towitori Posted July 3, 2016 Report Share Posted July 3, 2016 Hohlgeist are based from face parts in German. Vollgeist are based from Germanic folklore creatures. Hohlgeist, which translates to empy spirit, since they're based from certain body parts are spirits that only has that certain body part and nothing else. Vollgeist, which translates to full spirit, are when Hohlgeist fuses with another live being which then turns them into spiritual creatures that correlates with the attribute of the being it fuses with. Sprit Chest functions similar to Toon World in that the certain cards gains a different effect when it is face-up, usually a stronger effect. If it used an opponent's card as material, Vollgeist cannot attack on the turn they are summoned, seeing as how the original monster is still hesitant to attack their own master, until they are fully possessed. [spoiler=Hohlgeist][spoiler=Monster Cards][spoiler=Hohlgeist Augen]Hohlgeist AugenDARK / Level 3Zombie / EffectATK / 1300 DEF / 500If this card is Summoned: Add 1 "Spirit Chest" card from your Deck to your hand. You can only use this effect of "Hohlgeist Augen" once per turn. [spoiler=Hohlgeist Mund]Hohlgeist MundDARK / Level 3Zombie / EffectATK / 900 DEF / 900You can send this card you control or from your hand to the Graveyard: Reveal 3 "Hohlgeist" and/or "Spirit Chest" cards from your Deck, have your opponent randomly add 1 of them to your hand, and send the rest to the Graveyard. You can only use this effect of "Hohlgeist Mund" once per turn. [spoiler=Hohlgeist Ohren]Hohlgeist OhrenDARK / Level 3Zombie / EffectATK / 800 DEF / 1000If a "Spirit Chest" monster(s) is Special Summoned: You can Special Summon this card from your hand. You can only Special Summon "Hohlgeist Ohren" once per turn this way. If this card is Special Summoned this way: You can target 1 "Spirit Chest" card from your Graveyard; add that target to your hand. [spoiler=Hohlgeist Nase]Hohlgeist NaseDARK / Level 3Zombie / EffectATK / 0 DEF / 1800Once per turn: You can target 3 "Spirit Chest" cards in your Graveyard; shuffle those targets into the Deck, then add 1 "Spirit Chest" card from your Deck to your hand. [spoiler=Spell/Trap Cards][spoiler=Hohlgeist Mansion]Spell / FieldIf a "Hohlgeist" monster would be destroyed by battle, you can send 1 "Spirit Chest" card from your Deck to the Graveyard instead. If this card on the field is sent to the Graveyard: You can target 2 "Spirit Chest" and/or "Hohlgeist" cards in your Graveyard; add those targets to your hand. You can only use this effect of "Hohlgeist Mansion" once per turn. [spoiler=Hohlgeist Gesicht]Hohlgeist GesichtTrap / ContinuousSpecial Summon this card as an Effect Monster (Zombie-Type/DARK/Level 6/ATK 2000/DEF 2000). (This card is also still treated as a Trap Card.) If Summoned this way: you can reveal 1 "Vollgeist" monster from your Extra Deck; this card gains the revealed monster's effects. Set this card in its Spell/Trap Card Zone during the End Phase of the turn it was Summoned. If this card is sent to the Graveyard: Target any number of "Spirit Chest" cards in your Graveyard; shuffle those cards into the Deck. You can only use each effect of "Hohlgeist Gesicht" once per turn. [spoiler=Spirit Chest][spoiler=Monster Cards][spoiler=Fairy Spirit of the Spirit Chest]Fairy Spirit of the Spirit ChestLIGHT / Level 3Fairy / EffectATK / 0 DEF / 2000If this card is added to your hand by the effect of a "Hohlgeist" card: Special Summon it. You can only use this effect of "Fairy Spirit of the Spirit Chest" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, unless you control a face-up "Spirit Chest". [spoiler=Fiend Spirit of the Spirit Chest]Fiend Spirit of the Spirit ChestDARK / Level 3Fiend / EffectATK / 1000 DEF / 1000If this card is sent to the Graveyard: You