Monarch King Posted February 8, 2017 Report Share Posted February 8, 2017 Normal Spell Card Send the top 3 cards of your Deck to the Graveyard, then target a number of "Lightsworn" monsters in your Graveyard up to the number of "Lightsworn" monsters sent to the Graveyard this way; Special Summon them. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge of the Light Brigade" per turn. Link to comment Share on other sites More sharing options...
Sleepy Posted February 9, 2017 Report Share Posted February 9, 2017 I find this card sacky (We are talking about LS so what else is new, am I right? xD )Though it is mostly underpowered. If we see the potential results of the 3 mills in a table. Mills 0 = You laugh at your misfortune.Mills 1 = You start wondering why you didn't use generic revival instead.Mills 2 = You think you did pretty good but it doesn't quite justify your lack of Battle Phase.Mills 3 = Jackpot, but still unreliable, and stacking the deck via other effects would nerf this jackpot to around the same value as the "Mills 2" outcome. It is a shame also that Felis doesn't give you the same "bonus" Summon Wulf would give you, because she needs to be milled by a monster effect. I'd recommend the card was changed into a LS monster with a self-discard effect. That way it'd contribute to JD's count, it would trigger Felis and Wulf alike, and could become Solar Recharge fodder if you drew into another one and had already used one that turn. I don't like the "no Battle Phase" clause, but I'm not sure if it'd be dangerous to change something other than the above, which would greatly change the way the card functions in the deck. I'd even take something like "revive them with 0 ATK" or "Only 1 monster you control can declare an attack the turn you activate this effect", or something along those lines, if it meant keeping some amount of aggressiveness. IDK. Link to comment Share on other sites More sharing options...
Darj Posted February 9, 2017 Report Share Posted February 9, 2017 The card is just fine to me. Lightsworns have plenty of support and are prone to become overwhelming depending on their mills, so they don't need any more good cards IMO. This card being this unreliable keeps it on check. Link to comment Share on other sites More sharing options...
Monarch King Posted February 9, 2017 Author Report Share Posted February 9, 2017 It is obvious that If you want to run this card, you have to play a pure version of Lightsworns without Brilliant Engine, Ghost Reapers, Zombies, Fairy Tales and other non-Lightsworn cards. Otherwise, it is very possible to mill 0 Lightsworn monsters with this card. Link to comment Share on other sites More sharing options...
Sleepy Posted February 9, 2017 Report Share Posted February 9, 2017 Even in pure LS, not even hitting the 3 revives would be worth it, and pure LS over mixes is already weakening it. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.