KitoMP Posted April 17, 2016 Report Share Posted April 17, 2016 I'm just reviving a topic of more than one year ago. THIRD UPDATE (20/05/16):- Added two new expanders and one support. What are these "Field Expanders"?They are a new subtype of Spell Card that add new effects for the Field Spell cards. How to activate them?The main concept is: When the Field Expander Spell Card is activated, attach it to the Field Spell Card. Only then its main effects are activated. Since, these Field Expanders are adding effects for the Field Card, so there can only be 1 kind of each Field Expander attached to a Field Spell Card. It doesn't make sense two equal effects at the same time. And even if it makes sense, it would be too much OP. [spoiler=Field Expanders for Skyscraper][spoiler=Field Expanders for Molten Destruction][spoiler=Field Expanders for Harpie's Hunting Ground][spoiler=Field Expanders for Sogen][spoiler=Field Expanders for Umi][spoiler=Field Expanders for Yami][spoiler=Field Expanders for Forest][spoiler=Field Expanders for Mystic Plasma Zone][spoiler=Field Expanders for Gaia Power] [spoiler=Field Expanders for Rising Air Current] [spoiler=Supports] Thanks to Radiant F.U.R.Y.™ for the symbol! There'll be more coming soon!!!What do you think about this idea? Support it or reject it? Leave your comments below! Link to comment Share on other sites More sharing options...
Vectra Posted April 17, 2016 Report Share Posted April 17, 2016 I love the idea. I'm a big fan of Yami since I love Fiend and spellcasters. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 17, 2016 Report Share Posted April 17, 2016 But Expanders cant be used if you don't have the pre-requisite Field Spell? Yeah, I know there's Terraforming, but that still didn't justify Field Barrier. Link to comment Share on other sites More sharing options...
KitoMP Posted April 17, 2016 Author Report Share Posted April 17, 2016 I love the idea. I'm a big fan of Yami since I love Fiend and spellcasters. Thanks a lot! =D But Expanders cant be used if you don't have the pre-requisite Field Spell? Yeah, I know there's Terraforming, but that still didn't justify Field Barrier. I didn't get it... Link to comment Share on other sites More sharing options...
KitoMP Posted April 18, 2016 Author Report Share Posted April 18, 2016 But Expanders cant be used if you don't have the pre-requisite Field Spell? Yeah, I know there's Terraforming, but that still didn't justify Field Barrier. Now I understood your point. Field Expanders are not Field Spell Cards. Look at the symbol. It's a complete different type. It's just the same way as Xyz monsters are a different kind of monsters. So Field Barrier won't interfere in the Field Expanders.But did you like it? Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 20, 2016 Report Share Posted April 20, 2016 I'm sorry, I have expressed myself poorly. Let me reiterate: Expanders are cool and all, but I don't like how, if you draw them without the Field Spell they're supposed to Expand, they become dead cards until you find the Field Spell. Yes, we do have Terraforming that can help search up what we need, but the presence of Terraforming didn't help to aid the use of other Field-reliant cards like Field Barrier. Link to comment Share on other sites More sharing options...
Dova Posted April 20, 2016 Report Share Posted April 20, 2016 Like the idea behind it, but same problem Trebuchet said. It is too restrictive currently. Idea: Make them do something in the hand in case they brick, e.g. discard to add its related Field Spell to your hand? Link to comment Share on other sites More sharing options...
ChampionZero Posted April 21, 2016 Report Share Posted April 21, 2016 Dova and Trebuchet make good points. Other than being fodder for discard effects, you can't use them without their appropriate Field Spell. An effect like "Terraforming" would be good, but here's another idea: move the Expanders to the Extra Deck, face-up, once you draw them, like Pendulum Monsters! Link to comment Share on other sites More sharing options...
KitoMP Posted April 26, 2016 Author Report Share Posted April 26, 2016 I'm sorry, I have expressed myself poorly. Let me reiterate: Expanders are cool and all, but I don't like how, if you draw them without the Field Spell they're supposed to Expand, they become dead cards until you find the Field Spell. Yes, we do have Terraforming that can help search up what we need, but the presence of Terraforming didn't help to aid the use of other Field-reliant cards like Field Barrier. Like the idea behind it, but same problem Trebuchet said. It is too restrictive currently. Idea: Make them do something in the hand in case they brick, e.g. discard to add its related Field Spell to your hand? Dova and Trebuchet make good points. Other than being fodder for discard effects, you can't use them without their appropriate Field Spell. An effect like "Terraforming" would be good, but here's another idea: move the Expanders to the Extra Deck, face-up, once you draw them, like Pendulum Monsters! Following your suggestions, I just updated the cards' activation. Check'em out! Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted April 26, 2016 Report Share Posted April 26, 2016 Well, now you've inadvertently turned them into a bunch of draws that, since there are enough of these, you can win with Exodia's effect in every duel (unless you're going second and get FTK'd somehow). Just run the five Exodia pieces, 35 of these cards, and you're all set. Perhaps you can make it so that you can't draw any more cards after you shuffle it into the Deck and draw a card? In retrospect, you could probably delay the draw until the End Phase; Upstart Goblin recently got Limited and one of these might end up being a replacement for the sake of drawing even if it's just one draw maximum. You could also do that other suggested idea and have the Expanders search out the Field Spell they're supposed to search, though this means you'll have to be careful about some Field Spells that shouldn't be incredibly searchable, such as Dragon Ravine. As for each individual card, the power level of these effects varies wildly. You have Evolutions Per Minute, which needs Skyscraper to even be playable outside of its reshuffle self effect, only to give a minuscule stat boost to your HERO monsters. And then you have Downtown Superstructure, which can give you 2 cards, and possibly even more if the card isn't dealt with. Evolutions Per Minute isn't going to be worth running Skyscraper, and Downtown Superstructure seems overpowered from an on-paper perspective (though this may not be the case considering you need two cards for it to even be playable). As a tip, Field Spells that do nothing but increase ATK/DEF are usually not going to be worth the Deck space they take up. If they do, then it's probably a dangerous OTK tool. Link to comment Share on other sites More sharing options...