can discard 1 "Hohlgeist" card from your hand; Special Summon this card in your Graveyard. You can only use this effect of "Fiend Spirit of the Spirit Chest" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, unless you control a face-up "Spirit Chest". [spoiler=Rock Spirit of the Spirit Chest]Rock Spirit of the Spirit ChestEARTH / Level 3Rock / EffectATK / 500 DEF / 1500When this card is Normal or Special Summoned: You can target 1 "Hohlgeist" monster in your Graveyard; Special Summon that target. You can only use this effect of "Rock Spirit of the Spirit Chest" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, unless you control a face-up "Spirit Chest". [spoiler=Plant Spirit of the Spirit Chest]Plant Spirit of the Spirit ChestWIND / Level 3Plant / EffectATK / 1350 DEF / 650You can Special Summon this card (from your hand or Graveyard) by placing 1 "Hohlgeist" monster from your hand to the top of your Deck while you control a face-up "Hohlgeist" monster. You can only Special Summon "Plant Spirit of the Spirit Chest" once per turn this way. This card cannot be used as an Xyz Material for an Xyz Summon, unless you control a face-up "Spirit Chest". [spoiler=Aqua Spirit of the Spirit Chest]Aqua Spirit of the Spirit ChestWATER / Level 3Aqua / EffectATK / 100 DEF / 1900You can Special Summon this card (from your hand or Graveyard) by discarding 1 card while you control a face-up "Hohlegeist" monster. You can only Special Summon "Aqua Spirit of the Spirit Chest" once per turn this way. If this card was Special Summoned this way, banish it when it leaves the field. This card cannot be used as an Xyz Material for an Xyz Summon, unless you control a face-up "Spirit Chest". [spoiler=Beast Spirit of the Spirit Chest]Beast Spirit of the Spirit ChestFIRE / Level 3Beast / EffectATK / 1550 DEF / 450When this card is Normal Summoned: You can Special Summon 1 "Spirit Chest" monster from your Deck. You can only use this effect of "Beast Spirit of the Spirit Chest" once per turn. Once per turn: You can target 1 face-up monster on the field; while that target is face-up on the field, it is treated as a "Hohlgeist" monster. This card cannot be used as an Xyz Material for an Xyz Summon, unless you control a face-up "Spirit Chest". [spoiler=Spell Cards][spoiler=Spirit Chest]Spirit ChestSpell / ContinuousWhen this card is activated: You can activate 1 of these effects;*Special Summon 1 "Hohlgeist" monster from your Deck.*Add 1 "Spirit Chest" monster from your Deck to your hand.*Special Summon 1 "Vollgeist" monster from your Graveyard.Once per turn, this card cannot be destroyed by card effects. All face-up "Vollgeist" monsters you control gain 100 ATK. You can only activate 1 "Spirit Chest" per turn. [spoiler=Return to the Spirit Chest]Return to the Spirit ChestSpell / NormalTarget 3 "Vollgeist" Fusion Monsters in your Graveyard; Return those cards into the Extra Deck, then, if you control a face-up "Spirit Chest", draw 2 cards. Otherwise, draw 1 card. [spoiler=Vollgeist][spoiler=Monster Cards][spoiler=Vollgeist Alp]Vollgeist AlpDARK / Level 6Zombie / Fusion / EffectATK / 2200 DEF / 11001 "Hohlgeist" monster + 1 DARK monsterMust first be Special Summoned (from your Extra Deck) by sending the above face-up cards on the field to the Graveyard. (You do not use "Polymerization".) If this card was Special Summoned this way by using your opponent's card as Material, it cannot attack or activate its effects this turn. Once per turn: you can discard 1 card from your hand, and target 1 monster in your opponent's Graveyard; banish that target. If this card is sent to the Graveyard: if you control a face-up "Spirit Chest", Special Summon 1 "Hohlgeist" monster from your Deck. Otherwise, add 1 "Hohlgeist" monster from your Deck to your hand. You can only use this effect