Proltvkun Posted December 19, 2016 Report Share Posted December 19, 2016 hello im Luca from Argentina(Sorry my English is not very good) an this is my first archetype, the Octopus, and this archetype is based on rank 2 xyz and the use of octopus counters to activate effects. Also ´cause this is my first archetype show me my errors and i will fix it.Ah... and the images are provisional, and are from google ´cause im very bad in draw and im searching for an conceptual artist. Well there are the cards! (i dont use the spoiler cause i dont know how to use it to link parts)i dont use images now because for any strage reaso the site dont let me use images and for that look weird every card Ah... and if you are thinking that i am an tentacle lover you are correct Octopus thief: level 2 /atribute water /type aqua atk/800 def/1900Octopus thief eff:Once per turn, if you have an "Octopus" monster, you can reveal this card, you can banish one "Octopus" monster from your deck, and, if you do, special summon this card. Monsters banished by these effect are send to the graveyard 1 turn after that activation, Octopus thief is based in the first turn power and the fast xyz summon, making him one of the most important card of the deck Octopus girl: level 2 /attribute water /type aqua atk/1200 def/100Octupus girl eff:When this card is normal summoned you can special summon an "Octopus" monster from your hand.Once per turn, you can send one "Octopus" monster from your hand or deck to your graveyard, and, if you do you can plase 2 octopus counter on this cardOctopus girl is based on the card that initiates the wombo combo or the xyz summon, and has an instant xyz eff Octopus ghost: level 2 /atribute dark /type zombie atk/200 def/1600Octopus ghost eff:When this card is sent to your graveyard from your hand or your deck (exept by the effect of Octopus girl), special summon it, and if you do, plase 1 octopus counters on card in your enemy side of the field for every 500 def you have on the graveyard.This card effect only can be activated once per turn.Octopus ghost is based on the fast combo with girl and with the power with foolish burial and also he is and good discard for effects like lighthining vortex Cute Octopus: level 2 /atribute light /type fish atk/300 def/50Cute Octopus eff: you can special summon from your hand, but you cannot conduct your battle phase the turn that this card is summonedCute Octopus is an easy summon monster, but limit you to atack enemies.Octopus Octorabbit: level 2 /atribute earth /type beast atk/1000 def/100Octopus Octorabbit eff:Each time an octopus counter is placed on the field place one octo-carrot counter on this card.For each 2 octo-carrot counters this card has its gain 500 atk.If this card with 3 or more octo-carrot counters is used as xyz material you can draw an card. Octopus Octorabbit is based on the high atk capabilities monster and he is and great sword, and can be used as an +0 or +1 card with a little of patient Octopus cultist: level 2 /atribute dark /type spellcaster atk/1200 def/1400Octopus cultist eff: You can tribute one monster for each side of the field, and if you do special summon one "Octopus" monster from your hand and place on it 3 octopus counters.If this card is destroyed or used as xyz material, in your first standby phase after that you can add one "Octopus" spell/trap from your deck to your handOctupus cultist is basedn on an spell searcher and an summoner making he an very good draw Flyning Octopus: level 2 /atribute wind /type winged beast atk/300 def/1800Flyning Octopus eff:When this card have 3 or more octopus counters on it, you can send this card back to your hand, and if you do draw 1 card for every 3 counters that this card has, and place 1 octopus counter in anyone part of the field for every 2 counters this card has. Flyning Octopus is based on an drawer, and +1 card, and in an counter machine Octopus fire tentacle; trap counterOctopus fire tentacle eff:Once per turn, when the oponent activate an card, you can activate this card, send to the graveyard one "Octopus" card from your hand, and if you do, negate the activation of the enemy card and destroy that card.You can use threat this card in your graveyard and an "Octopus" monster in your graveyard as level 2 xyz materials for an xyz summon of an rank 2 xyz. Octopus fire tentacle is based on the typical archetype trap, and is used as solemn but with banish pay and banishing making he an very good card and also can be used for an xyz summon from the graveyard making he an exelent initial draw. Octopus shooting inktrapnormal eff:When the oponent declare one attack, you can activate this card, select one "Octopus" card and return to the hand, also end the battle phase and change the battle position of every enemy monster to face-up defense. Octopus mystical nebulus: spell fieldOctopus mystical nebulus eff:Monsters summoned from your extra deck with 3 or more level/rank are changed to defense position and cannot change it battle positionsEach