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Union Hangar


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Union Hangar

 

Field Spell

You can only activate 1 “Union Hangar” per turn.
(1) When this card is activated: You can add 1 LIGHT Machine-Type Union Monster from your Deck to your hand.
(2) Once per turn, if a LIGHT Machine-Type Union Monster(s) is Normal or Special Summoned to your side of the field: You can target 1 of those monsters; equip from your Deck to that monster 1 LIGHT Machine-Type Union Monster with a different name from it that you can equip equip to it. The monster equipped by this effect cannot be Special Summoned during this turn.

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With this you can tribute ABC, summon A, B and C, equip one B or C with Torque, Synchro into that level 12 Blackwing Synchro because destruction is really prominent level 8 Karakuri synchro, summon a Karakuri Tuner, search that Union that revives another Union, Special Summon, say, another B from your hand. Normal Summon the Union reviver, revive the first B. Either then go into a Rank 3 like Breaksword using your Karakuri tuner and the Union Reviver, before equipping B to Karakuri Synchro and go into a R4 like Castel to bounce something your opponent controls.Or you could Synchro summon instead, using the large level 5-8 pool. Or go into Trish. You still net a good few searches if you play those last summons cleverly.

Profit?

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