of "Vollgeist Alp" once per turn. [spoiler=Vollgeist Lorelei]Vollgeist LoreleiLIGHT / Level 6Zombie / Fusion / EffectATK / 2400 DEF / 8001 "Hohlgeist" monster + 1 LIGHT monsterMust first be Special Summoned (from your Extra Deck) by sending the above face-up cards on the field to the Graveyard. (You do not use "Polymerization".) If this card was Special Summoned this way by using your opponent's card as Material, it cannot attack or activate its effects this turn. If you control a face-up "Spirit Chest", this card is unaffected by your opponent's Spell Cards. During either player's turn, if a Trap Card is activated: You can negate the activation, and if you do, return it to its owner's hand. You can only use this effect of "Vollgeist Lorelei" once per turn. [spoiler=Vollgeist Sandman]Vollgeist SandmanEARTH / Level 6Zombie / Fusion / EffectATK / 1000 DEF / 25001 "Hohlgeist" monster + 1 EARTH monsterMust first be Special Summoned (from your Extra Deck) by sending the above face-up cards on the field to the Graveyard. (You do not use "Polymerization".) If this card was Special Summoned this way by using your opponent's card as Material, it cannot attack or activate its effects this turn. Once per turn: You can target 1 monster your opponent controls; if you control a face-up "Spirit Chest", banish that target until your opponent's next End Phase. Otherwise, banish that target until the End Phase. If this card attacks, you can switch ATK and DEF of this card, until the end of the Damage Step, also change it to Defense Position at the end of the Battle Phase. [spoiler=Vollgeist Alraune]Vollgeist AlrauneWIND / Level 6Zombie / Fusion / EffectATK / 2550 DEF / 1501 "Hohlgeist" monster + 1 WIND monsterMust first be Special Summoned (from your Extra Deck) by sending the above face-up cards on the field to the Graveyard. (You do not use "Polymerization".) If this card was Special Summoned this way by using your opponent's card as Material, it cannot attack or activate its effects this turn. When this card is Special Summoned: You can target 1 card on the field; return it to its owner's hand. If this card destroys a monster by battle; draw 1 card, and if you do, if you don't control a face-up "Spirit Chest", return 1 card from your hand to the Deck. You can only use this effect of "Vollgeist Alraune" once per turn. [spoiler=Vollgeist Undine]Vollgeist UndineWATER / Level 6Zombie / Fusion / EffectATK / 1800 DEF / 18001 "Hohlgeist" monster + 1 WATER monsterMust first be Special Summoned (from your Extra Deck) by sending the above face-up cards on the field to the Graveyard. (You do not use "Polymerization".) If this card was Special Summoned this way by using your opponent's card as Material, it cannot attack or activate its effects this turn. Cannot be destroyed by battle. Once per turn: You can discard 1 card from your hand, then target 1 "Hollgeist" monster from your Graveyard; add that target to your hand. If you control a face-up "Spirit Chest", you can Special Summon the target instead. [spoiler=Vollgeist Kobold]Vollgeist KoboldFIRE / Level 6Zombie / Fusion / EffectATK / 0 DEF / 01 "Hohlgeist" monster + 1 FIRE monsterMust first be Special Summoned (from your Extra Deck) by sending the above face-up cards on the field to the Graveyard. (You do not use "Polymerization".) If this card was Special Summoned this way by using your opponent's card as Material, it cannot attack or activate its effects this turn. This card's ATK is equal to the combined ATK of the monsters used to Special Summon this card. Cannot be destroyed by card effects. Once per turn, if you control a face-up "Spirit Chest": You can destroy all face-up monsters your opponent controls whose DEF is lower than this card's ATK. CnC Link to comment Share on other sites More sharing options...
