Sleepy Posted September 19, 2016 Report Share Posted September 19, 2016 Same card. Different images~ If this card is destroyed by battle or by a monster's effect: Special Summon 1 "Illusion Soul Token" with the same Level, Type and Attribute as the monster that destroyed this card, but 100 less ATK and DEF. During your Standby Phase, if you control a Token(s): You can Special Summon this card from your Graveyard, and if you do, all tokens you control gain 400 ATK and DEF. You can only Summon Anima's Forest Tree" once per turn this way. I am drawing something along these lines right now, and may remake this concept once I upload it... it's just hard to find ghost tree illustrations that have card image potential...Anyways... Token support. The token starts up weaker than the original since you are only entering the forest and it is just an illusion. However, if you let yourself be fooled by it, you might find yourself lost after going deeper and deeper. You can wind up in real danger once the night falls and your fears start to overwhelm you in the middle of the darkness. You will no longer know if you've passed by that same tree before or have been walking on a straight line as you originally intended. Link to comment Share on other sites More sharing options...
Toffee. Posted September 19, 2016 Report Share Posted September 19, 2016 Need a good ghost tree illustration? K. But seriously... You don't need the "The Token has 100 less ATK" bit. Mainly because 9 times out of 10 they would pick and chose what destroys this card, and as a result, the Summoned Token's stats would be in the opponent's hands. Also, IMO, you could give the revival effect a hard OPT clause and let it revive itself if you control any Token. Mainly because it would encourage goofy plays with stuff like Scapegoat/Fires of Doomsday/etc, and how them being Quick-Plays would mean you'd either flip them at random points in the opponent's Battle Phase OR during there End Phase. Or something like that. Link to comment Share on other sites More sharing options...
Sleepy Posted September 20, 2016 Author Report Share Posted September 20, 2016 Need a good ghost tree illustration? K.But seriously... You don't need the "The Token has 100 less ATK" bit. Mainly because 9 times out of 10 they would pick and chose what destroys this card, and as a result, the Summoned Token's stats would be in the opponent's hands. Also, IMO, you could give the revival effect a hard OPT clause and let it revive itself if you control any Token. Mainly because it would encourage goofy plays with stuff like Scapegoat/Fires of Doomsday/etc, and how them being Quick-Plays would mean you'd either flip them at random points in the opponent's Battle Phase OR during there End Phase. Or something like that. That'd be a great illustration if I could get rid of the card's action cost.The 100 less ATK part is a bit of flavor. You can also destroy it yourself. The card was made partially with Scrap Dragon in mind (AKA making you combo it, or even suicide it against bigger monsters). Not to mention putting it face-down will mean your opponent will suspect it at best. I want the opponent to keep that bit of control to encourage trickster plays. The hard OPT revive suggestion sounds great. Gonna update that into the card. EDIT: Link to comment Share on other sites More sharing options...
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