Guest BGMCANN0N Posted November 16, 2016 Report Share Posted November 16, 2016 Dimensional Overrift [Normal Trap] Banish all cards currently in both player's Graveyard, face-down, until your opponent's next 2 Standby Phases. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 16, 2016 Report Share Posted November 16, 2016 Slightly iffy on this one; granted, it does shut off a lot of Decks that rely on their Graveyard (which are common), but then it pretty much bars them from doing too much. Although, I suppose you could try chaining D.D. Dynamite or something to plus off the added banished cards. Let's see, stuff like Shiranui can't banish themselves / recur (if I remember their gimmick correctly), Kozmos can't retrieve stuff off their field (well, banished stuff), heavy Synchro decks cannot loop the Graveyard for a while and some other things. As a whole though, it's nice for stopping the aforementioned Decks that spam the Graveyard and such; at least realistically nowadays, Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted November 16, 2016 Report Share Posted November 16, 2016 Slightly iffy on this one; granted, it does shut off a lot of Decks that rely on their Graveyard (which are common), but then it pretty much bars them from doing too much. Although, I suppose you could try chaining D.D. Dynamite or something to plus off the added banished cards. Let's see, stuff like Shiranui can't banish themselves / recur (if I remember their gimmick correctly), Kozmos can't retrieve stuff off their field (well, banished stuff), heavy Synchro decks cannot loop the Graveyard for a while and some other things. As a whole though, it's nice for stopping the aforementioned Decks that spam the Graveyard and such; at least realistically nowadays, Well the idea is that it is a -1 in exchange to suppress the explosive nature of some of the Graveyard reliant Decks like Infernoid (especially after Reasoning/ Monster Gate/ Lawnmowing), Burning Abyss, ABC ( a Deck that is certainly earning its place in the meta) , Lightsworn, etc. As I implied before, it does also accentuate its purpose in countering Lawnmowing builds which can be very hard to counter if they mill one too many play-making cards or cards that would threaten your plays. I was iffy on the design myself: so incorporated "both players potentially being affected" clause in order to try and mitigate its seemingly brutal one-sided nature. Although this could possibly be weighted more on your opponent in most cases... I do have another solution in mind: Making it so that your opponent has to have a certain number of cards in their Graveyard to activate it instead of affecting both players. Link to comment Share on other sites More sharing options...
Darj Posted November 16, 2016 Report Share Posted November 16, 2016 I find the card confusing on how it works. Does it banish all cards currently in both graveyards face-down, and after the opponent's 2nd Standby Phase it puts them back in the grave face-up? or do they remain banished face-down? Also will it banish any face-down any card going into the grave before the opponent's 2nd Standby Phase? Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted November 16, 2016 Report Share Posted November 16, 2016 I find the card confusing on how it works. Does it banish all cards currently in both graveyards face-down, and after the opponent's 2nd Standby Phase it puts them back in the grave face-up? or do they remain banished face-down? Also will it banish any face-down any card going into the grave before the opponent's 2nd Standby Phase?It puts them back on your opponents 2nd Standby Phase, and it only banishes stuff that is currently in the Graveyard upon its activation. I'll specify that part in the wording more. Thank you for expressing your confusion. Any other clarification needed or do you have enough to go off of? Link to comment Share on other sites More sharing options...
JoshForever Posted November 16, 2016 Report Share Posted November 16, 2016 It probably won't hurt the user much since they may be using a deck that works well with the Banish Zone. Though it can help that it also nullify cards that activate upon being banish such as Necroface since it's being banish facedown. And if this is activated in mid-duel or in the middle of a combo, the effects can be devastating. Link to comment Share on other sites More sharing options...
Darj Posted November 16, 2016 Report Share Posted November 16, 2016 It puts them back on your opponents 2nd Standby Phase, and it only banishes stuff that is currently in the Graveyard upon its activation. I'll specify that part in the wording more. Thank you for expressing your confusion. Any other clarification needed or do you have enough to go off of? I got enough. The card is fine, I guess. I find it as a nice sort-of opposite/complement to D.D. Ground: While D.D. Ground will banish anything that goes to the grave for the turn, this (temporarily) banishes anything that was already in the grave. It doesn't exactly outclasses it IMO, and that's good. Link to comment Share on other sites More sharing options...
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