Landrisce Posted March 4, 2017 Report Share Posted March 4, 2017 Trap/continousThis card is activated when it send to graveyard in each main phase of your turn choose a type of trap card opponent cannot activate the chosen type Link to comment Share on other sites More sharing options...
Sleepy Posted March 4, 2017 Report Share Posted March 4, 2017 So I'm going to assume the card cannot be activated through normal ways, and instead being sent to the Graveyard by any means and from anywhere gives you the option of placing it on the field face-up. Then it's effect is blocking a Trap Card of a certain icon (or normal). If so, I actually like this card. It's like Royal Decree but a little less powerful in exchange for being easy to search out. If you wanna block Counter Traps you can use Foolish Burial of Belongings or slam it into a Lightsworn deck and it'll be pretty amusing to dodge Solemns. If you wanna block floodgate cards like Decree or Anti-Spell Fragrance it works just as well. Though I have one issue. I think it needs to be banished when it leaves the field, otherwise it'll just be activated again, making it pretty much indestructible under normal circumstances. Other than that, I think it's a good idea. The card effect would be worded more or less like this with my suggestion included and all: Cannot be activated, except by its own effect. If sent to the Graveyard: You can immediately activate this card, but if you do, banish this card when it leaves the field. When this card is activated, name a type of Trap Card (Normal, Continuous, Counter); While this card is face-up, that type of card cannot be activated, and all other face-up cards of that type have their effects negated. ^Oh yeah, better make sure it also negates face-up continuous that are already face-up (excluding itself of course) otherwise it would be a bit too weak. Link to comment Share on other sites More sharing options...
Darj Posted March 4, 2017 Report Share Posted March 4, 2017 So I'm going to assume the card cannot be activated through normal ways, and instead being sent to the Graveyard by any means and from anywhere gives you the option of placing it on the field face-up. Then it's effect is blocking a Trap Card of a certain icon (or normal). If so, I actually like this card. It's like Royal Decree but a little less powerful in exchange for being easy to search out. If you wanna block Counter Traps you can use Foolish Burial of Belongings or slam it into a Lightsworn deck and it'll be pretty amusing to dodge Solemns. If you wanna block floodgate cards like Decree or Anti-Spell Fragrance it works just as well. Though I have one issue. I think it needs to be banished when it leaves the field, otherwise it'll just be activated again, making it pretty much indestructible under normal circumstances. Other than that, I think it's a good idea. The card effect would be worded more or less like this with my suggestion included and all: Cannot be activated, except by its own effect. If sent to the Graveyard: You can immediately activate this card, but if you do, banish this card when it leaves the field. When this card is activated, name a type of Trap Card (Normal, Continuous, Counter); While this card is face-up, that type of card cannot be activated, and all other face-up cards of that type have their effects negated. ^Oh yeah, better make sure it also negates face-up continuous that are already face-up (excluding itself of course) otherwise it would be a bit too weak. You are distorting the original effect there. The card states that you get to choose the Trap type to negate in each your Main Phases, so you get the choice of changing the type to negate for the turn.I agree with the suggested "banished when leaves the field" effect so it won't become an pseudo-permanent card on the field. Also, I'm assuming the negation lasts until your next turn, but the card doesn't point out how long it lasts, and I doubt it's intended to be permanent, so it needs the duration statement there. I suggest the following as card text:If this card is sent to the Graveyard; You can activate it, but banish it when it leaves the field. During your Main Phase: You can declare 1 Trap Card type (Normal, Continuous, Counter); your opponent cannot activate Trap Cards of the declared type until the end of the next turn. On the effect, yeah, it's nice you can pseudo-search it by milling it, and that you can use it as discard or effect fodder and get it back. I like that it has its pros and cons vs. Royal Decree: on one hand, it's weaker than Decree and doesn't affect Traps that are already active on the field or have effects in the grave; on the other hand, it won't affect your Traps, plus it has the aforementioned searchability and application as fodder. Link to comment Share on other sites More sharing options...
Sleepy Posted March 4, 2017 Report Share Posted March 4, 2017 You are distorting the original effect there. The card states that you get to choose the Trap type to negate in each your Main Phases, so you get the choice of changing the type to negate for the turn.I agree with the suggested "banished when leaves the field" effect so it won't become an pseudo-permanent card on the field. Also, I'm assuming the negation lasts until your next turn, but the card doesn't point out how long it lasts, and I doubt it's intended to be permanent, so it needs the duration statement there. I suggest the following as card text:If this card is sent to the Graveyard; You can activate it, but banish it when it leaves the field. During your Main Phase: You can declare 1 Trap Card type (Normal, Continuous, Counter); your opponent cannot activate Trap Cards of the declared type until the end of the next turn. On the effect, yeah, it's nice you can pseudo-search it by milling it, and that you can use it as discard or effect fodder and get it back. I like that it has its pros and cons vs. Royal Decree: on one hand, it's weaker than Decree and doesn't affect Traps that are already active on the field or have effects in the grave; on the other hand, it won't affect your Traps, plus it has the aforementioned searchability and application as fodder. Oh.... umm... *shrugs*If the card changes what it negates every X amount of time, that is a little bit too flexible then. I would add it to my tab of suggestions to keep it focused in one kind of Trap throughout the time it is on the field. I think it is solid enough without having to change what it can block every turn. Link to comment Share on other sites More sharing options...
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