Slinky Posted April 22, 2016 Report Share Posted April 22, 2016 Kozmo Dark PlanetLevel 10 DARK Machine-Type [special Summon] Effect MonsterATK 4000DEF 4000Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing “Kozmo” monsters from your hand whose Levels equal 10 or more and cannot be Special Summoned by other means. Cannot be targeted by your opponent’s card effects. During either player’s turn, when a Spell Card is activated: you can banish 1 “Kozmo” monster in your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or by a card effect and sent to the Graveyard: you can banish this card from your Graveyard; add 1 Level 9 or lower “Kozmo” monster from your Deck to your hand. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted April 22, 2016 Report Share Posted April 22, 2016 I mean I guess Kozmo finally got the storm4th out they need...It's not great IMO though Honestly wish they didn't Nomi it, but with a 4k attack wall being able to CoTH it seems quite unfair. Kozmo got a killer out atleast Hoping that maybe Lion will be the Avarice for banished cards so that we can kinda balance out the cost for summon and effect of this card Link to comment Share on other sites More sharing options...
evil cucumber Posted April 22, 2016 Report Share Posted April 22, 2016 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effect. During either player's turn, when a Spell Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 9 or lower "Kozmo" monster from your Deck to your hand. stats are really nice, other than that I dont see much reasons to run this. without town this can come out being pretty costly. Link to comment Share on other sites More sharing options...
Slinky Posted April 22, 2016 Author Report Share Posted April 22, 2016 I mean, the 4k alone warrants running 1 copy, and is pretty instantly live off of a Tincan. Link to comment Share on other sites More sharing options...
Synchronized Posted April 22, 2016 Report Share Posted April 22, 2016 There's no OPT on the Spell negating... Link to comment Share on other sites More sharing options...
Slinky Posted April 22, 2016 Author Report Share Posted April 22, 2016 There's no OPT on the Spell negating... Oh sheet, you're right.Love this card. Link to comment Share on other sites More sharing options...
Synchronized Posted April 22, 2016 Report Share Posted April 22, 2016 Oh sheet, you're right.Love this card. I just noticed that and it makes it a million times better. Like, once it's out how the f*** do you get over it Link to comment Share on other sites More sharing options...
Toffee. Posted April 22, 2016 Report Share Posted April 22, 2016 Konami, why are you trying really hard with this Archetype? Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted April 22, 2016 Report Share Posted April 22, 2016 I just noticed that and it makes it a million times better. Like, once it's out how the f*** do you get over itSuper Poly Sux to be TCG I assume Cyber-Fortress is gonna get a lot more popular Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted April 22, 2016 Report Share Posted April 22, 2016 I'm just kind of disappointed that it didn't retain its ability to be summoned from the graveyard. Isn't that what the leak said? Link to comment Share on other sites More sharing options...
Synchronized Posted April 22, 2016 Report Share Posted April 22, 2016 Super Poly Sux to be TCG I assume Cyber-Fortress is gonna get a lot more popular Seriously though, it's much better than I thought initially Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted April 22, 2016 Report Share Posted April 22, 2016 Seriously though, it's much better than I thought initiallyKozmo is gonna be nightmare to deal with in OCG...I'm not looking forward to september Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted April 22, 2016 Report Share Posted April 22, 2016 Flavor-wise, what is this suppose to be? The Death Star and the tornado that takes Dorathy to Oz? Link to comment Share on other sites More sharing options...
goodfusion Posted April 22, 2016 Report Share Posted April 22, 2016 BOOOO. I wanted a Judgement Dragon effect! EDIT: Also to be unable to be destroyed by battle except with LIGHT monsters. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted April 22, 2016 Report Share Posted April 22, 2016 It was kind of obvious for it to negate Spells, but that summoning condition can be steep, and won't be summoned turn 1 without burning through a lot of your resources. Link to comment Share on other sites More sharing options...