towitori Posted July 4, 2016 Author Report Share Posted July 4, 2016 Added 2 "Spirit Chest" monsters and 1 "Hohlgeist" Spell.also bump Link to comment Share on other sites More sharing options...
towitori Posted July 5, 2016 Author Report Share Posted July 5, 2016 Removed "Spooky Hohlgeist" and added 1 of each Hohlgeist, Spirit Chest and Vollgeist monsters.Also bump Link to comment Share on other sites More sharing options...
towitori Posted July 6, 2016 Author Report Share Posted July 6, 2016 Re-ordered the spoilers to make it more orderly and pleasing to look at.Changed a part of "Hohlgeist Mansion"'s effect.Added 1 of each "Spirit Chest" and "Vollgeist" monsters. Also bump. Would appreciate a CnC right about now :> Link to comment Share on other sites More sharing options...
towitori Posted July 8, 2016 Author Report Share Posted July 8, 2016 Archetype finished. Made lots of revisions to most of the cards.Potential addition might happen. bump as well Link to comment Share on other sites More sharing options...
towitori Posted July 9, 2016 Author Report Share Posted July 9, 2016 bump Link to comment Share on other sites More sharing options...
towitori Posted July 10, 2016 Author Report Share Posted July 10, 2016 bump Link to comment Share on other sites More sharing options...
towitori Posted July 11, 2016 Author Report Share Posted July 11, 2016 bump Link to comment Share on other sites More sharing options...
towitori Posted July 12, 2016 Author Report Share Posted July 12, 2016 bump Link to comment Share on other sites More sharing options...
towitori Posted July 13, 2016 Author Report Share Posted July 13, 2016 bump Link to comment Share on other sites More sharing options...
The Highlander Posted July 14, 2016 Report Share Posted July 14, 2016 Really interesting archtype and executed quite well, however the entire concept sounds dangerous, considering their fusions are superior to chimeratech fortress. Though I have to question why certain cards like spirit chest aqua are underwhelming, while beast into rock into augen for a search and thus potential double vollgeist super poly + rank 3 like dante is accessible with 1 card, also I am wondering why only 1 vollgeist does not share the level of the others. Link to comment Share on other sites More sharing options...
towitori Posted July 15, 2016 Author Report Share Posted July 15, 2016 Really interesting archtype and executed quite well, however the entire concept sounds dangerous, considering their fusions are superior to chimeratech fortress. Though I have to question why certain cards like spirit chest aqua are underwhelming, while beast into rock into augen for a search and thus potential double vollgeist super poly + rank 3 like dante is accessible with 1 card, also I am wondering why only 1 vollgeist does not share the level of the others.The idea of the archetype was to disrupt (since they are ghosts/spirits) and swarm the field. Aside from Kobold with the right materials, the archetype has only average beatsticks so they can be easily run down by things with more firepower. That said, I tweaked Aqua and Plant a bit. The level on Alp was an oversight so thanks for clearing that up! Link to comment Share on other sites More sharing options...
towitori Posted July 15, 2016 Author Report Share Posted July 15, 2016 bump Link to comment Share on other sites More sharing options...
towitori Posted July 17, 2016 Author Report Share Posted July 17, 2016 Bump Link to comment Share on other sites More sharing options...
towitori Posted July 19, 2016 Author Report Share Posted July 19, 2016 bump Link to comment Share on other sites More sharing options...
