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Elusive Knight


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Pendulum Effect:During either player's turn: You can pay 1000 Life Points to target 1 face-up card on the field; negate it's effect and if you do, this card gains that card's effect. These changes last until the End Phase. You can only activate this effect of "Elusive Knight" once per turn

 

Monster Effect:If this card attacks, your opponent takes no Battle Damage. If this card is attacked: Your opponent takes any Battle Damage you would have taken.

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Oh, okay, I got the doubt on how the Card works, what effects can be negated/copied, actually, the doubt is on how some effects will work cobsidering this card is on the Pendulum Zone, nothing specific in my mind for now.

 

This Card could be very useful in some Mirror Matchs, by using the Pend Eff on Cards that work well on both decks.

Dante for example, the Grave eff of Dante or Beatrice

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The Pendulum effect reaaaally needs at least a regular OPT clause; otherwise you can keep paying LP to negate whatever the opponent tries to play; even if it indirectly has a maximum of 8 uses in decks that don't focus on LP gain, 8 negations should be more than enough to leave the opponent helpless before you drop your LP to 0.

Then, the effect feels strong for a Pendulum Scale effect: the only card with a similar effect that comes to my mind at the moment is Majestic Stardust Dragon, who is a pain to play and its copy effect is not even a quick effect. Even after an OPT clause, it is practically a reusable Continuous Breakthrough Skill that can also stop Spell/Traps, gets Pendulum support and allows additional plays during your turn by using the copied effects. I would expect this kind of effect in a more costly or otherwise high Level/Rank and/or boss-like monster, but not on a Pendulum Effect that requires no other costs besides placing it in a Pendulum Zone. For instance, if this was, let's say, a Pendulum Synchro/Fusion/Xyz Monster, which inherently require effort and resources to be summoned, then yes, I would be fine with it having such Pendulum Effect.

But if you want to keep it as a Maindeck Pendulum monster, I would start by making the effect OPT and an Ignition instead of a quick effect: negating and copying an effect during your turn should be strong enough; you can even negate and copy a card of your own after using its effect to effectively use that same effect twice in the same turn.

 

Pendulum Effect aside, the monster effect, stats, scale and Level look fine. DARK/Warrior typing allows it to get cute support with ROTA, Allure target, etc. in addition to regular Pendulum support.

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The Pendulum effect reaaaally needs at least a regular OPT clause; otherwise you can keep paying LP to negate whatever the opponent tries to play; even if it indirectly has a maximum of 8 uses in decks that don't focus on LP gain, 8 negations should be more than enough to leave the opponent helpless before you drop your LP to 0.

Then, the effect feels strong for a Pendulum Scale effect: the only card with a similar effect that comes to my mind at the moment is Majestic Stardust Dragon, who is a pain to play and its copy effect is not even a quick effect. Even after an OPT clause, it is practically a reusable Continuous Breakthrough Skill that can also stop Spell/Traps, gets Pendulum support and allows additional plays by using the copied effects. I would expect this kind of effect in a more costly or otherwise high Level/Rank and/or boss-like monster, but not on a Pendulum Effect that requires no other costs besides placing it in a Pendulum Zone. For instance, if this was, let's say, a Pendulum Synchro/Fusion/Xyz Monster, which inherently require effort and resources to be summoned, then yes, I would be fine with it having such Pendulum Effect.

But if you want to keep it as a Maindeck Pendulum monster, I would start by making the effect OPT and an Ignition instead of a quick effect: negating and copying an effect during your turn should be strong enough; you can even negate and copy a card of your own after using its effect to effectively use that same effect twice in the same turn.

 

Pendulum Effect aside, the monster effect, stats, scale and Level look fine. DARK/Warrior typing allows it to get cute support with ROTA, Allure target, etc. in addition to regular Pendulum support.

Fair enough. Not like you'd have two occupying your Pendulum Zones, but I'll implement the clause anyways.
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Fair enough. Not like you'd have two occupying your Pendulum Zones, but I'll implement the clause anyways.

 

Uh, even with a single copy on the field, without an OPT clause it can continue negating whatever the opponent plays in the same turn, since while it gains the effect of the copied monster, it doesn't lose its original effect. Hmm... now I wonder if you intended for the original effect to be replaced by the copied effect, because if so, you should be using a different wording similar to Infernoid Decatron's.

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Uh, even with a single copy on the field, without an OPT clause it can continue negating whatever the opponent plays in the same turn, since while it gains the effect of the copied monster, it doesn't lose its original effect. Hmm... now I wonder if you intended for the original effect to be replaced by the copied effect, because if so, you should be using a different wording similar to Infernoid Decatron's.

Then yeah; I think it'd be best to implement the clause (for both reasons).
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