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Firey Illusion Bird


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WIND Level 1 [Pyro / Ritual / Effect] 300/2800
Can be Ritual Summoned with any Ritual Spell. Can be Ritual Summoned while banished. During either player's turn: You can banish this face-up card OR discard this card (from your hand) during your opponent's turn, then target a card(s) in your Spell/Trap Zones; this turn, the targets are unaffected by other effects, except while a monster is attacking, but cannot activate their effects, except while a monster is attacking. 

 

 

For those that miss battle traps. Here's an easily accessible, cheap wall that protects them.

It doesn't come back on its own like Stardust does, but with the amount of Ritual Support out there you should still be able to tech it into places and still be able to bring it out. In fact, it should still have hand trap merit even if you don't prepare a way to Summon it in a deck.

 

It also prevents the backrow it protected from activating outside of a certain range so that players can't cheat this card's protection to protect a Solemn or something like that.

 

Thoughts, suggestions, corrections welcome~

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I really like how card's effect can be played as a hand trap; it reminds me of Nekroz Ritual Monsters that behave in a similar way. I find clever the effect of locking the Spell/Trap Card from being activated outside of the Battle Phase.

WIND/Pyro is a really underused typing, and I'm a fan of underused typings so I like this card a bit more because of that.

As a Level1, I suppose this card can be teched in Level1/Relinquished decks, as casual as they may be.

 

Question: Since the effect reads "target a card(s) in..." I assume it can target multiple cards. Is that correct? If so, I believe it should read as "target any number of cards in your Spell/Trap Zones"

 

IMO you can get away without the line crossed out below:

Can be Ritual Summoned with any Ritual Spell. Can be Ritual Summoned while banished. During either player's turn: You can banish this face-up card OR discard this card (from your hand) during your opponent's turn, then target a card(s) in your Spell/Trap Zones; this turn, the targets are unaffected by other effects, except while a monster is attacking, but cannot activate their effects, except while a monster is attacking.

 

I mean, it seems that you added it to give the protected card a window of vulnerability, but the way I see it, the timing of "when a monster is attacking" is so small that said window seems almost pointless, so IMO you could protect the card(s) for the entire turn and it wouldn't break anything.

 

As I see it, you need to fix a bit of OCG there because the effect starts with a "during either player's turn" condition, but then the hand-trap timing is only open during the opponent's turn specifically, so it kind of contradicts there. I am thinking on a way of properly write it, but so far I cannot come up with anything except to separate it into 2 effects, but having practically the same effect written twice wouldn't look elegant.

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I really like how card's effect can be played as a hand trap; it reminds me of Nekroz Ritual Monsters that behave in a similar way. I find clever the effect of locking the Spell/Trap Card from being activated outside of the Battle Phase.

WIND/Pyro is a really underused typing, and I'm a fan of underused typings so I like this card a bit more because of that.

As a Level1, I suppose this card can be teched in Level1/Relinquished decks, as casual as they may be.

 

Question: Since the effect reads "target a card(s) in..." I assume it can target multiple cards. Is that correct? If so, I believe it should read as "target any number of cards in your Spell/Trap Zones"

 

IMO you can get away without the line crossed out below:

Can be Ritual Summoned with any Ritual Spell. Can be Ritual Summoned while banished. During either player's turn: You can banish this face-up card OR discard this card (from your hand) during your opponent's turn, then target a card(s) in your Spell/Trap Zones; this turn, the targets are unaffected by other effects, except while a monster is attacking, but cannot activate their effects, except while a monster is attacking.

 

I mean, it seems that you added it to give the protected card a window of vulnerability, but the way I see it, the timing of "when a monster is attacking" is so small that said window seems almost pointless, so IMO you could protect the card(s) for the entire turn and it wouldn't break anything.

 

As I see it, you need to fix a bit of OCG there because the effect starts with a "during either player's turn" condition, but then the hand-trap timing is only open during the opponent's turn specifically, so it kind of contradicts there. I am thinking on a way of properly write it, but so far I cannot come up with anything except to separate it into 2 effects, but having practically the same effect written twice wouldn't look elegant.

 

Yeah you see, some of the wording I chose was because the card maker would shrink the lines even more.

It's a pretty bad reason for bad wording xD but YCM issues there haha.

Ideally, the hand trap effect and the in-field effect should both be different effects, or I was thinking on making it so both ways of using it are during the same timing to eliminate that awkward bit.

 

The cards can be destroyed when a monster is attacking because players still might think of over-extending, and nobody will activate 2 Mirror Forces at a time (anymore at least, I did it once in my life for Maestroke, 101, and Zenmaines), so if they have a couple other face-downs apart from the battle trap (or quick play spell, who knows...), they can take the hit of that D Prison in exchange for Twin Twisting the rest of the backrow.

 

Oh, I think I just got an idea on how to change the wording a bit.

Answering the question, yes that's how it works and your version is how it is usually written xD

 

 

Thanks for the comment ;D

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Yeah, to keep the text short you could allow the card to be activated as a hand-trap during either player's turn and remove the "during your opponent's turn" clause it has. Yes, this would make the card more flexible, but do it for the sake of its aesthetics. Besides, I think it wouldn't be as overpowering.

During either player's turn: You can banish this card from your hand or field, then target any number of cards in your Spell & Trap Zones; this turn, those targets are unaffected by other effects, except while a monster is attacking, also their effects cannot be activated, except while a monster is attacking.

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