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[Written] Omni God's


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[spoiler=Main Deck Cards]Omni God Burning Sun

lv 10 FIRE

Pyro/Effect

Cannot be Normal Summoned or set. Must be Special Summoned by revealing 2 "Omni God" except "Omni God Burning Sun" from your hand and cannot be Special Summoned by other ways. When this card is Special Summoned: you can add 1 "God Fusion" from your deck to your hand. During your End-Phase: Inflict 1000 points of damage to your opponent. You can only Special Summon 1 "Omni God" from your hand per turn.

ATK/3000 DEF/3000

 

Omni God Frozen Moon

lv 10 WATER

Aqua/Effect

Cannot be Normal Summoned or set. Must be Special Summoned by revealing 2 "Omni God" except "Omni God Frozen Moon" from your hand and cannot be Special Summoned by other ways. When this card is Special Summoned: you can shuffle 1 "God Fusion" from your graveyard into your deck. During your End-Phase: Increase your life points by 1000. You can only Special Summon 1 "Omni God" from your hand per turn.

ATK/3000 DEF/3000

 

Omni God Grand Earth

lv 10 EARTH

Rock/Effect

Cannot be Normal Summoned or set. Must be Special Summoned by revealing 2 "Omni God" except "Omni God Grand Earth" from your hand and cannot be Special Summoned by other ways. When this card is Special Summoned: you can add 1 banished "Omni God" to your hand. During your End-Phase: you can target 1 face-up monster your opponent controls; change the targeted monster to face-down defence position and the targeted monster cannot change its battle position. You can only Special Summon 1 "Omni God" from your hand per turn.

ATK/3000 DEF/3000

 

Omni God Cosmic Sky

lv 10 WIND

Winged-Beast/Effect

Cannot be Normal Summoned or set. Must be Special Summoned by revealing 2 "Omni God" except "Omni God Cosmic Sky" from your hand and cannot be Special Summoned by other ways. When this card is Special Summoned: you can add 1 "Omni God" from your deck to your hand. During your End-Phase: you can target 1 Spell or Trap on your opponents side of the field; destroy the targeted card. You can only Special Summon 1 "Omni God" from your hand per turn.

ATK/3000 DEF/3000

 

God Fusion

Spell Card

Fusion Summon 1 "Omni God" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or from either players Graveyard. You can only activate "God Fusion" once per turn.

 

Domain of God

Field Spell

While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Choose 3 "God" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Shuffle the rest back into your Deck.

 

Birth of the End

Trap Card

When a "Great Omni God" you control leaves the field: Fusion Summon 1 "Omni God" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it face-down from your side of the field, either players Graveyard or face-up from your banish zone. (This Fusion Summon is treated as a Fusion Summon with "God Fusion".) You can only activate 1 "Birth of the End" per turn.

[spoiler=Extra Deck]Great Omni God Apollo

lv 11 FIRE

Pyro/Fusion/Effect

1 "Omni God" monster + 1 FIRE monster

Must be Fusion Summoned by the effect of "God Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by your opponents card effects. When this card destroys an opponents monster as a result of battle: inflict damage to your opponent equal to the ATK of the destroyed monster.

ATK/3500 DEF/3000

 

Great Omni God Diana

lv 11 WATER

Aqua/Fusion/Effect

1 "Omni God" monster + 1 WATER monster

Must be Fusion Summoned by the effect of "God Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by your opponents card effects. When this card destroys an opponents monster as a result of battle: increase your life points equal to the destroyed monsters ATK.

ATK/3500 DEF/3000

 

Great Omni God Geb

lv 11 EARTH

Rock/Fusion/Effect

1 "Omni God" monster + 1 EARTH monster

Must be Fusion Summoned by the effect of "God Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by your opponents card effects. If this card attacks a defence position monster, inflict piercing battle damage to your opponent.

ATK/3500 DEF/3000

 

Great Omni God Ehecatl

lv 11 WIND

Winged-Beast/Fusion/Effect

1 "Omni God" monster + 1 WIND monster

Must be Fusion Summoned by the effect of "God Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by your opponents card effects. When this card destroys a monster as a result of battle: send the destroyed monster to the bottom of your opponents deck instead.

ATK/3500 DEF/3000

 

Great Omni God Hyperion

lv 11 LIGHT

Fairy/Fusion/Effect

1 "Omni God" monster + 1 LIGHT monster

Must be Fusion Summoned by the effect of "God Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by your opponents card effects. Once per turn: you can target 1 monster your opponent controls; banish the targeted monster.

ATK/3800 DEF/3000

 

Great Omni God Hades

lv 11 DARK

Zombie/Fusion/Effect

1 "Omni God" monster + 1 DARK monster

Must be Fusion Summoned by the effect of "God Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by your opponents card effects. Once per turn: you can target 1 of your Level 10 banished "Omni God" monsters; Special Summon the targeted monster to your side of the field with its effects negated while ignoring any summoning conditions it may have.

ATK/3800 DEF/3000

 

Great Omni God Chaos

lv 12 DARK

Fiend/Fusion/Effect

2 "Great Omni God" Monsters

Must be Fusion Summoned by the effect of "God Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed (by battle or by your opponents card effects.) While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn. You can only control 1 face-up "Great Omni God Chaos".

ATK/4500 DEF/3800

 

Omni God of the Eternal End - ZERO

lv 12 DARK

Fiend/Fusion/Effect

"Great Omni God Chaos" + 2 "Great Omni God" monsters

Must be Fusion Summoned by the effect of "Birth of the End" and cannot be Special Summoned by other ways. This card cannot be destroyed (either by battle or by your opponents card effects.) When this card is Fusion Summoned: banish all other cards on the field face-down. This card cannot attack during the turn it was summoned. At the start of the damage step, if this card battles an opponents monster: this cards ATK becomes equal to double the ATK of the monster this card battles. You can only control 1 face-up "Omni God of the Eternal End - ZERO".

ATK/0 DEF/0

 

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Part of me really wants to think this is some sort of Xiaolin Showdown reference.

Anyway... These feel very Malefic/Earthbound/etc, but with a lot less gimmicks, and a more straightforward approach. And I like how you have this sort of 'you lose if you draw duplicates' mindset about these, which keeps them in check/you are kinda' sorta' forced to play the whole Archetype/etc, coupled with the fact they have the whole 'You can only Summon 1'-clause, which is whats keeping them from being a little on the crazy side.

 

But aside from that-

The Fusions are mostly for added benefits/don't really contribute a whole lot, while Sun and Sky could basically do all the work by themselves. Mainly because they instantly give you the Fusion card, and they are more of a threat then the others.

And Chaos should either be LIGHT/Fiend or DARK/Fairy; adds more to it's concept, IMO.

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