time an "Octopus" xyz is summoned, plase one octo-multiplication counter on this card.Once per turn you can detach one octo-multiplication counter on the field and if you do, you can special summon one xyz "Octopus" from your graveyard but its effects are negated Octopus mystical nebulus is the typical field card and is one of the best cards of the deck, and have an really good stun with the old style of area b and grant more combos with her counter effect Octopus mirage nebulus eye: spell continummOctopus mirage nebulus eye eff:Every time you special summon an "Octopus" card by the effect of an "Octopus" card place one octo-multiplication counter on this card.If this card has 5 or more counters on it you can banish 2 spell or trap cards from your hand or deck, and i you do add one "Octopus" card from your deck to your hand.When you get 3 or more xyz monsters while this card is on the field you draw 2 card. this effect can only be activated once per duel.You can discard all octopus countes on the field, and if you do you can see the enemy hand for the rest of the turn. Octopus mirage nebulus eye is based on the real core and is an good searcher and drawer making her the m.s.t most likely target and her is limited to 1 per deck to block her absolutely power with 3 xyz. Octopus cannoner: xyz /rank 2 /atribute dark /type fiend atk/1300 def/3000Octopus cannoner eff:2 level 2 effect monstersOnce per turn, you can detach 1 xyz material from this card, this card cannot be destroyed until the end phase of your enemy turn.During each of your standby phases you can plase 1 octupus (monsters with octupus counters plased by this effect can´t attack, activate effects or change battle position) counter on one monster card of your enemy.During each end phase of your enemy eliminate all octopus counters that was plased by this effect. Octopus cannoner is the first card of the archetype to be created, and is based on an defensive tanky card with stun capabilities Octopus Evo-Predator: xyz /rank 2 /atribute water /type fish atk/2000 def/0Octopus Evo-Predator eff:2 level 2 monstersOnce per turn, you can detach one xyz material, and if you do put put so many octopus counters equal to the half of cards on the enemy graveyard, on anyone cards on the field.Once per turn you can tribute one card on the field with 5 or more octopus counters. Octopus Evo-Predator is an great monster destroyer, and if you use him well it can make the diference but his only has 2 shoots so it need aim the correct target to use it well Octopus gentleman: xyz/ rank 2 /atribute water /type fish atk/ 2500 def/ 120Octopus gentleman eff:2 level 2 monstersOnce per turn, only if you and your oponent have the same number of monsters, you can detach 2 xyz material from this card and halve this card atk, select one monster of your enemy controls and this card and the enemy monster swap controls.when this card is destroyed, the controler of it draw 2 cards. Octopus gentleman is based on the most annoying card of the archetype and in the best aim well to win monster of the archetype Octopus Inkling: xyz/ rank 2 /atribute water / type fish atk/0 def/3000Octopus Inkling eff:2 level 2 monstersOnce per turn, you can detach 2 xyz materials, target one face up spell/trap on your graveyard card and use that card has level 2 xyz material and one level 2 "Octopus" monster in your graveyard or hand for an xyz summon of an rank 2 xyz"Octopus".This card is treated as an level 2 tuner an can treat all the others "Octopus" xyz has level 2 monsters for the synchro summon of Octopus King Octopus Inkling is the tuner of the deck and is the best summoner but he is a pretty obius (i don´t know how to write obius) target because in the part of he effect when say that he can be used as tuner for an espesific monster you know that monster are goin to be very powerfull Octopus swarm: xyz /rank 2 /atribute water /type fish atk/1000 def/2300Octopus swarm eff: 2 level 2 monstersOnce per turn, you can detach all xyz materials this card have, and special summon one level 2 monster from your hand, and if is an "Octopus" monster, you can select one card monster card in your hand and attach to this card as xyz material. Octopus swarm is based on a swarm maker summoner. Octopus Queen: xyz /rank 2 /atribute light /type fish atk/0 def/4000Octopus Queen eff:5 rank 2 "Octopus" xyz monsters and this card only can be summoned by this way.If this is xyz summoned, all xyz materials that this card have that not are xyz monsters and every banished card you have are shufled into your deck.Once per turn, you can detach one xyz material and select up to 3 non monster cards on both sides of the field and, if you do, return those targets to the top of the deck.Once per turn, you can remove 7 octopus counters from any card on the field and place 1 final octopus counter on this card. if this card have 3 final octopus counter you win the duel. Octopus Queen is one of the two best cards of the archetype and her has and good get back my deck