Snatch Steal Posted June 17, 2016 Report Share Posted June 17, 2016 i post a lot❇︎ –––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– Chow Chow Chow-Down[ Continuous Trap Card ]Beast-Type monsters you control can attack all monsters your opponent controls once each, but your opponent takes no battle damage from direct attacks involving Beast-Type monsters you control. When a Beast-Type monster you control attacks an opponent's monster: You can target that monster; gain LP equal to its ATK, then your battling monster gains ATK equal to the LP you gained. –––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– ❇︎ Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted June 17, 2016 Report Share Posted June 17, 2016 Now that's a cute dog. Anywho: A way to make more aggressive plays with Beast-Type monsters while nullifying all damage your opponent would have taken. It seems fair and straightforward. However, for the last effect, I feel the ATK increase should only last until the End Phase or end of the Damage Step. Link to comment Share on other sites More sharing options...
Snatch Steal Posted June 18, 2016 Author Report Share Posted June 18, 2016 Now that's a cute dog. Anywho: A way to make more aggressive plays with Beast-Type monsters while nullifying all damage your opponent would have taken. It seems fair and straightforward. However, for the last effect, I feel the ATK increase should only last until the End Phase or end of the Damage Step. Oh, right. That was the intent. Link to comment Share on other sites More sharing options...
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