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Abyss (DARK Insect-Type monsters)


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[spoiler=Show Monster Cards]

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LORE:While you control an Insect-Type monster with a different name: You can Special Summon this card from your hand. If Summoned this way, this card cannot be used as an Xyz Material, except for the Xyz Summon of an Insect-Type monster.

 

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LORE:If this card is Normal or Special Summoned: You can Special Summon 1 Insect-Type monster with a different name from your Graveyard. You can only activate this effect of "Abyss Worm" once per turn. Monsters Summoned by this effect cannot activate their effects and they are banished during the End Phase. If this card attacks an opponent's Defense Position monster: You can double this card's original ATK until the end of the Damage Step.

 

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LORE:A monster Synchro Summoned using this card is unaffected by your opponent's Spell/Trap effects. If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Insect-Type.

 

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LORE:If this card destroys an opponent's monster by battle: You can add 1 Insect-Type monster with a different name from your Graveyard.

 

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LORE:You can banish 1 Insect-Type monster in your Graveyard; Special Summon this card from your hand. This card can attack your opponent directly. If this card inflicts Battle Damage: This card gains ATK equal to the amount of damage your opponent took.

 

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LORE:If this card attacks an opponent's monster: You can increase this card's ATK by 500 until the end of the Damage Step. While you control a face-up Insect-Type monster: You can Special Summon this card in face-up Defense Position, but its effects are negated.

 

 

 

 

[spoiler=Show Spell Card]

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LORE:Add 1 "Abyss" Insect-Type monster from your Deck to your hand.

 

 

 

[spoiler=Show Synchro Monster Card]

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LORE:1 DARK Tuner + 1 or more non-Tuner Insect-Type monsters

When this card is Synchro Summoned: You can Special Summon 1 Insect-Type monster with a different name from your Graveyard, ignoring its Summoning conditions. You can only activate this effect of "Abyss Dragonfly" once per turn. If this card leaves the field: You can return up to 2 of your banished Insect-Type monsters to your Graveyard.

 

 

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Nice to see some Insect-Type love!

 

I'll go through the cards quickly:

 

Abyss Spider is pretty good... until you notice the fact there is literally only 1 Insect-Type Rank 4, which requires DARKs specifically, preventing it being useful with many of the EARTH Insects. Master Key Beetle is decent but it's really not everything. However it can be used for any Synchro Summon, which is ok I guess.

 

Abyss Worm is actually amazing, though. A Tuner that can Special Summon any Insect, regardless of Level, is just absurd for Synchro plays. It makes both the previously hard-to-summon Underground Arachnid and Dark Diviner really easy to summon. You could summon Resonance Insect to use its effect, as I'm pretty sure the condition you placed on the summoned monster wouldn't apply if it leaves the field.

 

Abyss Mantis makes your Synchros a bit harder to remove. There's not really much to say about it to be honest, although it makes Dark Diviner a pretty good wall. I think it would be stronger if it made them unaffected by opponent's monster effects, as they're used more regurlarly, also Underground Arachnid already protects itself from Battle Traps.

 

Abyss Scorpion is a Koa'ki Meiru Crusader for Insect-Types. I think it should be able to return any Insect to the hand so it can combo with the Insect-Type Kaijus, as otherwise there's not a whole lot of things you'd desperately want to add back to your hand. It's still a nice 1900 ATK monster though, so it's by no means bad.

 

Abyss Arise makes all of these cards a lot better, especially Abyss Worm, as its the most useful.

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Nice to see some Insect-Type love!

 

I'll go through the cards quickly:

 

Abyss Spider is pretty good... until you notice the fact there is literally only 1 Insect-Type Rank 4, which requires DARKs specifically, preventing it being useful with many of the EARTH Insects. Master Key Beetle is decent but it's really not everything. However it can be used for any Synchro Summon, which is ok I guess.

 

Abyss Worm is actually amazing, though. A Tuner that can Special Summon any Insect, regardless of Level, is just absurd for Synchro plays. It makes both the previously hard-to-summon Underground Arachnid and Dark Diviner really easy to summon. You could summon Resonance Insect to use its effect, as I'm pretty sure the condition you placed on the summoned monster wouldn't apply if it leaves the field.

 

Abyss Mantis makes your Synchros a bit harder to remove. There's not really much to say about it to be honest, although it makes Dark Diviner a pretty good wall. I think it would be stronger if it made them unaffected by opponent's monster effects, as they're used more regurlarly, also Underground Arachnid already protects itself from Battle Traps.

 

Abyss Scorpion is a Koa'ki Meiru Crusader for Insect-Types. I think it should be able to return any Insect to the hand so it can combo with the Insect-Type Kaijus, as otherwise there's not a whole lot of things you'd desperately want to add back to your hand. It's still a nice 1900 ATK monster though, so it's by no means bad.

 

Abyss Arise makes all of these cards a lot better, especially Abyss Worm, as its the most useful.

Spider: I figured Abyss Spider would make Xyz plays too easy to conduct. Especially when the focus is Synchro Summoning.

 

Worm: Yep! Resonance Insect's effect would still go off.

 

Mantis: Not necessarily. If I made it protect against monsters, they'd still be vulnerable to multiple Spell/Trap Cards (Raigeki, Solemn Notice, and Dark Hole just to name a few).

 

Scorpion: I thought it'd make things too easy, allowing you to add cards like Doom Dozer. Or is it not as big of a concern as I think it is?

 

Arise: Made to search out any of them. And it's the only one that will directly support the archetype, as all the others support Insects in general.

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Master Key Beetle is pretty good for protecting key spells or traps and the fact that Spider can enable its summon is a great combo.Worm is a fantastic tuner and Mantis works well with your synchros. This archetype would have a much easier time summoning underground arachnid, making it a strong addition. Doom Dozer might be helpful as a beatstick, though milling one card from the opponent's deck isn't very good. Beetle could help get over stronger monsters or make synchros. Mosquito will probably never be on the field for long, but I'd like to imagine it attacking for 600 damage then getting stronger every turn by multiples of 1200. 

 

Is there any advantage to making one of your primary search cards a spell rather than a monster?

 

Dragonfly is a great synchro for this deck, bringing back your insects and seemingly bringing back doom dozer to get rid of stronger monsters. 

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Is there any advantage to making one of your primary search cards a spell rather than a monster?

 

Mainly for negation cards like Solemn Notice not to interfere. But I also didn't want any of the other cards to directly support the archetype; instead, I wanted them to be more generic support for Insect-Type monsters.

Dragonfly is a great synchro for this deck, bringing back your insects and seemingly bringing back doom dozer to get rid of stronger monsters.

And if Dragonfly leaves, you can also bring back monsters to the Graveyard to set up another Doom Dozer (that is if you're running it in a Deck with these cards).

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