capabilities and also have an good spell trap disarming and an victory eff Octopus King: synchro /level 10 /atribute dark/ type fiend atk/4000 def/0Octopus King eff:1 "Octopus" level 2 xyz tuner monster + 4 "Octopus" level 2 xyz monster and this card only can be summoned by this way.Every enemy monster effect activated during battle phase is negated, also every enemy trap/spell effect its become "negate one attack".if destroy an monster inflict 100 damage to your enemy for the sume of all xyz´s in your cementery ranks Octopus King is one of the two best cards of the archetype and is an offensive version of Octopus Queen, making he a great power monster and with Octopus Queen he summon is the objetive of the deck Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 19, 2016 Report Share Posted December 19, 2016 Let's try to fix your wording a bit, so it's cleaner (don't worry, we understand that not everyone has English as their primary language). My critique will be written in blue to separate it from the cleaning. (Mi crítica estará escrito en el color azul diferenciar de las correciones de redacción) ====Octopus ThiefLevel 2 | WATER | Aqua | Effect800/1900Once per turn, if you control an "Octopus" monster: You can reveal this card in your hand, then banish 1 "Octopus" monster from your Deck, and if you do, Special Summon this card. During your opponent's Standby Phase, if you have a "Octopus" monster that was banished by this card's effect: Special Summon it. To be honest, I am slightly iffy about this card being able to generate the stuff it banishes as a cost for its own summoning. Yeah, it's technically a banishing version of Foolish Burial that advances your plays. I don't really want to run calculations to determine how often you will have multiple copies in hand, but it is somewhat concerning that it does come out to be a smaller variant of CyDra in the end. Octopus GirlLevel 2 | WATER | Aqua | Effect1900/100When this card is Normal Summoned: You can Special Summon 1 "Octopus" monster (from your hand). Once per turn: You can send 1 "Octopus" monster from your hand or Deck to the Graveyard, then you can place 2 Octopus Counters on this card. First thing to note; ATK is way too high for a Level 2 monster (and currently eclipses even some of the best Level 4 monsters in stats). You need to lower its ATK significantly (1000 is the absolute max). Yeah, this thing also sets up for R2 Xyz Summons, but it's NS-restricted so it shouldn't be too bad. (Would appear that you took a look at some of the other Decks that can generate Rank 4 stuff with mass summoning) Octopus GhostLevel 2 | DARK | Zombie | Effect200/2150When this card is sent from your hand or Deck to the Graveyard, except by the effect of "Octopus Girl": Special Summon it, and when you do, place Octopus Counters on cards your opponent controls, until the number of Octopus Counters on your opponent's field is equal to the number of cards currently in your hand. The wording here is a pain to write in PSCT, but as you mentioned, it's asking to be abused via Foolish Burial. It also requires you to have a sizable hand for this to really distribute counters and definitely if you haven't already set up with counters on their end, which other cards in here are capable of doing. Like with Girl, you need to nerf the DEF in this case; you can set its DEF a bit higher, but advising not above 1400-1500.Cute OctopusLevel 2 | LIGHT | Fish | Effect300/50During the turn that this card is Special Summoned, players cannot conduct their Battle Phase, also cards cannot be destroyed. When this card is used as Xyz Material: Place 1 Octopus (Counter?) on every card (on the field). Stuff in parentheses needs to be clarified; assuming that you are adding counters on all cards on the field that you can place stuff on. I suppose it's helpful for dealing with common destruction removal, but skeptical about it sealing off the Battle Phase (though it hits you as well, so if you're not careful, you can't strike that turn). DEF is awkward though (well, most monsters tend to have values that are divisible by 100; nothing wrong with them ending in 50)Octopus OctorabbitLevel 2 | EARTH | Beast | Effect1000/100Each time an Octopus Counter is placed on a card, place 1 Octo-Carrot counter on this card. This card gains 500 ATK for every 2 Octo-Carrot Counters on it. If this card is used as Xyz Material while it has 5 or more Octo-Carrot Counters: You can draw 1 card. Around now, this is where stuff gets a bit convoluted. As a whole, this is basically a weirder version of Kyoutou Waterfront for Kaijus; this Deck can certainly generate plenty of counters, but then we have this card which uses another set of counters when those are added. I'll need to run a ruling query with evilfusion if its Xyz effect will trigger if conditions are met; think you should be fine there. Octopus CultistLevel 2 | DARK | Spellcaster | Effect1600/1400You can target 1 card you control and 1 Spell/Trap Card your opponent controls; destroy both cards, and if you do, Special Summon 1 "Octopus" monster from your hand, then place 3 Octopus Counters on it. If this card is destroyed, you can activate this effect.