KitoMP Posted April 26, 2016 Author Report Share Posted April 26, 2016 Well, now you've inadvertently turned them into a bunch of draws that, since there are enough of these, you can win with Exodia's effect in every duel (unless you're going second and get FTK'd somehow). Just run the five Exodia pieces, 35 of these cards, and you're all set. Perhaps you can make it so that you can't draw any more cards after you shuffle it into the Deck and draw a card? In retrospect, you could probably delay the draw until the End Phase; Upstart Goblin recently got Limited and one of these might end up being a replacement for the sake of drawing even if it's just one draw maximum. You could also do that other suggested idea and have the Expanders search out the Field Spell they're supposed to search, though this means you'll have to be careful about some Field Spells that shouldn't be incredibly searchable, such as Dragon Ravine. As for each individual card, the power level of these effects varies wildly. You have Evolutions Per Minute, which needs Skyscraper to even be playable outside of its reshuffle self effect, only to give a minuscule stat boost to your HERO monsters. And then you have Downtown Superstructure, which can give you 2 cards, and possibly even more if the card isn't dealt with. Evolutions Per Minute isn't going to be worth running Skyscraper, and Downtown Superstructure seems overpowered from an on-paper perspective (though this may not be the case considering you need two cards for it to even be playable). As a tip, Field Spells that do nothing but increase ATK/DEF are usually not going to be worth the Deck space they take up. If they do, then it's probably a dangerous OTK tool. Done. Changed again the mechanic of activating them without the Field Spell Card.Also nerfed Downtown Superstructure and increased the effect of Evolutions per Minute. Link to comment Share on other sites More sharing options...
KitoMP Posted April 30, 2016 Author Report Share Posted April 30, 2016 Bumping... Link to comment Share on other sites More sharing options...
mr. waifu Posted May 11, 2016 Report Share Posted May 11, 2016 I don't get what it means "If you can not, gain 500 LP." Does this mean you can activate it and if you don't have the field spell card, you gain a free 500 LP? Also I like the concept, but like some people have listed above, maybe you can make them more useful if you do not have the required field spell card. Maybe you can add expand cards that can be expanded to any field spell card, or maybe a "Terrabuilding" or something like that. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted May 11, 2016 Report Share Posted May 11, 2016 Yes, I believe that's the case. If you don't have the right Fields, at least you can get a tiny bonus and put this card back into the Deck to be drawn again at a later time, rather than being stuck with an absolutely dead card in hand. Link to comment Share on other sites More sharing options...
KitoMP Posted May 21, 2016 Author Report Share Posted May 21, 2016 I don't get what it means "If you can not, gain 500 LP." Does this mean you can activate it and if you don't have the field spell card, you gain a free 500 LP? Also I like the concept, but like some people have listed above, maybe you can make them more useful if you do not have the required field spell card. Maybe you can add expand cards that can be expanded to any field spell card, or maybe a "Terrabuilding" or something like that. Yep. Shuffle the card into the deck, and gain 500 LP. You cannot attach directly the card into the Field Spell. Activate first, then attach it, if you control the Field Spell Card. I added one support card. Yes, I believe that's the case. If you don't have the right Fields, at least you can get a tiny bonus and put this card back into the Deck to be drawn again at a later time, rather than being stuck with an absolutely dead card in hand. I added one support card. Link to comment Share on other sites More sharing options...
KitoMP Posted May 28, 2016 Author Report Share Posted May 28, 2016 Bump... There's more coming soon :D Link to comment Share on other sites More sharing options...
KitoMP Posted June 4, 2016 Author Report Share Posted June 4, 2016 Bippity-boppity-bump! Link to comment Share on other sites More sharing options...
mr. waifu Posted June 4, 2016 Report Share Posted June 4, 2016 Aren't you gonna put more examples or support? Link to comment Share on other sites More sharing options...
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