Thomas★Zero Posted May 9, 2016 Report Share Posted May 9, 2016 [spoiler=Main Deck Cards]Omni God Burning Sun lv 10 FIRE Pyro/Effect Cannot be Normal Summoned or set. Must be Special Summoned by revealing 2 "Omni God" except "Omni God Burning Sun" from your hand and cannot be Special Summoned by other ways. When this card is Special Summoned: you can add 1 "God Fusion" from your deck to your hand. During your End-Phase: Inflict 1000 points of damage to your opponent. You can only Special Summon 1 "Omni God" from your hand per turn. ATK/3000 DEF/3000 Omni God Frozen Moon lv 10 WATER Aqua/Effect Cannot be Normal Summoned or set. Must be Special Summoned by revealing 2 "Omni God" except "Omni God Frozen Moon" from your hand and cannot be Special Summoned by other ways. When this card is Special Summoned: you can shuffle 1 "God Fusion" from your graveyard into your deck. During your End-Phase: Increase your life points by 1000. You can only Special Summon 1 "Omni God" from your hand per turn. ATK/3000 DEF/3000 Omni God Grand Earth lv 10 EARTH Rock/Effect Cannot be Normal Summoned or set. Must be Special Summoned by revealing 2 "Omni God" except "Omni God Grand Earth" from your hand and cannot be Special Summoned by other ways. When this card is Special Summoned: you can add 1 banished "Omni God" to your hand. During your End-Phase: you can target 1 face-up monster your opponent controls; change the targeted monster to face-down defence position and the targeted monster cannot change its battle position. You can only Special Summon 1 "Omni God" from your hand per turn. ATK/3000 DEF/3000 Omni God Cosmic Sky lv 10 WIND Winged-Beast/Effect Cannot be Normal Summoned or set. Must be Special Summoned by revealing 2 "Omni God" except "Omni God Cosmic Sky" from your hand and cannot be Special Summoned by other ways. When this card is Special Summoned: you can add 1 "Omni God" from your deck to your hand. During your End-Phase: you can target 1 Spell or Trap on your opponents side of the field; destroy the targeted card. You can only Special Summon 1 "Omni God" from your hand per turn. ATK/3000 DEF/3000 God Fusion Spell Card Fusion Summon 1 "Omni God" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or from either players Graveyard. You can only activate "God Fusion" once per turn. Domain of God Field Spell While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Choose 3 "God" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Shuffle the rest back into your Deck. Birth of the End Trap Card When a "Great Omni God" you control leaves the field: Fusion Summon 1 "Omni God" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it face-down from your side of the field, either players Graveyard or face-up from your banish zone. (This Fusion Summon is treated as a Fusion Summon with "God Fusion".) You can only activate 1 "Birth of the End" per turn.[spoiler=Extra Deck]Great Omni God Apollo lv 11 FIRE Pyro/Fusion/Effect 1 "Omni God" monster + 1 FIRE monster Must be Fusion Summoned by the effect of "God Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by your opponents card effects. When this card destroys an opponents monster as a result of battle: inflict damage to your opponent equal to the ATK of the destroyed monster. ATK/3500 DEF/3000 Great Omni God Diana lv 11 WATER Aqua/Fusion/Effect 1 "Omni God" monster + 1 WATER monster Must be Fusion Summoned by the effect of "God Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by your opponents card effects. When this card destroys an opponents monster as a result of battle: increase your life points equal to the destroyed monsters ATK. ATK/3500 DEF/3000 Great Omni God Geb lv 11 EARTH Rock/Fusion/Effect 1 "Omni God" monster + 1 EARTH monster Must be Fusion Summoned by the effect of "God Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by your opponents card effects. If this card attacks a defence position monster, inflict piercing battle damage to your opponent. ATK/3500 DEF/3000 Great Omni God Ehecatl lv 11 WIND Winged-Beast/Fusion/Effect 1 "Omni God" monster + 1 WIND monster Must be Fusion Summoned by the effect of "God Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by your opponents card effects. When this card destroys a monster as a result of battle: send the destroyed monster to the bottom of your opponents deck instead. ATK/3500 DEF/3000 Great Omni God Hyperion lv 11 LIGHT Fairy/Fusion/Effect 1 "Omni God" monster + 1 LIGHT monster Must be Fusion Summoned by the effect of "God Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by your opponents card effects. Once per turn: you can target 1 monster your opponent controls; banish the targeted monster. ATK/3800 DEF/3000 Great Omni God Hades lv 11 DARK Zombie/Fusion/Effect 1 "Omni God" monster + 1 DARK monster Must be Fusion Summoned by the effect of "God Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by your opponents card effects. Once per turn: you can target 1 of your Level 10 banished "Omni God" monsters; Special Summon the targeted monster to your side of the field with its effects negated while ignoring any summoning conditions it may have. ATK/3800 DEF/3000 Great Omni God Chaos lv 12 DARK Fiend/Fusion/Effect 2 "Great Omni God" Monsters Must be Fusion Summoned by the effect of "God Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed (by battle or by your opponents card effects.) While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn. You can only control 1 face-up "Great Omni God Chaos". ATK/4500 DEF/3800 Omni God of the Eternal End - ZERO lv 12 DARK Fiend/Fusion/Effect "Great Omni God Chaos" + 2 "Great Omni God" monsters Must be Fusion Summoned by the effect of "Birth of the End" and cannot be Special Summoned by other ways. This card cannot be destroyed (either by battle or by your opponents card effects.) When this card is Fusion Summoned: banish all other cards on the field face-down. This card cannot attack during the turn it was summoned. At the start of the damage step, if this card battles an opponents monster: this cards ATK becomes equal to double the ATK of the monster this card battles. You can only control 1 face-up "Omni God of the Eternal End - ZERO". ATK/0 DEF/0 Link to comment Share on other sites More sharing options...
Toffee. Posted May 9, 2016 Report Share Posted May 9, 2016 Part of me really wants to think this is some sort of Xiaolin Showdown reference. Anyway... These feel very Malefic/Earthbound/etc, but with a lot less gimmicks, and a more straightforward approach. And I like how you have this sort of 'you lose if you draw duplicates' mindset about these, which keeps them in check/you are kinda' sorta' forced to play the whole Archetype/etc, coupled with the fact they have the whole 'You can only Summon 1'-clause, which is whats keeping them from being a little on the crazy side. But aside from that- The Fusions are mostly for added benefits/don't really contribute a whole lot, while Sun and Sky could basically do all the work by themselves. Mainly because they instantly give you the Fusion card, and they are more of a threat then the others. And Chaos should either be LIGHT/Fiend or DARK/Fairy; adds more to it's concept, IMO. Link to comment Share on other sites More sharing options...
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