- During your 2nd Standby Phase: You can add 1 "Octopus" Spell/Trap Card from your Deck to your hand. I modified this effect because you don't tribute Spell/Trap Cards; monsters are fine. Unless you intended for it to be solely monsters, then rewrite as "You can Tribute 1 monster on both player's fields; (rest of effect)". Combos with Octorabbit to generate some counters (I am not grading the other cards tonight), and a very slow searcher for the support cards. Like with a lot of the Main Deck, stats need to be toned down a bit, because they are bordering on the power level of level 3/4 monsters coupled with their support abilities. Flyning OctopusLevel 2 | WIND | Winged Beast | Effect300/1800If this card has 3 or more Octopus Counters on it: You can return this card to the hand, then draw 1 card for every 3 Counters this card had, then place 1 Octopus Counter on any card on the field for every 2 Counters this card had. As a whole, I suppose it's fine. Admittedly, I initially misread this as "draw 1 card for every counter you have on this", which would've been completely OP'd. As-is, most it'll do is probably net you 1 card in draw power and probably 2 counters on other stuff. (Keep in mind that I may change my opinion on this after I look at the rest of the cards)Octopus Fire TentacleTrap | CounterWhen the opponent activates a card effect: Banish 1 "Octopus" card from your hand; negate the activation, and if you do, banish it. You can use this card and 1 "Octopus" monster in your Graveyard for the Xyz Summon of a Rank 2 monster. Oh hello, general negation card that banishes. You need to be careful about designing effects that banish, as unlike cards that go to the graveyard, there are fewer ways to recover those cards. Sure, you can go negate stuff like Kozmos or something with this, and they can just return it, but a lot of other Decks do not have this luxury. (You are technically banishing your own stuff as a cost too, but yeah). As for the other effect, you'll need to specify WHERE it can be used as an Xyz Material; I will assume that you can treat it as a Level 2 monster while in the Graveyard (or otherwise can be used). ====So yeah, anything past the Trap Card has not been looked at (or I skimmed it over). Link to comment Share on other sites More sharing options...
Proltvkun Posted December 19, 2016 Author Report Share Posted December 19, 2016 BUMPthanks you have clarify the points that i dont know how to do. also i dont know how to edit the post and i am going send via chat the actualisated effs Link to comment Share on other sites More sharing options...
Proltvkun Posted December 19, 2016 Author Report Share Posted December 19, 2016 Once per turn, if you have an "Octopus" monster, you can reveal this card, you can banish one "Octopus" monster from your deck, and, if you do, special summon this card. Monsters banished by these effect are send to the graveyard 1 turn after that activation, new octopus thief. Now he make the combo with octopus ghost and not with cute octopus. also can be used with magical excavatio to get an field spellhe dont have another changes now octopus girl has she attack reduced from 1900 to 1200 octopus ghost actualisated def reduced from 2150 to 1600new eff:When this card is sent to your graveyard from your hand or your deck (exept by the effect of Octopus girl), special summon it, and if you do, plase 1 octopus counters on card in your enemy side of the field for every 500 def you have on the graveyard. cute octopus actualizated; now he work like one day of peaceWhen this card is summoned you can place one octopus counter on every monster on the field, and if you do unitil your next standby fase neither players can´t destroy cards octopus octorabbit: i dont change this case because i dont understand your sugestion and for it i dont actualizated (he uses another counter set cause he can have a lot of counters and if he have the same set he can broke the game with queen) octopus cultist actualisated, now he atk is 1400 and he eff is changed You can tribute one monster for each side of the field, and if you do special summon one "Octopus" monster from your hand and place on it 3 octopus counters.If this card is destroyed or used as xyz material, in your first standby phase after that you can add one "Octopus" spell/trap from your deck to your hand octoupus fire tentacle now not banish also i clarify their effect from graveyard Once per turn, when the oponent activate an card, you can activate this card, send to the graveyard one "Octopus" card from your hand, and if you do, negate the activation of the enemy card and destroy that card.You can use threat this card in your graveyard and an "Octopus" monster in your graveyard as level 2 xyz materials for an xyz summon of an rank 2 xyz. Link to comment Share on other sites More sharing options...