Dova Posted July 20, 2016 Report Share Posted July 20, 2016 Augen is your basic searcher, has OPT, nothing else to say here. It might become a version of Terrortop, if it had an extra summoning condition, but as it doesn't, works just well enough for the archetype. Mund is a hand searcher that also works on the field, quite versatile, and yet balanced with OPT. Again, pretty ordinary, no crazy combos here. Ohren is relatively easy to get out, but you have your HOPT right where its needed. Sorry for not saying much so far, but these effects are basic, and, combined with HOPT, either work or don't. It's interesting to see a more powerful version of Emeral in the archetype. Different in the sense of cards above monsters, and that search. While it does open up the turn to more spam, especially with some of the Spirit Chests, it's not too OTT to go over its HOPT. Again, simple effects, they work. First effect does protection and searching at the same time, well done. No OPT required, because, well, battle. As for the second effect...that definitely needs some OPT, as it works even if you activate the Field Spell on top of itself. Ah, Trapmons. My fav Wish these Spirit chests had more imaginative names, but whatever. Let's focus on what's important. And what's important is that this monster loves searchers. Really love how it affects your plays, and creates for some interesting combos, in terms of when to search. Last effect makes me want archetypal Xyzs...:( Fiend allows for R3 spam...ish. This deck really doesn’t like Xyzing. I mean, I get you want to only focus on the Fusions, but if you want that you have to take into account the fact that there are many easily accessible tuners, and if you have 3 monsters out and have splashed in Birdman, you get an instant trish. Rock allows for an instant R3 or one of the Fusions. Nothing much to say here. Works fine. Plant Spirit is just asking to be abused with that first effect, allowing you to recycle searchers by simply requiring a Hohlgeist on the field to instantly R3 without any banish deficits, if you happen to have Spirit Chest out. Might want to make Summoning an effect, and extend HOPT to both. Aqua again screams of Xyzs, which I feel is derived from contact fusion a little, which also means this archetypes’ summoning conditions do actually fit. I just don’t see why they should require the Spirit Chest. Is it just to prevent splashing? Because if so it does it beautifully. Beast is yelling at the walls for Xyzs, and is also an instant contact fusion. Really, this archetype spams incredibly, and I wish some of the cards did more other than Special Summoning themselves and/or spamming. It works, but it's just...boring. I wish Spirit Chest had some more direct support from the archetype, as it is required for that Xyz Spamming, and doesn’t seem to serve any other real purpose. I mean, it’s on the fine line between being a crucial part of the archetype and just another support card. It’s also a shame it doesn’t support any actual Spirit Chest monsters other than the Xyz Summoning. Reading ahead, I take that back, it is useful with the bosses. I just wish it could actually be searched more. Return is far too restrictive to be run at anything more than 1, although the draw 2 is useful. The draw 1 is useful, but it allows more recycling in terms of the Extra Deck. Alp is only useful in the sense that you destroy Alright, nothing particular to say about each of the bosses. Nothing broken, each of them follow their attribute, and uses their abilities to counter a part of your opponent’s plays, keeping the archetype very varied and strong. My main point about the Extra Deck, however, is its influence on its response to the meta. Basically, you side the bosses with attributes matching the attributes of the meta decks and any one hohlgeist, and its an out in a match with the meta deck. Heck, even main if you have space, as all you need is the hohlgeist. Especially in a mirror, as it works with you as well. I really like the idea of using your opponent’s monster, but you need to nerf it somehow.All in all, the archetype works, I guess, but there’s nothing really interesting about it, other than the naming system and the Spirit Chest reliance. Yes, there’s lore there, but I mean the effects all just help themselves. There’s little to interaction with the opponent outside of the boss, and all the other cards do is search, recycle, or ss the same way. Variety isn’t needed, but it is helpful. Anyway, as I said, mostly balanced, works fine within itself. Link to comment Share on other sites More sharing options...
towitori Posted July 21, 2016 Author Report Share Posted July 21, 2016 Just wanna say that Spirit Chest is searchable by Hohlgeists cause it searches "cards" and not specifically "monsters". Thanks for the review. Changed Aqua Spirit and Plant Spirit's summoning procedures. I tried to nerf the bosses by preventing them to use their effects in addition from their cannot attack the turn they were summoned. I also fixed some grammar that I spotted. :x Link to comment Share on other sites More sharing options...
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