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Five-Ender Wyrm


Dokutah

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Five-Ender Wrym


DARK/Level 12/Wrym/Fusion/Effect


 


5 Wrym Type Monster


Must be either Fusion Summoned with the above Fusion Materials, or Special Summoned by Shuffling 1 of your Banished "Five-Headed Dragon" to your Deck, and cannot be Special Summoned by other ways. You can only control 1 "Five-Ender Wyrm". Cannot be destroyed by your opponent's card effects other than LIGHT and/or DIVINE monster effect. During either player's turn, when a card or effect is activated that targets a "Five-Ender Wyrm" and/or "Five-Headed Dragon" you control: You can banish this card or "Five-Headed Dragon" from your Graveyard; negate the activation, and if you do, Banish that card.


 


ATK 5000/DEF 5000


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 It has a few discrepancies in the writing like it saying Five-Headed is "shuffled" but lacking "into the Deck" as the destination, and a comma weirdly placed after "destroyed by". Small stuff though

 

I find this pretty neat. I wish Konami made new Level 4 and Level 6 Nekroz Rituals, even if they were just vanilla monsters, just so I could make the Kaleidoscope play for this card or Quasar.

 

Though you might want to watch how many you can drop of this card per turn since a Thunder MegaMonarch can ensure 3 Five-Headeds in the Grave with ease, and wouldn't be hard for them to get banished from there. It'd be a weird build that'd probably not worry competitive play, but since we are talking about a 2800 ATK monster being able to Summon another 15,000 worth of ATK right away..... just be mindful of that.

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Though you might want to watch how many you can drop of this card per turn since a Thunder MegaMonarch can ensure 3 Five-Headeds in the Grave with ease, and wouldn't be hard for them to get banished from there. It'd be a weird build that'd probably not worry competitive play, but since we are talking about a 2800 ATK monster being able to Summon another 15,000 worth of ATK right away..... just be mindful of that.

 

ah! i always forgot Kaleido and Mega Zaborg exist when making this kind of cards...

 

for now i just gonna put "only control 1" clause. so at very least instead a OTK setup of 15000 damage, it now a slightly annoying mega-wall that can survive 5 times (unless it outplayed, which is quite easy)

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