Proltvkun Posted December 19, 2016 Author Report Share Posted December 19, 2016 new octopus card Octopus shooting inktrapnormal eff:When the oponent declare one attack, you can activate this card, select one "Octopus" card and return to the hand, also end the battle phase and change the battle position of every enemy monster to face-up defense. its made to defend the octopus monsters, also can be used with thief or girl to make great combos Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 19, 2016 Report Share Posted December 19, 2016 To edit posts, click the "Edit" button on the bottom of the post and just modify it as you need to. For future reference, make sure all of your cards are in the first post; it makes it easier for members to grade everything as opposed to looking all over the thread for them. To add them, just follow the above. Link to comment Share on other sites More sharing options...
Proltvkun Posted December 20, 2016 Author Report Share Posted December 20, 2016 ok ty Link to comment Share on other sites More sharing options...
Proltvkun Posted December 20, 2016 Author Report Share Posted December 20, 2016 BUMP Link to comment Share on other sites More sharing options...
Proltvkun Posted December 21, 2016 Author Report Share Posted December 21, 2016 BUMP Link to comment Share on other sites More sharing options...
Proltvkun Posted December 23, 2016 Author Report Share Posted December 23, 2016 Bumpnew card added Link to comment Share on other sites More sharing options...
Proltvkun Posted December 26, 2016 Author Report Share Posted December 26, 2016 BUMP meh, the archetype maybe change its name to "Nebular Octopus"tell me you guys if you prefer this name Link to comment Share on other sites More sharing options...
Darj Posted December 26, 2016 Report Share Posted December 26, 2016 To start with, you have a lot of cards for an archetype here. It's not exactly bad, but that makes the archetype prone to lose focus, try to do too many things without excelling at anything, or simply leaving some cards out because they are not good enough or needed.Then the different Attribute/Types. Likewise, it's not bad, but makes the archetype appear messy, or rather, not have a more solid theme, plus makes it difficult to use semi generic support (WATER, Aqua, etc.) for assisting them.Finally, an issue I see is that you have cards that are underwhelming or weak, while other cards are too strong, if not close to being unfair.They are too many cards, so I will just give short comments on each: Octopus thief:The ones looks fine. It simply Special Summons itself for starting plays. Octopus girl:This one looks mostly fine as well. If anything I would drop the ATK because 1900 is waaaay too high for an Effect Level2 monsters. Octopus ghost:Now, this looks like starting to ask for trouble. The effect is really good because it will activate regardless of the way it hits the grave (discarded, detached, milled, etc.) plus it benefits of DARK and Zombie support from its typing. At the very least I would put a hard "once per turn" clause there to avoid silly loops with Rank2s. Cute Octopus:Nope. Disabling destruction for 2 turns is too good for a card like this, since it can simply be Normal Summoned. Seriously, playing this in addition to a big board can be pretty much a victory. Octopus Octorabbit:Seems kinda slow for the card draw, really; It wouldn't rely on it and instead try to play it to take advantage of its typing. Although the ATK can get too high for, again, a Level2. Octopus cultist:Yeah, another card that IMO crosses into the unfair side. Tributing an opponent's monster is too strong; it makes it almost as good a a Kaiju for removal purposes, but of course with much less threatening stats than a Kaiju. Then the searching effect just adds salt to the (opponent's) injury.Again, there is the trend of it having stats not appropriate for a Leve2. Instead, I expect those stats on a Level4, if not a Level3. Flyning Octopus:Another seemingly unreliable card because of its need of counters. Octopus fire tentacle:This one is fine, I guess. It is the bland archetypal-omni counter, but a the very least it needs a condition to fulfill so it shouldn't be too overwhelming. Octopus shooting ink:This one looks fine, too. Octopus cocoon of rebirth:Now, this card is weird. First, the Level12 seems random and out of place. Then it feels out of theme because Octopi are about swarming Level2s, and suddenly you have this cocoon monster designed to revive their bosses, that must first reach the graveyard somehow; then it has the strange ability of being summonable straight from the Deck, so that's kind of asking for trouble since you can mill a Octopus King/Queen, with, let's say, Gale Dogra, and you get to Summon a 3000-DEF Level12 wall out of nowhere. Octopus mystical nebulus:Too strong, specially the inability of destroying cards. Although non-destruction removal are still available, destruction is one of the most basic forms of removal, and denying the opponent of that ability is simply unfair.Then add to add the second effect that further swarms the field. Yeah, you are just being abusive with these 2 effects paired in a single card. Octopus mirage nebulus eye:This falls on the overkill side, as