Guest BGMCANN0N Posted August 11, 2016 Report Share Posted August 11, 2016 Double-Skull Coin[Counter Trap] When your opponent activates a Spell/Trap Card, or monster effect, that requires a coin toss(es): Declare an appropriate result for each coin toss instead, and apply it.______________________________________________________________________________________________ Because Dice Try! needs a similarly worthless, situational coin toss counter part. http://yugioh.wikia.com/wiki/Dice_Try! Link to comment Share on other sites More sharing options...
Sleepy Posted August 11, 2016 Report Share Posted August 11, 2016 I have a better idea: When your opponent activates a Spell/Trap, or monster effect that requires a coin toss: You can toss a coin; if heads, you can toss the coin for that card/effect again. :v pffff that's the only right way.... No, well... maybe an effect that re-tosses a coin toss and flips itself back down, and if it fails you gain LP or something. Oh, and that also can activate for your own coin effects.That ought to do something for decks (increasing from 50% to 75+ % success depending on copies on the field) about gamble... or chain burn, IDK..... Link to comment Share on other sites More sharing options...
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