Thomas★Zero Posted September 1, 2016 Report Share Posted September 1, 2016 Sword of Six Samurai Mugen L lv 3 LIGHT Scale 2 Pendulum: Once per turn: you can inflict 400 points of damage to your opponent, if you have "Sword of Six Samurai Mugen R" in your other Pendulum Zone: inflict 800 points of damage instead. During the Battle-Phase, "Six Samurai" Monsters you control are unaffected by your opponents Spell Cards. Warrior/Pendulum/Effect You can equip this card (from your hand) to 1 face-up "Six Samurai" monster you control. The equipped monster gains 800 ATK and cannot be destroyed as a result of battle. ATK/800 DEF/0 Sword of Six Samurai Mugen R lv 3 DARK Scale 6 Pendulum: Once per turn: you can inflict 400 points of damage to your opponent, if you have "Sword of Six Samurai Mugen L" in your other Pendulum Zone: inflict 800 points of damage instead. During the Battle-Phase, "Six Samurai" Monsters you control are unaffected by your opponents Trap Cards. Warrior/Pendulum/Effect You can equip this card (from your hand) to 1 face-up "Six Samurai" monster you control. The equipped monster gains 800 ATK and cannot be destroyed by your opponents card effects. ATK/800 DEF/0 Link to comment Share on other sites More sharing options...
Kanashimi Posted September 5, 2016 Report Share Posted September 5, 2016 Been a fan of Six Samurai (even i still play it now), and saw Six Sam support so, lets see . . . Uhhh . . . > First of all Pendulum, why? they already fast the way they are (especially Mizuho/Shinai build which . . . pretty damn steadfast, and can OTK your opponent). So adding scales to "fasten them" . . . not necessary tbh.> Then burns effect, Six Sam plays revolves around rapid summoning and locking opponent S/T (Legendary Shi En, Naturia Barkion, Naturia Beast) while also able to lock not just S/T, but summons too (thx to Level 5 Synchro access, for Accel Synchron + Level 5 Synchro like Shi En/Beast = Stardust Warrior). So again, why burn?> S/T Protection, well . . . both Shogun Shien and Legendary Shi En already locks S/T, adding more access to Beast and Barkion which does more or less the same thing, protection to S/T kinda too much and ended up not very useful since they already locks S/T. That's my thoughts on those cards, also Six Sams have issues like they're yolo'ing, once they play fast, they cant recover much from that fast play sooooo, its resource issue. (I hope koomy gonna unban Gateway, thats the only way recovering cards from fast play). What they need is something to deal with monsters, either negating monster's effect OR having protection against monsters effect. Also they have issues like sit around Shi En and his 2.5K body which is . . . BEWD can slaughter him, maybe ATK boost will do too. As for Pendulum Six Sams, i appreciate your work but, it seems out of place, in context of Six Sam here. Maybe Dinomist protection for them atleast much better (instead of S/T protection, maybe targeting protection and destruction protection like Dinomist for the Pendulum effects, and changing the equip effect to other, like . . . adding stuff from deck to overcome their issue with resources and/or ATK boost). Link to comment Share on other sites More sharing options...
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