Slinky Posted April 22, 2016 Author Report Share Posted April 22, 2016 funk, it only banishes from the hand? I could have sworn it banished from the grave too..Oh well. Link to comment Share on other sites More sharing options...
goodfusion Posted April 22, 2016 Report Share Posted April 22, 2016 I think this would be best in specific builds built around it, as if you run multiples you can just banish another copy to summon it. Link to comment Share on other sites More sharing options...
Forest Fire Posted April 23, 2016 Report Share Posted April 23, 2016 so this is the confirmed effect? damn. maybe a 1 of. if that. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted April 23, 2016 Report Share Posted April 23, 2016 It's good, but not groundbreaking. It's a boss that requires dedication of resources (OMGGGGGG), so it may not be worth adding in since it makes the deck that much more inconsistent when you do draw it, while taking away most of the resources you have on hand. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted April 24, 2016 Report Share Posted April 24, 2016 Think this card should be run at 2 TBH. Harald of the Pure Light (2 strawman or lol lion) can grab a planet sent off TinCan or so which you can easily banish for another Dark Planet Link to comment Share on other sites More sharing options...
Slinky Posted April 24, 2016 Author Report Share Posted April 24, 2016 Think this card should be run at 2 TBH. Harald of the Pure Light (2 strawman or lol lion) can grab a planet sent off TinCan or so which you can easily banish for another Dark Planet That sounds absolutely terrible. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted April 24, 2016 Report Share Posted April 24, 2016 That sounds absolutely terrible. I vomited at Herald of Pure Light and wanted to kill myself at lol lion. Then I just stopped reading altogether at "grab a Planet off TinCan". Link to comment Share on other sites More sharing options...
Kaiji Posted April 24, 2016 Report Share Posted April 24, 2016 Even if the post has no self awareness that the combos are awful (as usual), Herald of Pure Light is likely to see play in Fire King Kozmo. 2-of makes no sense, when its far more likely you will be playing 3 of the card as there are no real downsides to playing multiple if you aim to build around it and Strawman. Multiple Dark Planet is actually favorable as you can pay for its summon for 1 less card than you usually would, and you have Kozmotown to either loop the Dark Planet or treat the summoning cost as 1 card. The only issue is pairing the card with Tin Can, which if you payed 2 cards for its summon, Strawman is another 3 cards that treats it as 1 card while ending on a Tin Can. Technically Dark Planet is at 6 with Card of Soul in DNCG Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted April 24, 2016 Report Share Posted April 24, 2016 I vomited at Herald of Pure Light and wanted to kill myself at lol lion. Then I just stopped reading altogether at "grab a Planet off TinCan".>"lol" clearly implied sarcasm on lion being awful The strawman float effects are OPT, what better rank 2 exists to make advantage off Tin Can...pure lights not awful That sounds absolutely terrible.Duh, but not nearly as terrible as hyping Deep Eyes out of the ass for multiple pages I'm guessing it's a good thing I feel asleep before mentioning overlaying planets into Dora eh Even if the post has no self awareness that the combos are awful (as usual), Herald of Pure Light is likely to see play in Fire King Kozmo. 2-of makes no sense, when its far more likely you will be playing 3 of the card as there are no real downsides to playing multiple if you aim to build around it and Strawman. Multiple Dark Planet is actually favorable as you can pay for its summon for 1 less card than you usually would, and you have Kozmotown to either loop the Dark Planet or treat the summoning cost as 1 card. The only issue is pairing the card with Tin Can, which if you payed 2 cards for its summon, Strawman is another 3 cards that treats it as 1 card while ending on a Tin Can. Technically Dark Planet is at 6 with Card of Soul in DNCGPosts ain't sentient mate. That being said, agreed on basically everything you said Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted May 1, 2016 Report Share Posted May 1, 2016 Apparently you cannot summon a Dark Planet off another Dark planet, cause it says "must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more" Contrast that with Fortress "You can discard Machine-Type monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or Graveyard)" You have to use more than 1 for Planet, you don't for Fortress Link to comment Share on other sites More sharing options...
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