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The Phantom Knights of Lost Vambrace


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Phantom Knights Lost Vambrace / The Phantom Knights of Lost Vambrace

Normal Trap Card

(1) Target 1 face-up monster; it loses 600 ATK, also its Level becomes 2, also your “The Phantom Knights” monsters cannot be destroyed by battle. These changes last until the end of this turn. Then, Special Summon this card as a Normal Monster in Defense Position (Warrior-Type/DARK/Level 2/ATK 600/DEF 0). (It is not treated as a Trap Card.)

 

Level interference + becoming a monster that might actually stick around until your turn? This definitely isn't the worst trap in their arsenal.

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Phantom Knights Lost Vambrace / The Phantom Knights of Lost Vambrace

Normal Trap Card

(1) Target 1 face-up monster; it loses 600 ATK, also its Level becomes 2, also your “The Phantom Knights” monsters cannot be destroyed by battle. These changes last until the end of this turn. Then, Special Summon this card as a Normal Monster in Defense Position (Warrior-Type/DARK/Level 2/ATK 600/DEF 0). (It is not treated as a Trap Card.)

 

Level interference + becoming a monster that might actually stick around until your turn? This definitely isn't the worst trap in their arsenal.

so so nice for PKZoics. Now we just need a Level 2 PK for Reinforce Truth

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or instantly make anomalocaris by chaining a zoic

Well, yes of course. However PK hasn't really had easy access to their new rank 2 besides running some mediocre traps. Now they have quick and easy access to it by targeting their own PK monster with this thing and using both as material.

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