Thomas★Zero Posted December 16, 2016 Report Share Posted December 16, 2016 Balle Soleil Trap Card Until the End-Phase this turn, all damage you would take is dealt to your opponent instead. If you control a face-up FIRE Dragon-Type Monster, you can activate this card from your hand. Link to comment Share on other sites More sharing options...
Darj Posted December 16, 2016 Report Share Posted December 16, 2016 It is weak IMO. Like... yeah, it depends on other cards tat do the damage. Controlling a FIRE/Dragon makes it faster and I can't figure out what's the flavor behind that trait (Black Rose Dragon? Masked Dragon? Ignister?), but it's still a card I wouldn't bother with running it, since it's more of a "not lose" card than a "helps me to win" card. Well, I guess it can lead to silly FTK/OTKs with self-burning effects, but that isn't a good playstyle to encourage, because, you know, it goes against player interaction and whatnot.You should definitely add an effect there that at least makes it break even (+0). As for what kind of effect, I'm leaving that to you because I got no idea on its intended flavor to begin with. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted December 17, 2016 Author Report Share Posted December 17, 2016 Basically designed it as a damage counter based card where if your opponent attacks you with a monster or activates a card effect to inflict effect damage you can basically use this to protect yourself while inflicting damage to your opponent where timing is key on its activation. In addition with the name and the FIRE Dragon-Type as a means as a speed boost is a little bit of a call back to a custom archtype I made a while back called sun dragons were Balle Soleil in France stands for Bullet Sun. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.