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PP19-JP001
Entermate Ballad / Performapal Ballad
[TL note: Viz manga name used above. There’s puns involving ballads, lads, roses, and “bara” concepts here.]
Level 3 EARTH Plant-Type Pendulum Effect Monster
500 ATK
1100 DEF
Pendulum Scale 2
Pendulum Effect:
(1) Once per turn, at the start of the Damage Step, if a “Performapal” monster you control battles an opponent’s face-up monster: You can have that opponent’s monster lose 600 ATK.
Monster Effect:
(1) If a “Performapal” monster you control attacks, after damage calculation: You can target 1 face-up monster your opponent controls; that opponent’s monster loses ATK equal to that “Performapal” monster’s ATK.

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PP19-JP002
Entermate Barracuda / Performapal Barracuda
[TL note: Viz name here too. Puns involve roses and “bara” concepts.]
Level 3 EARTH Plant-Type Pendulum Effect Monster
500 ATK
1100 DEF
Pendulum Scale 5
Pendulum Effect:
(1) Once per turn, if a “Performapal” monster you control battles an opponent’s monster, during damage calculation: You can have that opponent’s monster lose ATK equal to the difference between its current ATK and its original ATK.
Monster Effect:
You can only use the [(1)st] monster effect of “Performapal Barracuda” once per turn.
(1) During either player’s turn: You can target 1 “Performapal” monster whose current ATK is different from its original ATK; for the rest of the turn, that monster gains ATK equal to the difference between its original ATK and current ATK.

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PP19-JP005
Death-Toy Daredevil / Frightfur Daredevil
Level 8 DARK Fiend-Type Fusion Effect Monster
3000 ATK
2200 DEF
Fusion Materials: 1 “Edge Imp” monster + 1 “Fluffal” monster
You can only use the (2)nd effect of “Frightfur Daredevil” once per turn.
(1) When this card destroys an opponent’s monster by battle: You can inflict 1000 damage to your opponent.
(2) If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent’s card effect: You can inflict 500 damage to your opponent for each “Frightfur” monster in your Graveyard.

 

https://ygorganization.com/ocg-weekly-jump-spoilers/

 

please discuss

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But don't you want to make Zombiestein??  :Kappa:

Can't with Kraken. Kraken's WATER.

On topic, I don't really care about the Performapal Pendulums. They are Performapals, and they do Performapal things.

Devil on the other hand is definitely some more offensive power that the Frightfurs could use. A nice big beater that, late game, incentivizes your opponent to not blow it up.

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Devil is...okay, I guess. It's a Level 8 with 3000 ATK, and deals 1000 damage when it kills stuff, and burns when it dies. Maybe run 1, just due to its flexible materials, but ultimately, it doesn't do anything that helps the Deck. Kraken has same the flexibility of Materials, but it also has non-destruction removal and the ability to swing twice, which combos into OTKs with Sabre Tooth.

 

This card is actually too slow for the Fluffal playstyle, but COULD still warrant an Extra Deck slot.

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Devil is...okay, I guess. It's a Level 8 with 3000 ATK, and deals 1000 damage when it kills stuff, and burns when it dies. Maybe run 1, just due to its flexible materials, but ultimately, it doesn't do anything that helps the Deck. Kraken has same the flexibility of Materials, but it also has non-destruction removal and the ability to swing twice, which combos into OTKs with Sabre Tooth.

 

This card is actually too slow for the Fluffal playstyle, but COULD still warrant an Extra Deck slot.

I keep going over it, but the problem I have is that the only slot it could really go into is a Kraken slot, and 2 Kraken still feels right and relevant.

 

It's not trash, it's just tough to fit it in. Could also go in the Sheep slot, but Instant Fusion >>>

 

Can't with Kraken. Kraken's WATER.On topic, I don't really care about the Performapal Pendulums. They are Performapals, and they do Performapal things.Devil on the other hand is definitely some more offensive power that the Frightfurs could use. A nice big beater that, late game, incentivizes your opponent to not blow it up.

Um, he was saying Zombiestein can be made from this + Sabretooth, but not Kraken.
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I keep going over it, but the problem I have is that the only slot it could really go into is a Kraken slot, and 2 Kraken still feels right and relevant.

 

It's not trash, it's just tough to fit it in. Could also go in the Sheep slot, but Instant Fusion >>>

 

Um, he was saying Zombiestein can be made from this + Sabretooth, but not Kraken.

 

Ultimately, I expect my results to be the same. I see 2 Kraken as far superior to this. I do have more Extra Deck flexibility than your build because I don't use Bahamut Shark + Treatoad (My Fluffals is a RL Deck, apart from unreleased proxies for playtesting and I'm not paying $70 for a Treatoad. Also, I just don't find Treatoad to be "fun" and Fluffals is the Deck I find the most fun right now).

 

But yeah...I'm really struggling to think of scenarios where I'd outright WANT to go into this. The burn damage can win games, especially the 2nd effect, as can its unbuffed 3000 ATK. The Material flexibility is excellent, but...hmm...

 

On a random note, why is Daredevil's first effect an optional Trigger effect? It's not a BAD thing, it just struck me as kind of weird.

 

I want to like Daredevil, but it really doesn't do anything.

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But yeah...I'm really struggling to think of scenarios where I'd outright WANT to go into this. The burn damage can win games, especially the 2nd effect, as can its unbuffed 3000 ATK. The Material flexibility is excellent, but...hmm...

 

On a random note, why is Daredevil's first effect an optional Trigger effect? It's not a BAD thing, it just struck me as kind of weird.

 

I want to like Daredevil, but it really doesn't do anything.

As far as it goes main application would probably be the ability to hit over 3k when factoring Tiger/Sabre-Tiger boosts, esp when considering generic mats. The effects are really just bonuses TBH

Usefulness is contingent on opp fielding beater with protection. Can beat over Dark Destroyer-likes, basically.

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