchants tend to trick their customers, such as this card is, even though the cost 1 card for both players, the traded cards can be very wide apart....That is why economic experts invented money as a tool for transaction.

 

Any Constructive Criticism or favorable combos is appreciated.


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Its a targetable version of creature swap, of course in this case you get to choose what you want if the opponent hast multiple monsters.

 

Creature swap id say is better for this era becasue of untargetable cards, however the design of this is pretty neat as i said before solved 1 of the problem creature swap had by adding a targeting function.

 

Cool card overall

 

Note: i asume that by cards you ment to also switch spells and traps i totally bypassed that

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  • 2 weeks later...

Hmm, here's an interesting situation:

 

Your Spells and Traps are still under your control until you have finished resolving it, so if all your other cards penalize your opponent, your opponent can simply opt to target Trade-Off itself. They still lose what you're taking, they don't gain anything (since this card will be gone when it's done resolving), but you also don't get to force your opponent into getting the punishing card.

 

Unless this gets clarified with an existing rule against it. I do recall Heavy Storm and Giant Trunade being unable to be affected by their own effects, so I'm not entirely clear on whether this card's effect can cause it to target itself.

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Then, if that's the case, the card's effect would look like this:

 

 

You and your opponent each target 1 card their opponent controls, except "Trade-Off"; switch control of those targets.

That would be a more succinct wording. In the case of a Tag Duel, that's up to what kinds of rules you use.

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Heheh, sorry for not saying anything, I don't frequent Casual Cards XD

 

As for the effect resolving, I would think that since your opponent takes control of Trade-Off during the card's resolution, there's no tricky predicament and things go on as normal. However, even if I am right, that would mean if you go second, you can just take whatever card your opponent wants, whereas your opponent will be stuck with the only target: this card, which will do nothing.

 

I like the idea, but the fact that it is a Normal Spell card makes it Speed Spell 1, meaning you can't chain it to anything, also meaning you can't break any combos with it. If you made it quick-play, you would have to nerf it a lot, possibly by preventing you from Special Summoning this turn or something.

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