I see it. It is too strong, but also impractical and difficult to set up so you may be better off not playing this at all. That, or if you manage to make it work, then you should be winning already with the 3 Octopus Xyzs n the field. Octopus cannoner:Looks fine. DEF is a bit too high for a Rank2, but shouldn't be too problematic. Octopus Evo-Predator:Also a strong one. Just take Rebellion Dragon as reference: it also gains half the ATK of a monster BUT, it's a Rank4, gets to use the effect only once, and doesn't eliminate the monster in the process. This outright outclasses Rebellion Dragon. Octopus gentleman:Nope. Creature Swap effect is deceptively strong, specially when you get to choose the monster you take from the opponent; and that drawing effect can get out of hand easily and net you 2+ draws; heck even a 1-card draw is strong enough. Octopus Inkling:Now a Tuner Xyz? And the archetype can Synchro Summon? This doesn't help with the archetype's theme or cohesion; it just is out of place and makes the archetype looks messy and unrealistic.That aside, you should put a hard "once per turn" clause here as well because with enough Spell/Trap cards on the field it can easily Summon copies of itself and end up with 3 Inkling + 1 Octopus Xyz. Looks to me that you intended this, but please no; it's too much.Also, it doesn't clarify if it can use an opponent's face-up Spell/Trap for the effect. Octopus swarm:On the other hand, this seems weak, and ironically enough, less effective at swarming than Inkling. Octopus Queen:Yeah, an overkill card. The effect isn't exactly overwhelming IMO but the summoning condition is, so I don't think this will see play even through an Inkling loop; by the time you can Summon 5 Octopus Xyzs, you either already won, or lost the duel. Octopus King:Now this is outright insane. it is not more difficult to Summon than Queen, but it is so unfair it's not even funny. Like, the opponent can't do anything, attacks twice and also during the opponent's turn, and on top of that, it burns so he/she cannot even resort to defending with monsters. Really? Practically stronger than Quasar. Link to comment Share on other sites More sharing options...
Proltvkun Posted December 28, 2016 Author Report Share Posted December 28, 2016 BUMPok darj thanks for help me.i will tell you the changes in order and change it in the pagefirst:i have edited the atk of girl to 1200? i forgot it? octopus ghost: yeah i am newie and don´t see that it can be used so easily i now made it once per turn ok, cute octopus has seem to be too much strong for the people and cause of that i re-made it octopus octorabbit draw is now reduced from 5 counters too 3 counters and i don´t will change the atk because i like him and isn´t the only low level with high atk posibilities (see drill barnacle) i also have nerfed atk of octopus cultist? i inclusive have posted that corrections, also talking of the effect, an moderator sugested too me that have the eff, originally it tribute one spell/trap of your enemy and one monster you control. Also, because of that i will not change the eff also flyning octopus seem nice too me and if you dont have any problem i dont change it in the case of fire tentacle i dont understand you response (because i dont are very well at english). octopus shooting ink are one that i have doubts but if you say that is well i belive you octopus cocoon of rebirth now are eliminated and also i dont know gale dogra until i have googled it in case of the field i made too powerful to know exactly what ideas are too op and need to be nerfed. now his effect is changed too an most "Area b" effect but less powerful than before octopus mirage nebulus eyewell see the field, i made it too strong to know exactly that need to be nerfed. octopus cannoner still withot changes Eff of evo predator with detach changed to put counters, and one time per turn he can destroy an card with high number of counters octopus gentleman is now a bit changed. now the enemy is the one that draw cards and and only can be activated if the enemy have the same number of monsters than you now, with inkling i dont imagine that thanks for it. now the eff of an card with the name of octopus inkling can only be activated once per turn and i clarify the spell used. Also i dont are going to change the tuner eff octopus swarm is one that i have feel that will need nerf but, if you say i don´t change it octopus queen is... well, i am an cardian main and i like the idea of it, and i know that is pretty dificult to summon it and can be useless but i like it and san be pretty annoying and made it for the like that i have for defensive cards and i don´t will change. octopus king: yeah also i made it waiting for the nerf and i know that are too much powerfull and he is an synchro because if you get the 5 xyz and he activate dimensional barrier you can summon one of the bosses.now octopus king atacks powers are negated Link to comment Share on other sites More sharing options...
Proltvkun Posted December 29, 2016 Author Report Share Posted December 29, 2016 Bumpis not seem weird that the most number of comments are "bump"? Link to comment Share on other sites More sharing options...
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